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You run radagon seal so you already take more damage, might as well be equipped to deal with hits.
And as for the armor set: The one you like the most. Only cheese loser tryhards min max. Just choose whatever you like. All the items that give + int (the helmets) make you look like a ♥♥♥♥.
do you want to play multiplayer? if yes cap your lvl at 125 for tryhard pvp/co-op, 150 for more casual pvp/co-op, you can go higher level but this will just lower the amount of people you can be matched with, increasing wait times.
if you dont want to multiplay, just keep pumping levels whereever you like and see the difference.
as for armor sets, those light armors dont offer a lot of defense so might as well enjoy the one with the best looks.
You could also look at the type of defense they have, one may have more fire resistance and might save you from getting oneshot by a fire damage attack.
same for the physical resistance, thrust vs enemies that do thrust attacks for example.
soreseals are for a very specific use, if you dont need the stats it gives, there is no reason to go and take extra damage, in the latergame it will most likely result in you dieing much more.
In terms of stats, I would then look to replace those ones from Radagon's Soreseal at the very least, but going to 60 VGR will again add a lot more survivability for you entering the endgame. You can of course ignore this if you are very good with dodging, but if you're not trying to stick to a certain rune level, it's worth going higher for it.
In terms of armour, I personally prefer to play a tankier mage. I liked the Carian Knight set (minus helm) for a nice balance of mage and knight. Having a melee weapon with Glinstone Pebble Ash of War will dominate most enemies in a one on one fight due to the huge amount of stagger it does, as well as burst damage. I chose a scimitar for this for the low stat requirements and fast moveset.
katana is also really good, very fast and lot of reach, and makes invaders cry on the forums if you wreck them with it
I only play PvE and no multiplayer because really, I am not very good.
dont let that stop you from getting the full experience
(im also not very good, loose more then i win in pvp, but i have a lot of fun with it)
however, if you are looking for survival you can equip heavy armor and use that with your caster build, assuming you have the endurance (or carry weight) to do it without falling into "heavy load"
alternatively you can go to the "god jar" in caelid and do his quest (you just have to beat 3 npc invaders right next to him, one at a time) and get a talisman that gives like 25 kilos of carry weight without having to invest (too much) in endurance.
YES
Pvp can be VERY fun in this games (specially ds2 and 3), this one needs some balancing yet.
And in this game you can slowly learn without being recked in 3 seconds because you start automatically start 2vs1 so you can have advantage enough to learn a little bit the main stuff (spacing and that sh*t)
(im not encouraging you to gank, lol)
Once you learn, you will find the taunters tongue and invasions quite funny (even though i prefer Ds2 and ds3)
Add 1 more point to str so you can use the moonlight greatsword. Maybe level vigor to 60 if you want a bit more health. Then add everthing else to endurance so you can carry more weight.
As for armor, just wear whatever looks good.
https://eldenring.wiki.fextralife.com/carian+knight+set
https://eldenring.wiki.fextralife.com/jellyfish+shield
Edit: This was in PvE, So i could afford a few more points into endurance, rather than a PvP build.
Or replace the Soreseal (and gain +15% damage reduction) for the Dragonshield Talisman (for another +15%) or Great' Jar's Arsenal (+19% equip load)
Edit: Or Erdtree's Favor talisman - gives HP, Stamina and Equip load, so similar to the Soreseal, but weaker and no debuff, so possibly better value at this rune level
Poise is also great, a lot of people seem to undervalue it, but if you have enough armor/health and poise to tank through attacks, more spells become viable in close combat. Or you can just ignore their hits while slicing them up with St. Trini's sword and knock them asleep. Or turtle up on top of the Terra Magicka for longer.
Go big or go home.
What's wrong with Spirit Summons? The developers intend you to use them, play as the developers intend, that's what people say right?
And "fashion souls" is also great, but it sounds like you don't know that all those numbers on armor, in the menu? That's armor damage resistances - the higher the number, the more damage is resisted.
If armor didn't matter, then no one would complain about coop phantoms with full Bull Goat/Veteran's armor being impossible to kill.
Use what the game gives you! It's fun! Don't let people make up silly rules like "real players don't use armor or spirit summons or coop or consumables or the environment or shields etc..."
Nothing wrong with it. Go play like it if you want to. Just be prepared to get murdered in other souls games if you need to rely on summoned NPCs taking aggro from you.
And while there is nothing wrong with, and everyone can play as they like, without trying to be toxic.. spirit summons in this game are a bit as like riding a bike with training wheels. Yea you are riding the bike, but you also need some training wheels to not fall down. Its perfectly okay to use it and its absolutely fine for this Bike (ER)... but should you ever go back to an older bike, or a more sophisticated bike (BB or Ds3) these training wheels won't fit anymore and suddenly you are sitting there wondering why you can not hold your balance.