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Lack of direction in the beginning and the 2 trap bosses is bullisht along with how you get ur horse and summoning bell .....I bet the first dude played for 30 plus hours with out that horse lol
Elden Ring is great <3
The game is meant to backtrack though. If an enemy is too difficult in the beginning put a sword marker on it and come back later. You’ll be able to beat the knight on the horse eventually pretty easily.
doubly so when you talk about a "scripted" boss that you cannot beat, cause those 100% do not exist in this game, you can hit your head aganist any boss as long as you want to beat it, hence how people are still doing slvl 1 runs.
Sounds like you're just struggling at the game cause you're not good at it yet, you have encountered like 10 scripted events at most and those are just talking to npcs or cutscene triggers.
a scripted defeat is a mechanic in which even if you were to bring the boss down to 1 hp, you will still lose, gain no reward, and the game progresses you to the next point.
even the tutorial grafted isn't scripted in such a way, you can very much beat it.
a scripted bosses would be like the very first dragon in dragons dogma, you cannot beat it, you do 0 damage to it, once your hp gets low enough, the plot just moves you forward.
It's better than the first Dark Souls and the graveyard because it's easier to see there are more options for places to go, but it's definitely a big shock for anyone not used to From's design philosophy of making it hard to tell where they expect you to go when.
I'm guessing you ran into Margit at the castle. He's literally and figuratively a gatekeeper for the area, because even enemies who don't have his health bar are going to have moves that will hurt a lot once you're inside. The good news is there's an entire peninsula to the south of where you start you can explore before taking on the castle. Watch guides about fighting Margit. He's not easy despite being an early enemy, but he does have one major weakness.
Controls and such are lacking, always have been in these games. Die-hard From fans consider them to be feature even though if anyone else does it they have meltdowns over how terrible the QA was. No real way to get around that.
OP should go to peninsula first, because I made the "mistake" of clearing Stormveil and when I went to peninsula it was boring because I was overleveled.
The second boss, the Soldier of Godrick is a pushover and you must beat him to progress. I think he dies to 1 riposte and a slash. The 3rd boss you see, the Tree Sentinel is another one that can be beaten or you can bypass him and return when stronger.
The Site of Grace points you in the direction you should go and literally tells you this, as does Varre, the first NPC you ever meet outside, so if you deviate from that guidance and meet monsters (only 3 I can think of are Agheel, Knight's Cavalry and the Leonine Misbegotten in Weeping Peninsula, the latter needing a fog gate to be passed) the blame for that lies with you.
When you said the gate has a giant and guys with crossbows so you went the other way around, that's not the other way around. That's a totally different direction. If you're there at the gate, you should already have Torrent and it's easy as running past and jumping over those enemies.
A lot of this just reads like you didn't actually read any of the prompts the game gave you on how to do certain things, use certain things and utilize various UI elements to help you out.
You don't get penalized for dying to the tutorial boss, so I don't think that one matters.
Tree sentinel seemed really obviously meant to be a strong enemy. I fought it once just out of curiosity, and obviously died, but if the game penalized death with more than 10 seconds of walking I would have walked around him.
Not gonna lie, I had some trouble with the early foot soldiers. Then I got the controls down and figured out obvious things like the fact you can lock on. The big shield guy still gave me a bit of trouble, but he just ate all my flasks, I still killed him.
Then I went to the "Welp, guess it's not this way" area with the 4 xbows and the troll. I just walked backwards after the troll spawned and fought it 1v1. Not gonna lie, I died a couple times to it, but there's a difference between "this is too hard for a new player" deaths and "I haven't held a controller in 5 years, horrible stuttering because I'm being too dumb to lower the graphics, and have never touched this genre" deaths.
After 2-3 hours or so, that same troll that gave me issues could barely touch me (and its not cause I leveled up, I restarted and beat him again on a new character).
I think where to go was a bit confusing. But it wasn't punishing. It was pretty easy to tell what were hard enemies and what weren't, and there's not really any hard enemies you can't just run away from if you start losing up until margit. Even the tree sentinel you can pretty much just run past and he'll miss you.
So yeah... just go somewhere else and don't fight margit yet if you hate dying. That's literally the only point I found in the game where I fought an enemy that seemed too strong for me and I couldn't run away from (which was a whopping 1 death to figure that one out, I made a conscious decision to die another 20 times to him instead of coming back later). I don't think there's a single other enemy in the game that's misplaced.