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yup 5k-6k is the max i have been able to reach as a pure faith
i think intel characters can reach a bit more, especially is there is a way to proc frost on top of the crit.
also looking at all the armor pieces, it seems they are sharing with the souls series, most armor pieces low resistances to lightning, might be the way to go for dagger, but when i tried it went from about 2k damage no buffs to legit 800 damage no buffs, so i have no idea if what i was testing on had mega resistances to everything except holy, maybe in pvp lightning would be best.
if you tried lightning on misericorde and you don't have a lot of dex and mostly faith that is why you lost dmg compared to sacred.
lightning on weapons don't scale from faith.
there is only sacred and flame art unfortunately. no faith scaling lightning for weapons.
big time sad.
yup golden parry is an amazing tool against multiple type of enemies.
The reason split dmg is better is because split dmg usually has higher raw AR values for dagger type weapons, at least until absurdly high stats at which point it still might lead or be competitive.
Example comparison RL1 with Misericorde +0:
Most physical enhancements are going to be around 82~93 + 11~16
vs
Fire Affinity with Physical 70 + 5 | Fire 70 + 7
Clearly the fire is much higher, by nearly double in fact. Similar situation in DS3 with chaos infusion.
What about buffs right? Well, buffs aren't calculated in the same way as normal damage both for normal hits (which is why they're far stronger than their AR value suggests) or for critical. Unlike normal hits, for criticaals this means they're not calculated until after the critical and surprise modifiers so... they add almost nothing to your crits making them really bad compared to something like a fire infusion.
What about split damage? Wouldn't it lower your damage you might think? The math for defenses is weird but basically once your dmg starts to heavily outstrip defenses it starts reaching breakpoints where defenses become almost worthless, like legitimately worthless, meaning split dmg is not a meaningful penalty for crits which do very high damage to begin with
Fire is often one of the strongest here due to high raw total AR, but also because you can use certain powerful buffs like Flame, Grant Me Strength which boosts both physical and fire inherent AR rather than adding an elemental buff on. Stacking the right buffs that boost inherent AR as well as rings can get stupid crazy crits like Who Dat and Ameth point out.
Only if the AR goes up significantly.
This and Flames of Redmane are OP with Misericorde. Put it on your weapon and equip Cerulean Assassin's dagger. Use it on a mob and then crit and recover your FP. Even if it takes more than one cast it will recover a significant chunk of FP meaning overall expenditure is much lower. This can often let you clear entire dungeons without getting hit once, one shoting everything, and without needing to refil your FP with a Cerulean Flask. It even works very well on bosses (as do charge and jump attacks, with something heavier than a dagger for those methods though).
another one that i found usefull :
use an hammer, put wild strike on it, combo wild strike with R2. pretty good stance breaker right there.