ELDEN RING

ELDEN RING

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Krazy Wallet 21 ABR 2022 a las 10:19
Blue Dancer Charm - Build Questions
Hey everyone, I have a question on the Blue Dancer Charm. My understanding is that this increases weapon damage based on the total amount of weight that you have equipped. I read a few posts on the wiki saying it's unless you stay at a total of 1.5 equipment load which basically is a dagger and perhaps a charm. I can't tell if they are exaggerating or if this is it's only use.

Would this be a good long-term charm to use if I'm doing a dual dagger, bleed build? I'm fine not wearing clothes (my character is sexy after all!), but the great knife is 1.5 unites and reduvia is 2.5 units. Add on charms that take about a unit each and I'll be around 8 units in final build. I'm also assuming I'll get different daggers as I progress so I don't know what that will do with my weight.

Should I center a build on keeping equipment load around 8 or is that not light enough to get the benefits of this charm? Does anyone have experience using this?

Thanks so much for the advice!
Publicado originalmente por grandma_moses:
A bit of testing, first one only shows the build.

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693772

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693783

AR: 574 unbuffed

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693809

AR: 649 Dancer

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693835

AR: 632 Ritual Sword Talisman ( for comparison )



That's the first batch - it only boosts physical, so I tried a pure physical weapon on a quality build - findings: It boosts MORE ( even over 8 EL ) than the Ritual Sword Talisman, which is you go-to strong attack boost doing 15% more damage on full HP.

Tried an even lower weight weapon for comparison, not upgraded or anything - Equip Load here is 3,9 ):

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693851

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693867

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693893

Again, more than the RST, a staple in most of my melee builds.



Now, the million dollar question, is this worth the hassle of low Equip Load? Sure, it can be, but I never got it to work and its benefits were so small compared to its downsides that I stuck with the RST in any situation over this one. I'd call it niche, something for the early game or RL1 runs.
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grandma_moses 21 ABR 2022 a las 10:33 
Let me check this real quick and get back to you, will edit this comment. IIrc, it started around 30 EL and got pretty good at lower levels.
Última edición por grandma_moses; 21 ABR 2022 a las 10:34
♔V3RD1CT 21 ABR 2022 a las 10:38 
I'd have to look it up as well, but my guess is this will be fairly weak for your options in late game. Boosting based on staying light will not be fun for you or anyone in late game. Damage from relying on it strictly will almost certainly show you weaker dps over most other options in late game.

Think this is like a fantastic mid game option that can boost anyone rocking 'rogue' status. Having a general boost on already highly fast pace weapons is great, and can do some great things.
-Dagger take way more hits to poise break a animation, more damage will reduce that probably thanks to speed times boost. Can't confirm. Will pop popcorn till someone posts something more direct. =p
Última edición por ♔V3RD1CT; 21 ABR 2022 a las 10:38
Xengre 21 ABR 2022 a las 10:38 
I'm not sure where you got those values but wiki shows:
https://eldenring.wiki.fextralife.com/Blue+Dancer+Charm

- The damage bonus increases in inverse proportion to the weight of your equipment (the lower your total equipment load, the greater the damage bonus).

- Damage bonus not based on percentage equip load, but rather the actual value of current equip load. The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect.

So, yes, if you are using armor or heavier weapons you will not be able to get the full effect that a dagger and nakey would but depending on what you got equipped it could still be beneficial. Keep in mind there is absolutely no way to boost the threshold to be more weight accommodating since it isn't % but purely flat values thus tear/talisman/stats boosting % will do nothing for this.

Also very important is it only influences PHYSICAL damage and only shows in status screen when weapon is EQUIPPED (thus you can't look at the values in equipment screen before equipped as it will be without talisman effect). Thus pure elemental, split dmg, or ones with buffs will see less or zero benefit in addition to the small bonus it would otherwise provide and weight limitations.
Última edición por Xengre; 21 ABR 2022 a las 10:40
OoOoOoooOOoOoorgle 21 ABR 2022 a las 10:40 
Unless you're already counting stuff like Lord of Blood's Exultation (which iirc stacks with White Mask), Rotten Winged Insignia, etc, you'll almost certainly see better use out of that kind of thing. Not sure what else may be competing for slots.

