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They will eventually figure out that it's because of flasking. Then they will either adapt, or accept not getting to finish many of their duels. It is fine either way.
If they got one shot, they were, by definition, not good builds. Especially if the player using them doesn't have the skill to avoid the one shot. You can make a glass cannon build work if you're a good enough player that you can always win trades and punish accordingly. If you're getting one shot, you need to review your priorities.
People in DS3 did, after a while. You still saw some concessions being made in builds for pure casters and other hybrids (we're back to buildmaking here), but for the most part, most people in the arena understood that VIG=important.
Seeing how 1.04 was, I have full faith in Fromsoft that the next few patches will do a lot for the good of the balance.
No disrespect, but that isn't 80 Dex lol, but I suppose it is close enough. I get your point here.
I feel like you are adding too much fluff to what your build actually does. Yes, you have access to many weapons, but that doesn't change that you will only use 1 or 2 at a time. Maybe 1 or 2 more with the Great Jar Talisman and depending on the weapons you use.
In dueling environment, you're build does two things: have decent damage and absorption without buffs. That's it. You don't have the stats or the Mind to do anything else.
I think you just answered my point. The reason you run with less Mind, even on a Caster with only 30 Mind, is because you have the FP flasks. You can afford to not have the Mind because you have the Flasks. You also appear to be coming from the point of view of an invader/invaded, not a duelist. Otherwise, that 10/4 or 5/2 wouldn't matter at all. Even to address the point of how you can turn it into a war of attrition... Why can't you do that if both parties have more Mind and no flasks?
I agree with you on your point about WAs. People shouldn't be using them as a crutch. But as it stands right now, people can just spam those same WAs recklessly and not care simply because FP Flasks are allowed, especially in a dueling setting where you can run 6 or even 12 FP Flasks because, after all, why not? Taking away their FP Flasks but giving them the opportunity to grab more Mind (if they wish) would reduce WA usage, not increase it.
EDIT: My quote areas messed up.
Healing spells are allowed because they're really punishable, impractical and take space on a build.
And there is the healing consumable that poisons you.
The main reason why consumables are banned is because they aren't as slow as healing spells, and the old demon souls reasoning.
EDIT: Mobile auto correct
I mean, you don't need anything beyond that. Having access to a lot of the good weapons in the game, which you can outfit with a huge range of different WAs for different situations, being able to use a brass shield, and having obscene damage due to being at 80 DEX is literally all you need. You also have a LOT of flexibility on using WA even with only 10 mind. Again, I've never had issues with running out of FP (and if I do, I just chug a blue) because I don't make the WA my primary offensive tool. WA is, and should be a complement to your playstyle, instead of basing your entire playstyle off of it. The build is able to shrug off a lot of damage and deal a lot more, and can apply a lot of pressure thanks to high poise and access to a lot of weaponry. That in itself can put a lot of pressure on casters. It's a very flexible build. I don't need to fluff it up, it's extremely powerful as it is.
It's from the POV of both an invader and a duelist. I run 5/2 whether I'm invading or dueling. Again, FP isn't critical to my build or playstyle (whether on a hybrid caster or a pure melee), it acts as a complement. Even if I ran out of FP completely (and couldn't chug blue for some reason), I'll be fine. The movesets and damage of a lot of my DEX weapons on their own accord can carry me to victory. And even then, I've never heard or seen anyone say that blue wasn't allowed in PVP, and I've played as far back a DeS. Even FS allowed blue estus in Duels in the arena. The reason is, you can pressure the chug if you know it's coming. There's still an incentive if someone wants to use my build but drop the DEX in favor of more mind (if their playstyle is centered around using WAs, which I don't agree with but to each their own). That said, mind is in no way critical to a melee build. Even if I had access to 10 extra stat points, I wouldn't dump a single one on mind. I'd probably get a little more STR to be able to one hand a few more weapons, and pump up my VIG.
The issue with banning FP flasks in duels is it promotes battles to turn into battles of attrition, especially against pure casters. If you're a pure caster, no matter how much FP you have, you're 100% reliant on it. Whoever you're playing against can simply turtle and evade until you burn out, and you're a sitting duck. Allowing FP extends the caster's ability to maintain the offensive. Even then, I don't think you'll ever see anyone rocking 12 FP flasks. I don't even think I've seen anyone running more than 3 flasks in PVP, and I have quite a few hours. And speaking from personal experience, the people that DO spam WAs recklessly also tend to level up mind quite a bit. I've run into way too many people that use BHS for 10 minutes straight before stopping to chug a blue.
I'm not sure what to tell you. With all due respect, you're coming off as a contrarian. You're first concern was WA spam, which would be reduced with removing the Flasks. Then your concern is for the casters. You mentioned you don't need the FP to be effective for your particular build, but then how would banning FP Flasks be a problem.
I'm going to assume you're not just being contrarian by asking: in the simplest way possible, what would be the issue of going to 150 while also removing FP Flasks?
You are correct that Casters would be impacted by the removal of FP flasks, but there are 2 things they can do:
1) They can get more Mind, and being a higher level allows them to do this.
2) They can use the Physick to give them FP and Free Spells.
There are ways around for Casters to get the FP that they need. At the end of the day, yes, they would have to be smart about their spell use. Even then, no build is 100% pure Caster. Even a build that uses 80 Intelligence and the minimal Strength and Dex can use a Magic Infused weapon and work with that. It won't be effective as a pure melee build, but it will work.
Here is the crux of my point: HP Flask use was banned in duels due to the Host advantage. This rule should also be applied to FP Flasks for the same reason. The Physick Flask combined with Higher Level for more Mind (if one chooses to get it) would mitigate the impact of this to an extent without it being unfair in favor of the Host. Raising it to 150 also makes it a bit smoother for most players since most people seem to finish the game around that level (assuming they aren't holding on to a bunch of Runes).