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Thanks man. I am definitely new to Challenge Runs. I did a Demon Bell run in Sekiro, but I couldn't clear the final boss. I ended up just beating him without it.
I'm more of a DS1 type of player. I never really got into the Weapon Arts thing, but I suppose I need every advantage I can get so I need to do it.
Also, in DS3, you used materials at the blacksmith to get Keen/Quality/etc., so I need to do that now because I keep forgetting.
I am okay at parrying. The wind ups in this game are hella annoying. But yeah, I need to get the timing down, but generally, I'm okay at parrying.
But yeah, it's definitely a challenge! lol I appreciate the tips and hopefully I make it to the end!
On a personal level I just do it because I honestly wouldn't touch this game otherwise since normal leveling would be too easy for me but this presents an interesting challenge, not that it isn't quite annoying at times (duo Valiant Gargoyle...). I felt same way about DS3 and Code Vein (never leveled it in before, purely level 1 only in my multiple runs and still find it easy). Set whatever re strictions you want for your run that makaes it still fun and worth pursuing for you. Personally, I'm keeping it at +0 weapons too but I'm definitely using bleed (though personal rule I am hands off Sepukku for this run because its overpowered, especially for lowbie runs where it takes my bleed from around 67ish per weapon to 177ish... for 1-2 hit ez bleeds at which point you can just suicide burst down bosses until you succeed randomly).
I also like to setup a template character cause I can back up this save at the end, farm a bunch of souls, and then set up a NG+ run or any PvP build at any SL/weapon bracket I want with all build options available and just revert when I want to do a different one.
Do what you enjoy rather than comparing yourself as aiming to claim you're the best, unless you want to put in the hours it just isn't worth.
Yeah, Flame of Redmanes is incredible. I wouldn't call it broken for bosses as it takes 2-3 casts just like charged attacks (or jump attacks which I'm currently avoiding abusing, but don't let that stop you from using them if you like them and don't feel they're too much, or whatever else) but the hitboxes of many of these boxes is odd at times especially for tall ones where a charged attack can miss (like Valiant Gargoyles) so the wider reaching weapon art is really nice. Plus it has some range. Further, in PvE it is especially effective. I believe there are some other ones, too, but you would have to grab things like Rogier's Rapier +8 which I can't do in my run (its going to forever sit there on the ground lol).
Today, I've been doing some side stuff. It is so tough getting one shot by perfumers, and it makes me want to break my controller. Assassin's are so tough to deal with, and they were hard to deal with during my level 309 run. There's the assassin in Black Knife Catacombs and the Assassin outside of Sainted Hero's Grave (?) in Altus Plataeu. Backstabs don't even bother them.
But rushing entire areas only to get touched to death, it gets mentally draining.
I rushed all the Capital City's Points of Grace (or well... some), and I'm just hoping nothing hits me.
On that note, the perfumer enemies with the crossbows that shoot fire bullets do 99% of my health. When I was 60 Vigor, they hit me for 99% of my health. And that was with Tree Sentinel Armor + Pumpkin Head. I'm surprised they don't one shot me now, but I can at least survive one shot regardless. I wonder if there is some mechanic in the game that prevents enemies from one-shotting you.
I'm not sure why I'm trying to clear out the whole game. I keep seeing dungeons and thinking, "Oh I should clear it out," and then it takes all day.
I'm not sure if I could run these games SL1 for a first run. I really enjoy the lore, and I also really enjoy having really powerful builds. That said, it's somewhat ironic because I build to have various options and to use multiple tools against enemies, but I always just use the same old thing and just beat my head against the enemy until I beat it.
Playing SL1 has made me try weapons I have never even considered. I never thought I'd use daggers. I thought I'd use the Uchigata much more, but no I don't love it.
I'm still struggling to use Ash of Wars because I just don't think about it. And now, I have a Strength Talisman so I'm moving more towards STR and Heavy rather than DEX. The DEX talisman is late game.
I'm also wondering if glitching is restricted. I'd like to have both of Milicent's Talismans, but... I suppose that would be breaking the game, which I don't think I've done yet. I haven't used glitches so far except for the bird exploit to buy stuff. But I guess that's just up to me.
I haven't tried any Erdtree Avatars yet. I haven't fought any bosses today. I was thinking about fighting Mohg, but... it's probably going to be a no-hit run just because of SL1.
I also need to clear Radahn, which I haven't tried yet. I know that pre-nerf, it must have been no-hit, but I'm wondering if it's a mandatory no-hit run now. I'm going to try to run him without summons. I've only summoned one time, and that was for the Volcano Manor quest where I had to be summoned, which... I guess isn't summoning. lol But I wanted that armor because it looks sick.
This is where the game gets really ♥♥♥♥♥♥♥ hard.
Speaking of Str, it isn't useful with +0 weapons RL1 run however in your run it might be useful if you didn't already consider it. You can get a lot of Str to scale off since your weapons are being upgrade and will eventually get A/S ratings in some cases.
Despite RL1 you can get 30 1h / 45 2h Str (maybe more but that is the most I've reasonably seen).
