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and it doesnt change anything on your hypocrisy
you are afraid of having against you more opponent, but for invader it is common.. and you wanna punish them more, when you arent able deal with much less? :D
look at you.. check mirror and then tell it again
Invader is protecting the worlds from the host and his goons, those have the numbers and as such should be on the offense.
Asking the side with number disadvantage to be on the offensive is nonsense.
then you are insulted by your hypocrisy and how disgusting it is..
you can change your manners to avoid it
Perhaps you can simply ask for an option to allow invasion or not, but not quite likely.
If phatnom is better than invader he will either get him or will not give him time to attack anyone else until the boss is dead.
If phatnom is worse than invader - send another phantom or go yourself and let phantoms kill the boss.
If no one on the team is better than invader - they do not deserve to win, but still can by sending 2 phantoms to charge the invader instead of 1.
If host and phantoms are all so bad they can't handle the boss while other(s) charging/zoning invader - well GG, stop being dogs.
Tested on 1.03, this is/was (may be patched in 1.04) already a thing. Soon as you're past a certain distance (likely once you're invisible to the host due to draw distance), the game just disconnects the invader. And as far as I've seen, it's only distance from the X (length) axis, I don't think Y axis (height) is ever a great enough distance to do so. And I don't think this applies to legacy dungeons either, only open world.
And people wonder why the co-op mod is so hyped...