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Makes for a mess.
But perhaps, my difficulty perception is skewed. Early game in Caelid was much more difficult. That's why I wanted more. Everything two-shot me at that point though.
It's the reason why I think they should have toned down gains of vigor just a bit but made damage scaling much more consistent.
It's not vigor's fault. Defence is the culprit here. The very fact that it exists, and that it primarily scales with your level, is why the damage scaling is so wild.
Just think about it. If an enemy deals 200 damage to you, in early game it's a third of your hp. By endgame, 183 defence points almost completely nullify it. Remove defence, leave only resistance, and balance the game around it. Only then the damage will feel balanced.
Morgott's Great rune
Bull goat armor
Boiled crab
dragoncrest greatshield talisman
And my character can face tank ng+ malenia's waterfowl dance.