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It's definitely better telegraphed and weaker than something like rob, or pre-nerf moonveil
Maybe it's my build not being built perfectly, but I cannot recall ever one-shotting anyone at the level of ER pvp (150). I could Two-Shot, if they played very stupidly and just rushed me repeatedly.
But there is pretty intuitive counterplay
But I say this out of consideration for PvE rather than PvP
Its scaling at end-game seems fine to me, but Altus Plateau (ish weapon level) scaling could be nerfed for sure
If you nerf half of the game, since that seems to be what folks want (magic, dragon incants, rot, frost, bleed, rapiers, spears, colossal pokes, beast incant with it's multi-casting, katanas, naginatas, jumping attacks, and I am sure I missed some); why also then scale the other half up before testing?
Or my real question - why not scale the others up instead, and then FROM should review other things like Poise which has arguably been broken in most of their games? Or make some armors better - some headwraps may weigh some obscene amount, and then have like 0 defence; wtf is weight in this game lol.
Edit: my nerf list also being based on threads / posts I see often alone. Some may have been fixed (although others may still disagree, like Bleed).
And if you used any of the weapons i listed on the "needs buffs" you would really see why, daggers got it the worst, they are short, low dmg, Backstabs (And even parries) are harder than previous games, overall they suck, they need a new moveset tbh, one that allows them to compensate their short range, such has doing similar stuff to Warcry, making you move further with the attacks.
Small hammer, axes and flails have a TERRIBLE dual moveset, no hyperamor and axes barely even stagger to my knowledge.
I didnt really had much trouble using it on PvE though, enemies will usually walk right on it, btw, you can literally just spam the Pebble to perma stagger them to death, its hilarious.
this community (from what i've read on the DS3 forum and Elde Ring forum) does not have the expertise nor data to understand the subtle ramifications of buffs/nerfs.
i'm glad ppl are discussing build variety, but the question I always ask myself: why is so much
In 1879, the international playing card maker H. G. Penderhoggins invented the berf when they made a change to the popular card game "poker". They suggested that a full house should beat a flush. As you can guess, this caused quite an upset in the gaming community. The change gave rise to the Tallahassee Riots, where thousands of card decks were doused in whiskey and set on fire. Approximately 27,000 players had to be treated for severe hand burns due to playing with flaming cards.
Then in 1906...
IDK, I did powerstance Bastard's Stars for a bit (flails) and used some daggers reliably. What I never seem to hear/see people talk about though is Reapers which I have always felt where a bit underwhelming except the one in Bloodborne (which also had no PvP - wow, almost like it isn't allowed). Hell, they where broken in DS 2 or 3 even with the hitbox being tiny for critical hits so you needed range AND timing/aim.
And I still stand by my point - if something is optimized right now, and you buffed the weak weapons, are the OP ones still going to be forced/abused when literally any other weapon is viable? Imagine if they buffed the daggers to the point they competed with say - rapiers, at that point I would be more worried folks then flock to daggers as the faster alternative. You may end up making something less viable like colossal weapons altogether unless the hyper armor works or they have stupidly high poise to not get smacked out of every attack and damaged a bunch.
Bread and butter are jump r2, sprinting r2, and post-roll r1. Daggers work well, but you must know the roll timings for whatever you're fighting against. Against colossal weapons, you can easily get a no-hit win because of the slow swings and long recoveries. It is a chipping weapon that requires careful timing and a patient, somewhat defensive playstyle, with a lot of pulling back and psyching out just to slip a sprinting r2 or jump r2 in when they don't expect it.
The weapons in the game matchup with other weapon types kind of like rock, paper, scissors. Some are kind of useless, like the ones you mentioned, but I have seen someone effectively use powerstanced axes (with flaming strike ash). Never seen any decent flail or small hammer usage though.
But anyways, daggers are great and if you think they aren't then it's operator error. If you want more range, try the glintstone kris. It's basically got a beefed up version of the glintstone pebble ash. I usually run the black knife because its weapon art is great for punishing long animations (dragon incants, elden stars, heal incants, various weapon arts, even sorcerers that consistently cast a combo of spells can be caught with it).
All I got from this - is "Berf or (nerf + buff ) = Big Problems" - to which I say, yes. Especially when