ELDEN RING

ELDEN RING

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urabe mikoto (禁止済) 2022年4月2日 15時59分
4
Yui Tanimura must be fired
Or at least, he should not be allowed to have any significant roles in future major From games. Let him direct King's Field or Deracinè or whatever. He tainted Dark Souls 2, he tainted Elden Ring and he will taint any future game if allowed to
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31-45 / 169 のコメントを表示
Aldain の投稿を引用:
Tomfoolery の投稿を引用:
Wait till you get to lake of rot and really want that golden seed.....

JK no one ever gets that golden seed.
I mean yeah the Lake of Rot and the nightmares within are awful, but I have a personal gripe against things like Runebears, anything that basically can be summed up as "giant flailing hitbox" isn't a good design choice imo.

I seriously hate Runebears that much, they're just...the worst.

Yea Runebears are one of the few mobs that can actually kill me if I am not paying attention / trying. Crazy how many of them you need to kill to get special item drops tho.
Elden Ring is the best game FromSoftware has produced. Probably should keep the current people around for a bit.

Or you could just release more corridor garbage and call it DS4, Bloodborne 2, or Sekiro Shadows die 3 and 4 times. Wouldn't that be fun. I could not play those just like I don't play the other previous FromSoft games.
EagleFive の投稿を引用:
Elden Ring is the best game FromSoftware has produced. Probably should keep the current people around for a bit.

Or you could just release more corridor garbage and call it DS4, Bloodborne 2, or Sekiro Shadows die 3 and 4 times. Wouldn't that be fun. I could not play those just like I don't play the other previous FromSoft games.
bloodborne is still better than elden ring. as is ds2.
Definetely a lot of people trying to find a scapegoat for random things they personally dislike and failing to provide any logical connection between the scapegoat and the thing/s they dislike.
Let's just burn someone because a few are unhappy with something. That always worked.
DS2 was pretty good...
Echo 2022年4月2日 17時43分 
???
EagleFive の投稿を引用:
Elden Ring is the best game FromSoftware has produced. Probably should keep the current people around for a bit.

Or you could just release more corridor garbage and call it DS4, Bloodborne 2, or Sekiro Shadows die 3 and 4 times. Wouldn't that be fun. I could not play those just like I don't play the other previous FromSoft games.
Elden Ring does not have enough mechs in it for it to be the best game that From Software ever produced. It may be up there with the best, though.
An Irate Walrus (禁止済) 2022年4月2日 18時35分 
FauxFurry の投稿を引用:
EagleFive の投稿を引用:
Elden Ring is the best game FromSoftware has produced. Probably should keep the current people around for a bit.

Or you could just release more corridor garbage and call it DS4, Bloodborne 2, or Sekiro Shadows die 3 and 4 times. Wouldn't that be fun. I could not play those just like I don't play the other previous FromSoft games.
Elden Ring does not have enough mechs in it for it to be the best game that From Software ever produced. It may be up there with the best, though.

Patches wants a word about your mech.
Malitias の投稿を引用:
Definetely a lot of people trying to find a scapegoat for random things they personally dislike and failing to provide any logical connection between the scapegoat and the thing/s they dislike.
Let's just burn someone because a few are unhappy with something. That always worked.

You're talking about the saltiest PvP tryhard currently playing ER. You could use nothing but exploding stones on this person and win, and see them here on the boards less than five minutes later crying for nerfs.

I mean really.

Humans have survived for eons by adapting, yet.. some.. not so much.
A lot of people praise miyazaki without actually knowing what he does lol. A person can have a good idea but he's only a small part in such a large project.
urabe mikoto (禁止済) 2022年4月2日 19時02分 
ressenmacher の投稿を引用:
urabe mikoto の投稿を引用:
Everything that is bad in this game can be more or less traced to similar things that first appeared in Dark Souls 2. So I'm blaming him

That's still really really vague.

What bad things are we speaking about?

How are they linked to DS2?

How can we know that it was this individual's fault in DS2?

The most notable example is the overall bad and inconsistent art style. There's no way the same artists that worked on DS3, Sekiro and Bloodborne worked here. Everything is so messy and lack the attention to detail present in Miyazaki's games. This certainly must be the work of DS2's artists, with the approval of Tanimura himself. The bland rectangular and maze-like dungeons, the cartoonishly deformed regular mobs, the overall hideously designed armors, all of those can be exclusively found on DS2.

Other points:
- Areas that are unnecessarily long and with too many mobs that seem designed to drain you out of Estus
- Colorful high-fantasy atmosphere
- Too many filler areas that could as well as be procedurally generated
- Excessive non-linearity making half of the game too easy because you are too overleved
I for one welcome Fromsoftware discovering colour and this game not being like brownborne or browngray souls 3. Im glad to see a vibrant and colourful world that has the bleak and grim dark fantasy stuff told through the enviroment.
urabe mikoto の投稿を引用:
ressenmacher の投稿を引用:

That's still really really vague.

What bad things are we speaking about?

How are they linked to DS2?

How can we know that it was this individual's fault in DS2?

The most notable example is the overall bad and inconsistent art style. There's no way the same artists that worked on DS3, Sekiro and Bloodborne worked here. Everything is so messy and lack the attention to detail present in Miyazaki's games. This certainly must be the work of DS2's artists, with the approval of Tanimura himself. The bland rectangular and maze-like dungeons, the cartoonishly deformed regular mobs, the overall hideously designed armors, all of those can be exclusively found on DS2.

Other points:
- Areas that are unnecessarily long and with too many mobs that seem designed to drain you out of Estus
- Colorful high-fantasy atmosphere
- Too many filler areas that could as well as be procedurally generated
- Excessive non-linearity making half of the game too easy because you are too overleved


You realize you can run past like 95% of the mobs and just go straight to bonfires / bosses, right?
SerKikoSmore の投稿を引用:
A lot of people praise miyazaki without actually knowing what he does lol. A person can have a good idea but he's only a small part in such a large project.
That is what leads to unpleasant surprises when a director or creative lead heads to a different creative team and the end result is nothing like their previous output.
See Yu Suzuki and Yuji Naka's post Sega projects or Mighty Number 9 for some of the worst examples.
urabe mikoto の投稿を引用:
Dargsy の投稿を引用:
Like it or not, Dark Souls 2 was well received and Tanimura was chosen for a reason.
Mainstream game reviews mean nothing
I don't think you understand what he meant when he said ds2 was well received otherwise you wouldn't respond like that.
but since you need someone to spill it out for you: popular = profitable.
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投稿日: 2022年4月2日 15時59分
投稿数: 169