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Rapporter et oversættelsesproblem
If it punishes people for properly dodging then it is way past it's intentional purpose and becomes an exploit. It still burns FP and stuns when triggered.
Might aswell bring the deathblight/fires deadly sin exploit or the tree sentinel shield machine gun exploit back if we are going to say frenzy is fine.
But isn't that a problem with proccing? Not the stun?
Does frenzy do anything else other than stun?
Think of it as kind of like a frostbite or bleed proc, but oddly adds an uncounterable stun that you can only out position and pre-trade deny.
that's what I was thinking. It's like removing the sleep from sleep.
I mean, I don't like being frenzied or put to sleep but that doesn't mean it should be removed. Just deal with it.
Thanks for explaining. There's so many ♥♥♥♥♥♥♥ status afflictions in this game. I didn't realize there was a percentage damage akin to bleed lmao
I just liked using my incantation for raw, multi hit damage and posture break. Recently caused frenzy for the first time using my fingerprint shield but I just see it hitting multiple times XD
There is what things are supposed to do, then there is what it's not supposed to do.
Frenzy is supposed to drive the players insane which is why the stun animation is the way it is. Yes it is cool, but when it becomes basicly uncounterable because it can proc through proper dodge rolling meaning mid roll you can be stunned and lose FP and then they get a free punish it doesn't work as intended anymore.
In a PvP scenario it has to go, simple as that. It doesn't work as it should, it is an exploit like any other bug that gives you a BS advantage people cannot really counter. If the madness proc does anything in PvE to enemies then by all means keep it that way.
But in PvP it needs to be disabled and just keep the HP and FP loss on proc. Madness is worse than Bleed as a status effect because bleed does not damage you when procced. Bleed is the only status effect that only jolts you out of a roll like frost does but applies no benefits.
Poison/Scarlet rot still ticks you down, frenzy and sleep still stuns and drains FP and frost still applies the increased damage intake. Every status effect except bleed has a benefit of proccing through dodge, but frenzy and sleep literally stuns you out of it. That is not functioning design and needs to be cut from PvP
>OP starts another thread after a few weaks about the SAME FUGGING THING being complained about pre-patch
They already nerfed some madness incants by increasing the windup and decreasing the stun anim. so you cannot be infini-locked (as players supposedly had absolutely 100% no way to counter madness before).
Now it's doing too much damage? This is exactly what is wrong with the community. Unless something a person doesn't like is made almost useless against them, it is always "OP".
And OP - to think madness/going insane wouldn't deal damage; you realize that lore wise, these people basically claw out their own eyes or they melt or whatever because of the Flame of Frenzy right? Am quite certain anything melting or ripping your eyes out slowly is going to hurt. Especially when you get hit with a concentrated beam of brain warping/eye melting fire.
This also - on one character, I had around 35 VIG and it would knock out about 1/5th my own bar if I eye lasered too much. Also telegraphed as heck on incants and they don't exactly track, so some guy BHS'ing could win without even attacking if the madness player wasn't able to heal.