ELDEN RING

ELDEN RING

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TheRogalDorn Apr 28, 2022 @ 8:57pm
2
Invaders should have more rules placed on them
1.Should be forced to stay X amount of distance from host
2.Just like host and hunters should have a icon on compass to show where there so they can't hide
3. If they don't engage with host for X amount of time should be disconnected from host's world.
4.Host should be able enter a Dungeon expelling invader from world or host should be allowed to quit game when invaded but will forgo any rewards from being invaded.
5. This not for invaders but hunters if a hunter joins host's world and does not move for 30 seconds after connecting should be disconnected from host's world and if it happens repeated that Hunter should be penalized from using BLUE CIPHER RING for X amount of time

These are only a few problems that should be fixed i do agree invaders should also be less penalized when invading but this is not a topic about that this topic is about those that focus themselves around PVPing only. Please keep the Discussion civil
Last edited by TheRogalDorn; Apr 28, 2022 @ 10:27pm
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Showing 31-45 of 56 comments
TheRogalDorn Apr 28, 2022 @ 10:06pm 
Originally posted by poppindancers:
How can you play Rogal, you only have your right hand.
Grew it back plus i have feet
Noeat Apr 28, 2022 @ 10:06pm 
Originally posted by TheRogalDorn:
Originally posted by Noeat:
you mean exactly like invader?
and you wanna punish them more? ..when you arent even able overcome being ganked?
that stinks
if you have a duelist finger and you get summoned to a group of 3 guys your nearly screwed if you us a duelist finger it should only be 1v1 you can't be summoned endless there is only the host and there should be zero penalties when being summoned as a duelist and no hunter can join when you are summoned
this is really funny panic what you show here..
and it doesnt change anything on your hypocrisy

you are afraid of having against you more opponent, but for invader it is common.. and you wanna punish them more, when you arent able deal with much less? :D
look at you.. check mirror and then tell it again
TheRogalDorn Apr 28, 2022 @ 10:10pm 
Originally posted by Noeat:
Originally posted by TheRogalDorn:
if you have a duelist finger and you get summoned to a group of 3 guys your nearly screwed if you us a duelist finger it should only be 1v1 you can't be summoned endless there is only the host and there should be zero penalties when being summoned as a duelist and no hunter can join when you are summoned
this is really funny panic what you show here..
and it doesnt change anything on your hypocrisy

you are afraid of having against you more opponent, but for invader it is common.. and you wanna punish them more, when you arent able deal with much less? :D
look at you.. check mirror and then tell it again
Do you only know how to be rude? not once have i insulted you all i did was post what i think should change in the game what have you done besides give insults and bad takes
TheRogalDorn Apr 28, 2022 @ 10:17pm 
Originally posted by Corthmic:
Originally posted by TheRogalDorn:
that could also mean the invader could kill the world boss i don't think that would work
Invaders can't damage bosses, I'm saying that the boss should just murder the invader on sight if they get too close. As it works now, an invader hiding behind a boss is a guaranteed win 90% of the time and something should be done about it.

I just stand around and wait for them to actually leave the boss and fight, but some invaders have stood by the boss for 10 minutes or more before actually growing some balls and fighting. Some never leave the boss at all.
3. If they don't engage with host for X amount of time should be disconnected from host's world.
Tao314zdin Apr 28, 2022 @ 10:19pm 
Does not make sense.

Invader is protecting the worlds from the host and his goons, those have the numbers and as such should be on the offense.

Asking the side with number disadvantage to be on the offensive is nonsense.
Noeat Apr 28, 2022 @ 10:20pm 
Originally posted by TheRogalDorn:
Originally posted by Noeat:
this is really funny panic what you show here..
and it doesnt change anything on your hypocrisy

you are afraid of having against you more opponent, but for invader it is common.. and you wanna punish them more, when you arent able deal with much less? :D
look at you.. check mirror and then tell it again
Do you only know how to be rude? not once have i insulted you all i did was post what i think should change in the game what have you done besides give insults and bad takes
you are insulted when someone point at whole new level of hypocrisy what you show here? O_o
then you are insulted by your hypocrisy and how disgusting it is..
you can change your manners to avoid it
AMABATUKAM Apr 28, 2022 @ 10:21pm 
Sounds like someone got gank spanked hard.
Polverrati Apr 28, 2022 @ 10:21pm 
Originally posted by TheRogalDorn:
Originally posted by Corthmic:
Invaders can't damage bosses, I'm saying that the boss should just murder the invader on sight if they get too close. As it works now, an invader hiding behind a boss is a guaranteed win 90% of the time and something should be done about it.

