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Then again even if it isn't, the best response to threads like these tends to be like "That's your opinion". Since it is.
ER's variance means it has to account for dozens of different playstyles. This means experience with enemies and bosses and general level design will be highly variable, and we have already seen the common exploits which comes from a system that has to have a balance for mass versatility.
BB, much like Sekiro, sacrifices options for focus. The devs know precisely what each player is going to be walking around with, and can take that into factor for all dungeons. Not only that, but the combat execution is firm. Hyper aggressive playstyles are rewarded, and the mechanics teach you such, while providing tools and allowing for appropriate challenges, whereas in DS/ER you will have massive peak differences depending on your build, which can result in frustrating experiences.
Additionally, it's no secret the endgame's balance needs adjustment. Damage-to-health ratio is very faulty, and often it can feel players lack an opening outside of specific builds, either because an enemy has extremely aggressive AOE's or because, simply put, the speed and combo design was not fairly implemented to account for ER' slower pace.
This isn't necessarily to argue BB is better, but to give a perspective of where one can find preferences in faults within respective titles.
After 4 playthroughs Elden Ring (including a rune level 1 playthrough) and a full replay of DS3 and Bloodborne, I am 100% sure that there’s a no contest here.
and i am 100% sure you are wrong
Moonveil
there's your Elden Ring diversity