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Not everyone is trolling man.. some people are just dumb
Challenge? In Skyrim?
Your kinda dillusional man...I'm not talking to you
Your threads more accomplished than Miyazaki himself man...enjoy the manic episode
ER, while improving on like 1 or 2 things, mostly devolves the formula and took away from what the previous games good. We should be striving to improve and evolve things, not regress. ER's online mode for example hasn't evolved at all from even DeS, in terms of coop. While online or rather PvP has taken a nosedive thanks to the removal of covenants. DS2 had some good PvE covenants like CoC, what does ER have? Nothing. A short questline in Iron Keep where you kill like 3 NPCs, that's it. Would could've been an amazing covenant for PvE and PvP was devolved into a crappy questline that gives you access to Yhorm.
Another thing, bosses. Fromsoft has rehashed bosses over and over. From Storm King, Yhorm and Rykard, to Pinwheel and Sage or Bed and Ancient. The same ideas over and over. Hell, ER has like a dozen Asylum Demon reskins in it.
Instead of criticizing the game for its faults and demanding for a developer studio with big bux funding to do better people just accept it, nay, ignore it.
I was semi-looking forward to ER and I was surprised with some things, but in the end I am just disappointed with the game. From the copy-pasting, the lack of PC support and the sheer incompetence regarding online. I've come to terms with it and I personally don't care about ER or From anymore. I just hope DS servers will eventually come back online, but that's about it. I am done with From and Hackazaki.
The modern industry did a number on us, I tell you. When that's all it takes to be considering good or a 10/10, Christ.
I had fun playing the game, for the majority of my time with it. Doesn't mean I am simply going to ignore the issues with the game, ranging from copy-pasting out the wazoo to a huge regress with its online mode.
Enjoyment doesn't equal downfall, indifference, the lack of concern to be specific, allows the downfall of the industry to happen.
To reiterate, "I had fun" is an entirely baseless opinion. What is an actual opinion, be it more subjective or objective, would be something like "I had fun with the game, because I like X and Y and Z.". But it's not like people state that here. There's no statements like "I really liked X, but Y was kinda meh". It's just people dogpiling someone for pointing out how indifferent people have become and then the guy's met with more indifference.
Also, thanks for the ad hominem at the end. The "lol ur miserable" thing. It's a hallmark of people online. Just ignore criticism and apply a whole bunch of ad hominem. Who needs to learn how to discuss things if you can just insult the other side.
I dismissed him because he was dillusional...he was stating that his thread would be the downfall of Miyazaki....like he's the only own to post a criticism thread.
I do have my criticisms..they are more to do with the input lag and some of the boss battle learning curve feeling nonexistent...but I don't think the OPs claims of the game being a rehash when those complaints should've been made for DS 3. ♥♥♥♥ Miyazaki...lol. I could care less who who the head was...And From still has enough credit from me to buy the Armored Core that's in development rn.
But let's be honest
In comparison from 2 to 3 vrs 3 to ER...I'm happy with this itteration, and as a result I'm playing the game again...I NEVER back to back openworld playthroughs...I just don't get bored of this one.
Your not defending a sound player...and as a result are sounding vengeful and miserable
Also, my posts, again, have less to do with defending OP and more so with talking about how everyone these days is so damn indifferent with things. CoD Vanguard, BF 2042, 2077, etc, those things will happen if no one's caring anymore. It's not just recent titles, things have been going downhill for the past decade now, mainly though the past 5 or so years. MTX and incomplete/broken games have become a lot more common.
It's been going on since Daggerfall.
These games are now in development for 5+ years and some have 500 person dev teams...
Your not supporting a cause...sryy
You, Lemon, said it better and more succinctly. +1
I am not as succinct though, so I say to everyone else:
I can only imagine the pressure the painter Vincent Van Gogh was under. He was an impressionist style painter and creator of the famous The Starry Night if you didn't know.
