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Vs
The Chad "F**K yeah, another king named King Mini, time for mini medal hunting
"link the fire?"
you walk over to it and do it, the end.
it's kind of on brand at this point
Devs probably worked 80 hour weeks to get this done in a reasonable time and OP calls them lazy from a computer chair somewhere in east ohio
Regardless of how you feel about it, it's still not as bad as the two decades of nearly yearly COD copy pasta.
A similar issue occurs with the normal mobs, too. Later areas and some general locations look bloated unnecessarily just to add padding even if we ignore the useless loot situation where so much of the loot isn't really practical or meaningfully awarded (they could have awarded it in a better way and reduced the padding).
I've even seen certain dungeon rooms countless times because they literally copy and paste some rooms (most rooms in fact) and dungeons are thus largely the same. They almost look poorly procedural generated but I know they weren't. They just took basic rooms and placed them... repeatedly. Some dungeons even mock this point and try to act as a maze by having numerous layers of duplicate levels to confuse you and add padding.
I enjoy the game but it really is pretty lazy. In contrast, most of Sekiro's design completely exceeds Elden Ring.
Rykard, Godrick, Malekith, Malenia, Radagon, Elden Beast, Radahn, Placidusax, Fire Giant. Neil and the other commander in the swamps (Vastly different movesets and tactics so I consider them unique), Rennala, Blood Lord Mohg.
Yeah more than 4. If we now consider similiar looking bosses that have varied movesets.. we could name them too imho. But since you lied in the first sentence and kept showing how less of a number person you are.. I rest my case. Far to boring to waste more time on liars.
Why does it matter anyway.