- Base 10 Str
- Ragadon's +5 Str
- Str Talisman +5
- Mixed Physicks +10 for 3 mins
If you want you can get another +5 every single stat from Grafted Blade Greatsword (swap if not using or dual wield) which lasts 30 seconds (maybe there is a talisman to boost duration like in DS3 too making it more practical).
Also, if you are just going raw offense when you start getting 1-shot you can try to boost dmg further such as the Flame Grant Me Strength (boosts physical + fire dmg), Golden Vow, that one meat consumable, etc. though careful some don't stack and override each other. I like Flame Grant me Strength when using my Misericorde which is fire infused.
Don't forget the Opaline Bubbletear mixed Physick since it means you take 2 hits to die in most boss fights. Found on weeping peninsula.
If you haven't tried the Flame of Redmanes it works against those Blackflame assassin's. Sadly, it does not work against normal NPC invaders at all as they're treated like regular characters it seems and can't be poise broken (at least in my attempts, unless they use a shield).
Yup, ultimately the run is up to you to determine how to do it as you said.
Pick up the shrimp, and later the crab, if you make friends with the dude who robbed Rya. They boost defense. Combined with armor and the related Dragoncrest Shields you can get your defenses pretty solid and might be able to survive a hit from quite a few bosses. Same with the right elemental buff spells like Magic Fortification, Golden Barrier, etc.
I reached till Malenia and halted there, its hard during phase 2 of the fight. My entire run is with with SL1, Weapons +0, Spirits +0 (using spirit summons when required), no Human summons, no muling, no wiki, no walkthroughs, no youtube (I directly started SL1 after game purchase).
Also killed the Fire Giant, but I didn't like burning the tree yet. So clearing backlogs before that Giant.
I created save backups which helped me avoid picking up +8 weapons at two instances, which is a dikk move by FROM.
I absolutely agree with this, the weapon animations and the ash of war you equip triumphs. Compared to the same couple of weapons one would carry the entire game during normal level up playthrough, which must be extraordinarily boring.
The fun of finding a new weapon to acquire and try out for SL1 is very satisfying.
But the boss designs in ER sucks big time compared to DS3 (especially bloated HP and instant attacks sometimes), not much satisfaction compared to let's say fighting dancer at SL1.
You have more options in ER, but thats about it. Bosses are a chore, not fun. (Atleast for me)
I do not know about this (did not at this point, after reading it). I guess I missed the shrimp and crab, because I never got Rya mentioning a necklace.
But its ok, the defence stacking doesn't help much after a point because you won't have much HP to tank, atleast later in the game.
First it was Poison ash of war, then it was Rotten Breath (after a lot of game time, which I should have tried much earlier), next was Nightmaiden's Mist, recently it was Swarm of Flies (because i didn't bother exploring that area as soon as I had the item to teleport there).
well i dunno about 1 shot prevention but apparently there is a mechanic that leaves you with 1 health sometimes apparently it happens to boss health as well. you don't die from attacks that definitely should have killed you, i dunno if it's true or not, but distortion said it was a dumb mechanic and i assume he knows the game inside and out by now so i assume it is real.
as for wanting to clear out dungeons... lul you must hate yourself.
i only did what i had to especially with some of the ganks in small spaces the dungeons are torture
You'll get there, just gotta stop thinking in hours and start thinking in days :)
So far I'm trying to avoid the wiki, aside from stuff I've already discovered to share to others if they need help though the forums spoil me at times. Hopefully I make it fine enough to Malenia like you at least, and fingers crossed further. I keep hearing about her and Fire Giant and I'm just so looking forward to that (actually, kind of like Malenia's vibe after seeing a video on forum other day so that one I really am but Fire Giant sounds like a huge boring boss but I've not seen videos to be sure). I'm hoping Malenia is still fun despite the difficulty I'm hearing about.
I agree that DS3 has some better bosses. I don't feel like ER's are either interesting enough or fine tuned enough. They often feel like just really beefy mobs, which has been okay so far tho Valiant Gargoyles (with two) was pushing it with their defenses but I half dread the legendary spike in enemy health that is coming up (I'm just finishing last bits of Deeproot and already did all Ranni's so going to start Atlus in full soon as everything else possible is cleaned up prior).
The shrimp and crabs are nice but I don't use them a ton. Apparently, I've heard there is a Blackflame physical defense buff that is really nice later on, too, as an alternative you could try. The best part about them is while they don't add a ton you can carry 99 at once and they're affordable so you can buy hundreds easily and just use them whenever without guilt. lol I feel you on my inability to tank. The dragon at the top of the plateau at end of Ranni's quest 1-shot me regardless of talisman and spell buff dmg reductions against magic.
If you guys haven't already tried it a Code Vein level 1 run is pretty great, too. That game allows amazingly flexible builds despite sticking to Lv1. Story is trash tho.
There is a fake one?.. the only one I fought was a golden ghost one.
The boss moves slow, is weak to lightning (based on my level 1 trail and error). But I killed him with maiden's mist.
I'll upload a video in a min just showing a couple of runs, but I'm not doing well.