ELDEN RING

ELDEN RING

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noisyturtle May 7, 2022 @ 8:20pm
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Elden Ring Is The Laziest FromSoftware Game Ever Made
Nearly every enemy design, animation, asset, sound effect, and mechanic are literally just copy pasted from other FromSoft games. All they did was take all their other game assets from previous titles, then move them into one big folder and renamed Souls to Runes.
Lazy AF yo. So lazy.
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Showing 1-15 of 352 comments
Wolf May 7, 2022 @ 8:25pm 
Well, as much I hate it yeah. It does seem like it, they just added a horse and open world which they did great.
Cronix May 7, 2022 @ 8:35pm 
Wait until you played all the Dragon Quest games :p
Sparhawk 59 May 7, 2022 @ 8:43pm 
I don't think it's copy paste from other ds games but certainly it's copy paste in ER of mobs and bosses
BoogieMan May 7, 2022 @ 9:14pm 
The 6 endings are all basically copy pasted from the same 45 second ending with minimal differences. Enjoyed the rest of the game, but those endings are utter and complete garbage.
AlmightyDunkle May 7, 2022 @ 9:22pm 
Originally posted by Cronix:
Wait until you played all the Dragon Quest games :p
The Virgin "NOOO you can't give us another Ulcerated Tree Spirit"
Vs
The Chad "F**K yeah, another king named King Mini, time for mini medal hunting
dbennett88 May 7, 2022 @ 9:24pm 
Originally posted by BoogieMan:
The 6 endings are all basically copy pasted from the same 45 second ending with minimal differences. Enjoyed the rest of the game, but those endings are utter and complete garbage.
to be fair, this is pretty much every dark souls ending lol.
"link the fire?"
you walk over to it and do it, the end.
it's kind of on brand at this point
Sgt. Flaw May 7, 2022 @ 9:47pm 
Originally posted by ultsnv:
if you think elden ring animations and sound effects are the same as other dark souls go watch some ds2 ds1 demon souls videos and see how different it looks and sounds. The closest it comes to is ds3 but someone did a side by side comparison and even the animations were different i was surprised
Yea this game isn't lazy lol...
Devs probably worked 80 hour weeks to get this done in a reasonable time and OP calls them lazy from a computer chair somewhere in east ohio
Clockeye May 7, 2022 @ 10:50pm 
over a hundred boss, but less then 10 unique. Yup sounds lazy. Also, someone did a video on it. You weren't far off, ER is has all the cut content from all the other games. It's cute that there's people who think all of ER is original LMAO
ShadowDark3 May 7, 2022 @ 11:16pm 
Sounds like a good ROI for them then, considering how popular this game has been. Personally, I don't like Souls games but I'm enjoying this.

Regardless of how you feel about it, it's still not as bad as the two decades of nearly yearly COD copy pasta.
DarkStarClassic May 7, 2022 @ 11:28pm 
Make no difference to me it was my FIRST souls game so i ENJOYED it fully.
Xengre May 7, 2022 @ 11:44pm 
Fun fact. 97% of the bosses are used multiple times in the game. There are only 4 bosses in the entire game not used more than once.

A similar issue occurs with the normal mobs, too. Later areas and some general locations look bloated unnecessarily just to add padding even if we ignore the useless loot situation where so much of the loot isn't really practical or meaningfully awarded (they could have awarded it in a better way and reduced the padding).

I've even seen certain dungeon rooms countless times because they literally copy and paste some rooms (most rooms in fact) and dungeons are thus largely the same. They almost look poorly procedural generated but I know they weren't. They just took basic rooms and placed them... repeatedly. Some dungeons even mock this point and try to act as a maze by having numerous layers of duplicate levels to confuse you and add padding.

I enjoy the game but it really is pretty lazy. In contrast, most of Sekiro's design completely exceeds Elden Ring.
TyresTyco May 7, 2022 @ 11:56pm 
Originally posted by Xengre:
Fun fact. 97% of the bosses are used multiple times in the game. There are only 4 bosses in the entire game not used more than once.

Rykard, Godrick, Malekith, Malenia, Radagon, Elden Beast, Radahn, Placidusax, Fire Giant. Neil and the other commander in the swamps (Vastly different movesets and tactics so I consider them unique), Rennala, Blood Lord Mohg.

Yeah more than 4. If we now consider similiar looking bosses that have varied movesets.. we could name them too imho. But since you lied in the first sentence and kept showing how less of a number person you are.. I rest my case. Far to boring to waste more time on liars.
Noun May 7, 2022 @ 11:59pm 
Originally posted by TyresTyco:
Originally posted by Xengre:
Fun fact. 97% of the bosses are used multiple times in the game. There are only 4 bosses in the entire game not used more than once.

Rykard, Godrick, Malekith, Malenia, Radagon, Elden Beast, Radahn, Placidusax, Fire Giant. Neil and the other commander in the swamps (Vastly different movesets and tactics so I consider them unique), Rennala, Blood Lord Mohg.

Yeah more than 4. If we now consider similiar looking bosses that have varied movesets.. we could name them too imho. But since you lied in the first sentence and kept showing how less of a number person you are.. I rest my case. Far to boring to waste more time on liars.
Maliketh ls first stage is re used from another game, radagon and elden beast are the same fight, mohg shows up twice and so does Godrick.
Last edited by Noun; May 8, 2022 @ 12:09am
Dr.Abscondus May 8, 2022 @ 12:33am 
Very weak bait copy pasted from other threads.
BaLuX May 8, 2022 @ 12:35am 
Originally posted by noisyturtle:
Nearly every enemy design, animation, asset, sound effect, and mechanic are literally just copy pasted from other FromSoft games. All they did was take all their other game assets from previous titles, then move them into one big folder and renamed Souls to Runes.
Lazy AF yo. So lazy.
Every game developer reuses assets. Why shouldn't they reuse them? Sometimes it is a matter of efficiency and not laziness.

Why does it matter anyway.
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Date Posted: May 7, 2022 @ 8:20pm
Posts: 352