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Sword of Night and Flame
Clayman's Harpoon with some faith infusion or faith buff
These are your 3 options and only the sword is really good, with the dagger being horrible and the spear being worse if you go down that route.
You typically don't wanna mix int and faith for melee weapons but the sword is the only exception of where it works.
Main problem, outside of having 3 damage types on one weapon, making defense hurt it a lot, is it only has a D in dex.
Although all 3 options have poor scaling somewhere with dex, int and/or faith.
there are lots of dex faith weapons,
treespear is pretty strong and can be buffed, has 2 hit strong attack, but is a heavy weapon
godslayer greatsword also really strong
winged scyte is a good weapon, light and more focused on dex faith, has anti healing effect on skill so good for pvp
If you want dex for the faster casting speed, use the tailsman that does it.
Pure caster builds, or in your case, pure caster build that's trying to use a melee weapon, just put points into vig, mind, faith and int. It would be nice to be able to add dex or strength into that mix but that makes it too stat required. Unless you want to be over leveled.
EDIT: Fixed formatting
spreading stats is not good for your damage output but does wonders for your defenses.
it also gives some good weapon variety so its great for people still learning the game
if you have like 20 str and dex is pretty good for faith weapons that have both str and dex scaling as well, even if its D or E. (because early levels of dex and str up to around 20 make the biggest difference)
for faith spells casting speed doesnt do much (large amounts of dex improve cast speed, but only certain magic spells really benefit from it)
once you get used to dodging and a specific weapon you can respec and put your points more into the stat that benefits your weapon scaling the most for a bigger damage output.
more damage can make fights a lot faster which means less room for ♥♥♥♥ ups.
find the damage and defense ratio that gives you the most enjoyment.