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The thing about fire being underwhelming. The thing about getting going at around lvl 100. The thing about a limited number of spells being usable. The thing about needing melee weapons to carry you through the early game.
I'll just post it again, but honestly it feels lost on the OP as he obviously didn't read or skim through it a few days ago, so he won't read or skim through it now. And also because he judges a specialised build while the build doesn't have access to its most important ressources.
https://steamcommunity.com/app/1245620/discussions/0/3177859358958998304/
I’ve found a few that scales fire but was kinda hoping for a nice generic weapon to get me through the endgame stuff.
That said, now that I have gotten lightning spear and honed bolt thanks to the advice on how to do so early, thanks to others, the game has finally gotten going for me, as I finally have a spell that both does damage, and doesn't require me to kiss my enemy's cheek. Though this magic seems super weak against undead and stone imps, they aren't that hard to deal with in general. So thanks again everyone for the advice.
That flame incantation that is a starter spell for that 1 class does ~ 220 damage a hit and you can get in 3 hits pretty consistently with it for ~ 660 damage
Fighting Margit with incantation is same as melee but you do more damage >-<
Katana does ~ 105 damage per r1
flame dies ~ 220 damage per r1
positioning and attack timing and all is completely the same.
only downside is you have no bleed proccs and no stagger.
but the extra damage makes up more than enough for it.
so what exactly were you struggling with ?
btw i tried Faith infused weapons for Margit and its much better to just go straight faith spell vs him.
faith infusion sucks so much early game.... it lasts for 30 seconds and without it the damage is scaled down insanely....
This is my current fav build beacause all the weapon variety and spells you have access to.
But, now I have lightning spear and honed bolt, which not only do damage but I am hitting them regularly. And I started using summons, which tbh made the fight infinitely easier. I'll probably need them a lot until I adjust
i run a pure faith assassin build here. My bests friends are overall catch flame and darkness.
Darkness is probably one if not my favorite incantation in the game.
but it doesn't matter if you are early, mid or late game. Your best damaging spells are early games
Catch flame (close burst dmg that you can combo into both melee and other spell )
Honed bolt ( a good range spell, but the best thing about that is it's combo potential with catch flame )
Lightning spear best early long range you can get, tool used mostly to pull aggro but still does decent dmg ( you can one shot a lot of things early on )
catch flame is really good for Margit. (thats the spell i meant)
i can do a video later and show
but yeha holy infusion is completely lame in early game.....
it basically reducses your weapon damage by a lot to have a chance to boost it for 30 seconds.
but when you boost midfight you get attacked.
and in 30 seconds you dont get any damage off its wasted.....
its really really bad since most of the time you do less damage than without infusion
Lightning Spear and Black Flame are easily among the best incantations you'll find. Flame of Frenzy is an honorable mention for its AoE utility, but even this spell is situational.
Black Flame Ritual, Black Flame Blade, Ezyki-whatever Breath (dragon rot), the Frenzy insta-beam, are just a few of the later incantations that are also situational but quite good.
Like said above, you want to be taking advantage of the utility this school of magic provides. Golden Vow, Blessing, Heal, all of the damage resistance spells, Flame Cleanse Me, etc etc.
Also, there are a lot of good faith weapons, and you'll find them all over the place - some incredibly early game, such as the Winged Scythe.
both are late game, not something op can reach