IMO the amount of weight-shaving required for the dancer charm makes it just too easily eclipsed by other options. I guess if there's nothing else that fits and you can stay low, it's probably decent. But I wouldn't go extra far out of your way for it if it means ignoring other buff sources or good equipment.
Týr'el 21 ABR 2022 a las 10:42 
Euh

Using it in the naked rl1 run, becaus enaked.
It added 20 damage to frost dual straight swords (LSS + broad)
Basically, better (cauz permanent) than the jumping talisman (because the later is 15% situational)

But for any other run, wasting the armor defenses, a talisman slot, for some damage bonus, is not a good call.

If you are going bleed, don't care about the raw damage, and focus on the bleed build-up.
What is +20% on a 400 dmg dagger => 80
What is 15% hp against a boss with 10k+ => 1500
You need 10 dual L1 hits to out damage the bleed.

Eventually use damage enhancing equipement on bloodloss if you want to see big numbers in AR.
Krazy Wallet 21 ABR 2022 a las 10:42 
Publicado originalmente por Xengre:
I'm not sure where you got those values but wiki shows:
https://eldenring.wiki.fextralife.com/Blue+Dancer+Charm

- The damage bonus increases in inverse proportion to the weight of your equipment (the lower your total equipment load, the greater the damage bonus).

- Damage bonus not based on percentage equip load, but rather the actual value of current equip load. The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect.

So, yes, if you are using armor or heavier weapons you will not be able to get the full effect that a dagger and nakey would but depending on what you got equipped it could still be beneficial. Keep in mind there is absolutely no way to boost the threshold to be more weight accommodating since it isn't % but purely flat values thus tear/talisman/stats boosting % will do nothing for this.

Also very important is it only influences PHYSICAL damage and only shows in status screen when weapon is EQUIPPED (thus you can't look at the values in equipment screen before equipped as it will be without talisman effect). Thus pure elemental, split dmg, or ones with buffs will see less or zero benefit in addition to the small bonus it would otherwise provide and weight limitations.

It wasn't on the wiki itself, it was a post from a random dude. If you search the page for "1.5 weight", you can see his estimations which is partly what confused me and made me doubt if this would be viable seeing as I'd be closer to 8-10 units since I'm powerstancing.
El autor de este hilo ha indicado que este mensaje responde al tema original.
grandma_moses 21 ABR 2022 a las 10:47 
A bit of testing, first one only shows the build.

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693772

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693783

AR: 574 unbuffed

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693809

AR: 649 Dancer

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693835

AR: 632 Ritual Sword Talisman ( for comparison )



That's the first batch - it only boosts physical, so I tried a pure physical weapon on a quality build - findings: It boosts MORE ( even over 8 EL ) than the Ritual Sword Talisman, which is you go-to strong attack boost doing 15% more damage on full HP.

Tried an even lower weight weapon for comparison, not upgraded or anything - Equip Load here is 3,9 ):

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693851

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693867

https://steamcommunity.com/sharedfiles/filedetails/?id=2797693893

Again, more than the RST, a staple in most of my melee builds.



Now, the million dollar question, is this worth the hassle of low Equip Load? Sure, it can be, but I never got it to work and its benefits were so small compared to its downsides that I stuck with the RST in any situation over this one. I'd call it niche, something for the early game or RL1 runs.
Última edición por grandma_moses; 21 ABR 2022 a las 10:59
Krazy Wallet 21 ABR 2022 a las 10:56 
Thanks so much for the input, everyone! I love the idea of the blue dancer charm but wasn't really able to justify its use. You all have given some great input and some fun ideas for me to play around with for my build. You are all the best! :praisesun:
grandma_moses 21 ABR 2022 a las 11:03 
Cool we could help you make a choice, I believe it's the right one.
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Publicado el: 21 ABR 2022 a las 10:19
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