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Fordítási probléma jelentése
should've used a magma spell or a Magma pot
https://www.youtube.com/watch?v=I93JATGQ-Rs
or just run away.
Pebble killing you in a single shot? Sounds like you failed a Vigor check to me, or failed to lay pressure on the caster and allowed them to buff up, stand in Terra, etc.
Furthermore.. grab literally any shield and slap Carian Retaliation on it. Punish the mages while you laugh. If you have the requirements, you could even whip out the Erdtree Greatshield for extra lulz.
I haven't heard of anyone being one-shotted by pebble until now.
Also Black Blade is way more expensive (26 FP per cast vs 5 from BHS) and if you mean the weapon thats 40 FP.
Sounds like your other issue is that you're not running multiple, diverse weapon types and a parry shield. I have all my weapon slots full (dagger, curved greatsword, spear, seal, staff, medium carian retaliation shield) so that I can swap to whatever weapon combination is most effective for their build. I also have my spells and equipment slots full. You need a lot of options and damage types if you want to be able to beat any build. Otherwise, you'll run into hard counters that you'll basically never beat. I spent a while rounding out my build and now I can usually win against any build.
And I cannot emphasize enough how much learning to parry will round out your builds. Poke builds, BHS builds, RoB, shield builds, all of these are extremely weak to parrying.
Also, for funsies, try trading an albinauric pot with a BHS user when they zip over to melee you. Never gets old.
I tried parrying but man its hard, the latency doesnt help.
Just to be clear, it's not the starting sorcery spell, it's the ash of war that fires a short range pebble that can be followed up with a far reaching thrust. If you get hit by the pebble, it'll stagger you and you can't avoid the follow up thrust. It deals massive damage and poise damage, especially with the right talismans and/or buffs.
I was busy cooking spaghetti with meatballs. 0_o
And parrying is actually pretty hard. Because of the latency, I parry by prediction (based on their attack patterns when I do certain things) rather than by reflex. Even without latency, a lot of attacks can't be parried by reflex because they come out too fast anyways. It takes a while to learn but it's worth basically tossing a bunch of matches just to learn how to do it against weapons you struggle against. I couldn't really beat poking weapons consistently until I learned how to parry them decently, and whiffing still gets me killed regularly. Also, BHS users (not the ones using the guts UGS with the unparryable poke) are easy to learn to parry, because they can only use the post-roll/crouch attack immediately after using BHS. It's easy to figure out the timing since they mostly use only that attack.
Sounds like you just need more experience and fiddling with your build and tactics. It takes time to round it out, as you slowly figure out ways to deal with builds that usually beat you. Keep practicing with different weapon types. BTW, here's a few things I've found:
For bleed, robustness talisman and the resistance boosting tear on your physick vastly boosts survivability.
For sorcerers, barrier of gold and/or high magic resist shield and/or suppressive ranged spam (rancor pots and glinstone scraps if you don't have int or faith investment--doesn't do much damage but they'll still stop casting to run away from it anyways!) will make it much easier to close the gap.
For BHS, parrying and/or aoe WA/spells to catch when they charge (wrath of gold, black flame ritual, etc...), even just a well timed melee attack can turn their dash attack into a trade (and if they have low poise, you basically get a free hit if you time it right).
So each encounter, 95% of the time is:
Invader spawns in open area with no enemies. As soon as you come up to him he runs away to enemies and hides, waiting for you to aggro.
Invader spawns near enemies and only pokes out to attack then runs away when you hit him or get too close
Just hides near enemies with ranged attacks or high up somewhere you can't access from where you are, waiting to drop down when you aggro something.
Then you have builds that just one shot, just press 1 button and if a dodge isn't timed properly you're dead. Pushing one button win a fight isn't "pvp"
It's bad. The combat itself in the game isn't too shabby.