I just stand around and wait for them to actually leave the boss and fight, but some invaders have stood by the boss for 10 minutes or more before actually growing some balls and fighting. Some never leave the boss at all.
3. If they don't engage with host for X amount of time should be disconnected from host's world.
Problem with that is then the invader is forced to charge gank squads. I think the only thing that is way too heavily in the favor of invaders is the world bosses.
i whiffed that Apr 28, 2022 @ 10:21pm 
Rules for thee, not for me
Rivaldman Apr 28, 2022 @ 10:26pm 
Originally posted by TheRogalDorn:
1.Should be forced to stay X amount of distance from host
2.Just like host and hunters should have a icon on compass to show where there so they can't hide
3. If they don't engage with host for X amount of time should be disconnected from host's world.
4.Host should be able enter a Dungeon expelling invader from world or host should be allowed to quit game when invaded but will forgo any rewards from being invaded.
5. This not for invaders but hunters if a hunter joins host's world and does not move for 30 seconds after connecting should be disconnected from host's world and if it happens repeated that Hunter should be penalized from using BLUE CIPHER RING for X amount of time

Perhaps you can simply ask for an option to allow invasion or not, but not quite likely.
Tao314zdin Apr 28, 2022 @ 10:27pm 
Originally posted by Corthmic:
Problem with that is then the invader is forced to charge gank squads. I think the only thing that is way too heavily in the favor of invaders is the world bosses.
With the world bosses host just need to get the agro and send phantom to hard-charge the invader. Pretty simple.

If phatnom is better than invader he will either get him or will not give him time to attack anyone else until the boss is dead.

If phatnom is worse than invader - send another phantom or go yourself and let phantoms kill the boss.

If no one on the team is better than invader - they do not deserve to win, but still can by sending 2 phantoms to charge the invader instead of 1.

If host and phantoms are all so bad they can't handle the boss while other(s) charging/zoning invader - well GG, stop being dogs.
General Tenebrous Apr 28, 2022 @ 10:31pm 
Originally posted by TheRogalDorn:
Originally posted by Omastar:
Aren't 1 and 3 a bit conflicting? if I have to stay X distance from the host, how would I be able to engage? I'd just get kicked after a bit.


Originally posted by Frostymm:

I think he means the invader can't move farther away than X distance?
That is what i mean

Tested on 1.03, this is/was (may be patched in 1.04) already a thing. Soon as you're past a certain distance (likely once you're invisible to the host due to draw distance), the game just disconnects the invader. And as far as I've seen, it's only distance from the X (length) axis, I don't think Y axis (height) is ever a great enough distance to do so. And I don't think this applies to legacy dungeons either, only open world.
Polverrati Apr 28, 2022 @ 10:38pm 
Originally posted by Tao314zdin:
Originally posted by Corthmic:
Problem with that is then the invader is forced to charge gank squads. I think the only thing that is way too heavily in the favor of invaders is the world bosses.
With the world bosses host just need to get the agro and send phantom to hard-charge the invader. Pretty simple.

If phatnom is better than invader he will either get him or will not give him time to attack anyone else until the boss is dead.

If phatnom is worse than invader - send another phantom or go yourself and let phantoms kill the boss.

If no one on the team is better than invader - they do not deserve to win, but still can by sending 2 phantoms to charge the invader instead of 1.

If host and phantoms are all so bad they can't handle the boss while other(s) charging/zoning invader - well GG, stop being dogs.
You realize that most people summon for bosses because they need help, right? If I were to charge the invader while the guy I was playing with distracts the boss, he'd probably get murdered. And the invader can always just roll away from me and take jabs at the host. It isn't about "being dogs", some of us just don't want some loser wasting our time hiding behind bosses.

And people wonder why the co-op mod is so hyped...
TheRogalDorn Apr 28, 2022 @ 10:41pm 
Originally posted by Corthmic:
Originally posted by Tao314zdin:
With the world bosses host just need to get the agro and send phantom to hard-charge the invader. Pretty simple.

If phatnom is better than invader he will either get him or will not give him time to attack anyone else until the boss is dead.

If phatnom is worse than invader - send another phantom or go yourself and let phantoms kill the boss.

If no one on the team is better than invader - they do not deserve to win, but still can by sending 2 phantoms to charge the invader instead of 1.

If host and phantoms are all so bad they can't handle the boss while other(s) charging/zoning invader - well GG, stop being dogs.
You realize that most people summon for bosses because they need help, right? If I were to charge the invader while the guy I was playing with distracts the boss, he'd probably get murdered. And the invader can always just roll away from me and take jabs at the host. It isn't about "being dogs", some of us just don't want some loser wasting our time hiding behind bosses.

And people wonder why the co-op mod is so hyped...
There should be a hard line co-op in the game to begin with not only say not to invaders but also help with connection problems where your friend dc to often
Florian Geier Apr 28, 2022 @ 10:43pm 
If you can't beat invader even being 1x3 (which is casul, kids!) then you shouldn't play this game.
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Date Posted: Apr 28, 2022 @ 8:57pm
Posts: 56