I can hear the plebs now.... Hey Van Gogh why do all your paintings always look the same man? Why is everything about wavey lines and blurry definition bro? What are you a hack? WE NEED SOEMTHING NEW, CMON I WANT SOME EEFIN SEAMLESS COOP WITH THOSE BLURRY LINES. THOSE STROKES ARE LIKE AN INVASION OF MY MIND AND I CANT VIEW IT WITH MY FRIENDS. WHAT? YOU CALL THOSE ACCENTS LIGHTING? THATS NOT 120 FPS BRAH, NAH NO WAY.
Honestly, I can look at his other stuff and say, wow I even think this is better than Starry Night, or well at least I like what he did here and there.
Unfortunately, once you hit such a high bar as Miyazaki and others have done, everything below perfection will never be enough for most people. The growing anti-mob will increasingly demand changes that cause the creator to betray his work in order to stay relevant, survive, etc. And that's sad. VERY SAD.
I also think if they were handed perfection they wouldn't know any better, and that's partially at fault of the way things are today, our environment, society, and technological capabilities. The Dark Souls formula has it's roots in old school games circa 1980s where this formula was actually routine. I think people have lost sight of the definition of a game (see Game theory for more). It's definitely not an interactive movie, or guided puzzle as most open world/other games are today.
Miyazaki's games still routinely hit the aspects of a game: players, strategies, actions, effects, competition, and cooperation more than most. Are you really complaining that the formula is similar? How much more drastic of a change can someone make at this stage, especially when the environment has been saturated with 7 games over 12 years? Please delineate and create a demo showing off just one single idea. We'll see if it's still fun after the first attempt, nevermind 7, or 30, or 100. Meanwhile there's Elden Ring that albeit leverages the formula, but includes refinements to make it more more cohesive in some areas and more varied in others. Along side so many QoL enhancements betraying the original concept! And yet there's still dozens of unique boss fights, new story, and once things are properly balanced, and bugs fixed, probably the most refined flavor of the game ever.
If you went into hibernation from Demon Souls to Sekiro/Elden Ring, I think you'd see the scope of the changes far more clearly and be much more impressed.
Do I need to say more?
This example is completely different and I agree to most of it:
https://steamcommunity.com/app/1245620/discussions/0/3279192886591226612/
What this thread has shown me beyond any shadow of a doubt is that the human species is in very dire times. Intelligence is very rare and the constructive use of it even rarer. The vast majority of all comments in here (I've read every single one of the 400+) is nothing but the crying of sheep that are hopelessly lost. People find more interest in personal attacks than trying to come up with any original thought that could be considered constructive or even part of the same conversation.
It's a sad state of affairs, but times are about to change, my friends.
It's indeed hopeless, but for other reasons. You won't convince people with these types of arguments in an ER forum. It's a lot about taste and the flaws of the games, which exist, are not covered constructive.
A main argument is the lack of innovation. If you exclude BB and Sekiro, there's indeed not much, but it's not "DS3, just bigger with horse".
Those are the main differences IMO (a difference is not necessarily an innovation):
- Different new story/lore. Having story/lore is not an innovation, but it's a new story/lore universe
- Open world aspects, with a lot of optional content. Innovative in several aspects, how it is implemented, because it doesn't follow concepts of other openworld games.
- Extra ordinary huge and well crafted world with unique vibes and immersion. DS also has well crafted world, but other vibes. Every new region is innovation
- The enemy design of several foes. It's indeed quite a bit of copy, but also alot of unique new enemies, which is also innovation in detail
- Mount/horse, which also adds horse combat. Innovation to other games? Probably not much
- Jumping, which is huge IMO. It changes so much, what you are able to do. Not only exploring, but also in fighting. Other game had that a lot earlier, so it's not an innovation, but for DS formula it's an enrichment, IMO
- Fighting options changed and are more flexible.
- Summons (which I don't like that much)
- Map, which I really like.
- ...