Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for you what i read out of this
Faulting application name: eldenring.exe, version: 1.6.0.0, time stamp: 0x62e397fc
Faulting module name: eldenring.exe, version: 1.6.0.0, time stamp: 0x62e397fc
Exception code: 0xc0000005
Fault offset: 0x0000000001dc172d
Faulting process ID: 0x47a4
Faulting application start time: 0x01d8b6e073d40344
Faulting application path: D:\Steam\steamapps\common\ELDEN RING\Game\eldenring.exe
Faulting module path: D:\Steam\steamapps\common\ELDEN RING\Game\eldenring.exe
Report ID: 1e62fc23-748c-4235-8043-9909018c0332
Faulting package full name:
Faulting package-relative application ID:
it is a crash of the eldenring.exe during accessing a part of directx 12 communication offsets what can be caused by many things but mostly it is caused by a other app that captured RAM access or a malfunctioning GPU driver, because trend micro is involded at this system it is most likely also caused by trend micro but in the past there are many different causes for a crash around this offset (it can be a slightly different offset because there are many jump points of directx 12 and GPU driver connection around the offsets from 0x0000000001dxxxxx to 0x0000000001fxxxxx).
good explanation.
And it also confirms my initial thought.
you can not directly read out of that log information that its trend micro .
you can only see that trend micro causing problems produced very similar logs in the past.
And then you have to ask the used if he has that software on his system
0x0000000001df399b
is always a outdated DX11 gpu
because at this specific offset directx 12 returns the compatibilty string.
this is why i always ask for the logs, to find any new ones to add to my brain database or investigate them further.
windows uses a system to store driver connections, subsystem connections and system calls in a well organized RAM segment pattern since windows 95, till windows vista it was not possible to get the offset informations of them directly and a analysation of the memory dumps was needed but since windows vista most crashes get cataloged in the event viewer and my knowledge i gained since windows 95 formed the pattern "hardcoded" to my brain how windows works internally.
knowing which offsett address range is linked to which error due to experience
@ Toad
sorry for thread hijacking
I was just really interested in how this works.
As i said i have no experience with crash logs but a basic understanding about computers
its not like i saw aegyptian letters and couldnt make anything out of it at all.
i could read all of that log but i was not sure what some of the values mean
I'll look into this when I get the chance. Thank you!
I had a crash with LoL, despite it working all the time no issue... turned out a LoL patch messed with Rivatuner, so as part of my trouble shooting I try get the system to basic then add the other stuff 1 by 1.
thx
Ich nehme aber aus diversen Gründen auf Steam nur längerfristig Leute an, die ich auch im RL kenne.
Also ich hoffe du verstehst das nicht falsch.
Hast mir sehr weitergeholfen hier.
von daher top.
nehme aber halt niemanden an den ich nicht RL kenne
hab nur 20 leute drauf und 19 davon kenne ich mehrere Jahre RL
Also, can I report to you here the log the next time the game freezes for me at the start of a multiplayer session? >_>
Creating extensive tutorials on this is a sisyphus task as there are slight differences based on the hardware used and it is almost impossible to explain to anyone else why the offset address shows slight variance for certain things. my suspicion is that microsoft keeps this information under lock and key because a comprehensive catalog of the internal connections via the offsets gives a profound impression of how you can override the security functions of windows, just the fact that the structure of the memory segments over the individual system components with drivers communicating has hardly changed since windows 95 indicates that this core information relates to security-relevant structures in windows and is therefore kept secret.
So far this game became a tool to reveal problems in Windows better than any Microsofts own stuff can do.
During start of this game it revealed damage to the rights management at Windows userprofiles that got fixed by Microsoft in the last months during the build updates so they did not appeared again, but other problems appeared with broken directx 12 that can not be fixed because there is no installer for the 12_0 and above featurelevels and force a complete new Installation of Windows to get back to a fully working system, also some problems of the internal cleanup of Windows Updates get revealed that are causing wrong filesets, mostly at windows 11 but it can also happen at windows 10. At the Moment i can not recommence the Installation of preview Updates out of the appeared problems.
It's pure coincidence that I wanted to play this game and so I came across a defect in my Windows system that I didn't know before and started to take a close look at the identical error images here in the forum. I have identified a wide range of causes that lead to game malfunctions and cannot be fixed by the developers because the causes are in Windows itself.
1. Load Elden Ring
2. Upon load, switch to Window mode
3. Load continue game
4. Switch to full screen mode