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It is true that Raptor of the mist has convenient niche use on traps, traps that don't need it but it does make life slightly easier for some I guess.
The problem with Raptor of the mist and that video is it only works on specific enemies in PvE and bad players or those using slow weapons.
Raptor of the mist does not work against fast multi-hit attacks and aggressive enemy patterns. In fact, merely using it in such instances could result in instant death (ex use it against Malenia's multi hit combo blindly and you die). In PvP if a player pops it, on purpose, if they are not using a slow weapon they can then free punish you as you drop and you literally cannot avoid it. You eat free dmg in PvP.
The issue is the drop portion of the move has no iframes, can be punished, and there is no tactic in the game to protect you during the fall. Yes, it has advantages against more basic movesets/slower enemies and in PvP slower weapons (assuming no poise, as even slower weapons could smash your face in a trade if they hyper armor your attack) because it has offensive applications that are faster than Bloodhound's follow-up, but you gotta use it in the right situations otherwise it is a suicidal move. It is certainly no Sekiro flaming feather, or even basic feather.
I'm pretty confident there is nothing better in the game than BHS. I see you keep stating this but you haven't actually stated what is "better".
Nah, you can have unique stuff and not have obscenely overpowered options. The ability is cool, but the ability to spam it with virtually no CD and no downside is a problem. It really needs some CD, at the least, so it can actually be utilized for specific purposes rather than mindlessly spammed (don't even need to time it, the thing has 3 recovery frames unlike any other dodge in the game that tend to have 500%+ more recovery frames).
Single player balance is a good thing. This game has lots of ways to build and play but when 90%+ of the playerbase is arguably adhering to one option something is up and it is harming the game. This isn't some end game hard earned unlocked super ability, that also has no PvP impact. This is something available basically at the start of the game and very flexible being applied to any weapon.
This post is funny because it is incoherent. You should look up the word adapt because that is now how it is used.
Whether they nerf it or not isn't a big concern to me, though I'm all for proper balance, but it is crazy how ignorant people are of the game with comments like yours or incorrect info about Raptor and "there is better stuff". Too funny.
https://www.youtube.com/watch?v=I93JATGQ-Rs
Give me a reasonable strategy to counter this. Oh, and "wait until they're completely out of FP so you get a second window to get a single hit in" is not a reasonable strategy.
As opposed to the "I rely on this clearly unbalance ability so I mindlessly defend it" stance?
I mean at least you're honest about it lol.
You've yet to answer me after you decided to delete all your other comments for some reason.
Yeah it's a dodge that trivializes a lot of attacks. Learn to dodge waterfowl dance? Nah, just bloodhound step away from her. Just hold back and mash L2.
Same in pvp. We can talk about why its horribly unbalanced in pvp if you want.
Because it breaks PvP and removes the skill factor? You don't pvp much do you.
I asked you for a genuine response and you have done nothing but project and do exactly what you "claim" I am doing. I'm more inclined to believe you simply had no basis on your "defense" of a broken ability and simply tried to hide your comments.
There is "nothing to answer" because you have NO answer, instead you label me as a troll then try to save face and then pat yourself on the back.
If anyone here is a troll, it's absolutely you.
In PvE it is nothing short than godmode which is kind of an obviously not good thing when so much of the community is relying on it for PvE. For PvP you can't outplay it. There is no "skill, strategy, adapt, outplay" available. You simply wait until they're dumb and don't press it when you attack or they run out of FP.
There is no "deal with" here. Your post doesn't really make sense and I'm not sure why you think it is a good thing to achieve godmode in both PvE and PvP. It harms the PvE aspect every bit as much as it does the PvP aspect. This isn't something that is simply "strong", but so overbearing that it invalidates 99% (probably not far off tbh) of the game.
Personally, I'm not against the skill existing but it obviously is too much in its current form. What exactly are you trying to advocate for by the way? I'm kind of curious if you know what your own agenda is.
There are ways to deal with shields. Bloodhound cannot be "dealt with". There is, quite literally, nothing you can do aside from wait until FP is out or for them to not use it. As for PvE, yes, shields are very powerful but FROM intentionally nerfed them when Barricade and Scholar's shield were proving to be too much to make them much shorter and more timed. Obviously, they're still stupid strong and they may even get nerfed further (though I doubt it). There are a bit more trade offs for shields in PvE, though.
Also, Bloodhound step complaints in PvE have nothing to do with being bad, actually its the total opposite with people who are bad relying on it excessively to the extent most of the community appears to heavily rely on it. Further, there is no bad or good issue with Bloodhound Step in PvP. It has no counter so skill is irrelevant. This isn't rot or shields or something that you can adapt to or counter. It has none. Terrible argument.
BHS is versatile, it can teleport you to close in on casters, or teleport you away to start using ranged attacks of your own. It can be worn as a light backup dagger or as a main weapon with range like a zweihander.