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As you mentioned, they are situational due to the wind-up and positioning.
And then there's the fact that you have to sacrifice a regular arrow slot for the GA's, leaving you with 'just' one batch of bow arrows.
Tried against the lake dragon and melted it though, so probably going for Radhan's bow later.
But yeah, there are fun options, it just really sucks to grind for the ammo, because you chew through it like crazy.
And yes I use a shortbow for close combat and status sticking, works well enough for regular mobs and to proc on bosses.
On the other hand, my lvl150 mage uses loretta's (single) greatbow as a main spell, and that's just straight up easier, more comfortable and it just needs FP. And no grind.
So yeah, sticky end for archers again. DS3 + 1 were rough too, was moderately successful in both until about mid to early-late game, and then it just sucked all the balls.
They don't want pure archers, that much is clear.
Right? It's disappointing, considering the huge variety of options ER presents in general.
The number of hoops you have to go through to get bows to basically function...maybe one of the devs got shot through at an arrow range and has a lifelong grudge or something.
Also, ya gotta love "Oh no, I can't possibly figure out how to carry more of these big arrows!" Meanwhile as a mage you can melt everything with your eye lasers and meteors, and melee builds can dual wield swords the size of an ox.
Or instead of hunting every goat to the ends of the earth for their little leg bones, and learning to identify blood roses and butterflies a mile away...we can just casually gobble a dragon heart and apply status whenever we want with smelly-breath.
It's just a really weird hill for them to insist on dying on lol.
Point well taken, heh. They do seem to oddly pick and choose where they opt for more or less "magical realism."
The whole thing is still just goofy as hell though. Here I am, drawing a bow taller than myself and thicker than my character's calves, I mean I don't even want to know what the draw weight on that would be. And it manages the impressive range of...well, roughly similar to a well-thrown paper airplane.
Even more so I find it personally weird that we cannnot look up, especially since this game a a lot more verticality and the cut off on how high you can aim up with a bow seems to be a 40-45° degree angle. Making it impossible to hit anything above you on walls.
Like this guy here. He was bugged and wouldn't jump down.
https://steamcommunity.com/sharedfiles/filedetails/?id=2797839178
Couldn't even hit him. The max distance would do no damage and being too close meant that I couldn't look up.
This is almost certainly intentional after all the bow cheese on the bosses in D1 and 2 lol they pretty much had unlimited range to devastate anything. I think the funniest one is the dragon sword in 1 lol I'm almost certain that was unintentional but became a feature lol
A pretty achievable challenge run, but you'd pick your targets and path and priorities in ways a standard run doesn't have to.