ELDEN RING

ELDEN RING

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Jerobaal Apr 6, 2022 @ 7:34am
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Elden Ring is 100% better than Bloodborne
It’s time to take off our nostalgia goggles and get real.

Elden Ring’s combat is not only more varied thanks to more pronounced build and weapon types, it also has more far depth thanks to ashes of war, mounted combat, and jump attacks. Individual weapons with unique weapon arts are comparable to the handful of trick weapon in Bloodborne.

Elden Ring’s bosses are far more mechanically complex and varied. Bosses like Maliketh, Morgott, Mohg, and Godfrey are better than all base game Bloodborne bosses, and it only gets debatable if you include DLC bosses like Maria, Ludwig, and Kos. Even some minibosses in Elden Ring like Dragonskin Warriors, Elemer of the Briar, Crucible Knights, and Tree Sentinels can be argued to be superior to most bosses in base game Bloodborne (Dragonskin Warriors literally have an extended version of Vicar Amelia’s move-set).

Elden Ring’s lore simultaneously offers more breadth and depth than Bloodborne’s. While the atmosphere of Bloodborne is more unique thanks to its emphasis on Lovecraftian horror, the actual stories and characters hidden in ER’s lore have far more detail/information about them. Did you know that Godrick escaped Leyndell dressed as a woman? And had wars with Radahn and Malenia? That’s the tip of the iceburg, and every demi-god has lore at that level.

In terms of complexity and layout legacy dungeons like Leyndell and Stormveil trounce virtually every area in Bloodborne with maybe the exception of Central Yharnam.

Thus in terms of combat, bosses, lore, and level design, Elden Ring surpasses Bloodborne. And that is to say nothing of world design, exploration, and NPC quests.

Next, we’re going to go over all the ways Elden Ring smashes Dark Souls 3.
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Showing 1-15 of 187 comments
MrSoul Apr 6, 2022 @ 7:38am 
Man, a lot of productive threads up this morning, or more so, entertaining to me at least xD
MingQWERTY Apr 6, 2022 @ 7:39am 
And here we go...
Barf Apr 6, 2022 @ 7:39am 
Highly disagree but to each their own
Originally posted by Sisko:
Man, a lot of productive threads up this morning, or more so, entertaining to me at least xD
The level of bait is getting more comprehensive and detailed as of late.

Then again even if it isn't, the best response to threads like these tends to be like "That's your opinion". Since it is.
Julymorning Apr 6, 2022 @ 7:41am 
I agree I dont like Bloodborne
Yard-Dog® Apr 6, 2022 @ 7:44am 
So far, for me...OP is spot on. Been playing Bloodborne, Dark Souls 1, and Dark Souls 3 on PS3/PS4 to see what all the fuss is about after putting in 200+ hours to Elden Ring, and though they are good, they haven't yet come close to what I've enjoyed in Elden Ring.
BEOWULF Apr 6, 2022 @ 7:45am 
HAHA no.
hemorrhage911 Apr 6, 2022 @ 7:46am 
Dungeons in Elden Ring are better, but that's where it ends for me. Bloodborne is inching closer and closer to being my favorite game of all time - almost topping FF9 and Trails in the Sky FC/SC.
wildnike Apr 6, 2022 @ 7:54am 
I mean sure, ER combat is more varied but I think that can also be a weakness.

ER's variance means it has to account for dozens of different playstyles. This means experience with enemies and bosses and general level design will be highly variable, and we have already seen the common exploits which comes from a system that has to have a balance for mass versatility.

BB, much like Sekiro, sacrifices options for focus. The devs know precisely what each player is going to be walking around with, and can take that into factor for all dungeons. Not only that, but the combat execution is firm. Hyper aggressive playstyles are rewarded, and the mechanics teach you such, while providing tools and allowing for appropriate challenges, whereas in DS/ER you will have massive peak differences depending on your build, which can result in frustrating experiences.

Additionally, it's no secret the endgame's balance needs adjustment. Damage-to-health ratio is very faulty, and often it can feel players lack an opening outside of specific builds, either because an enemy has extremely aggressive AOE's or because, simply put, the speed and combo design was not fairly implemented to account for ER' slower pace.

This isn't necessarily to argue BB is better, but to give a perspective of where one can find preferences in faults within respective titles.
amathy Apr 6, 2022 @ 7:54am 
time to take off our honeymoon goggles and get real, this game is not even close to bloodborne
Jerobaal Apr 6, 2022 @ 7:57am 
Originally posted by amathy oniichan uwu:
time to take off our honeymoon goggles and get real, this game is not even close to bloodborne
Imagine using “honeymoon” a month and a half after release.

After 4 playthroughs Elden Ring (including a rune level 1 playthrough) and a full replay of DS3 and Bloodborne, I am 100% sure that there’s a no contest here.
Last edited by Jerobaal; Apr 6, 2022 @ 7:58am
Jerobaal Apr 6, 2022 @ 7:59am 
Originally posted by wildnike:
I mean sure, ER combat is more varied but I think that can also be a weakness.

ER's variance means it has to account for dozens of different playstyles. This means experience with enemies and bosses and general level design will be highly variable, and we have already seen the common exploits which comes from a system that has to have a balance for mass versatility.

BB, much like Sekiro, sacrifices options for focus. The devs know precisely what each player is going to be walking around with, and can take that into factor for all dungeons. Not only that, but the combat execution is firm. Hyper aggressive playstyles are rewarded, and the mechanics teach you such, while providing tools and allowing for appropriate challenges, whereas in DS/ER you will have massive peak differences depending on your build, which can result in frustrating experiences.

Additionally, it's no secret the endgame's balance needs adjustment. Damage-to-health ratio is very faulty, and often it can feel players lack an opening outside of specific builds, either because an enemy has extremely aggressive AOE's or because, simply put, the speed and combo design was not fairly implemented to account for ER' slower pace.

This isn't necessarily to argue BB is better, but to give a perspective of where one can find preferences in faults within respective titles.
The only endgame boss that needs balancing is Malenia. Everything else is just tuned to Sekiro levels of difficulty. Ive done a rune level 1 playthrough with no summons and I think Mohg, Godfrey, and Maliketh are all at their intended difficulty.
amathy Apr 6, 2022 @ 8:01am 
Originally posted by Cybernetic Bok:
I am 100% sure that there’s a no contest here.

and i am 100% sure you are wrong
✠ SandMan Apr 6, 2022 @ 8:14am 
Originally posted by Cybernetic Bok:
Elden Ring’s combat is not only more varied thanks to more pronounced build and weapon types, it also has more far depth thanks to ashes of war
Rivers of Blood
Moonveil
there's your Elden Ring diversity
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Date Posted: Apr 6, 2022 @ 7:34am
Posts: 187