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翻訳の問題を報告
Yea Runebears are one of the few mobs that can actually kill me if I am not paying attention / trying. Crazy how many of them you need to kill to get special item drops tho.
Or you could just release more corridor garbage and call it DS4, Bloodborne 2, or Sekiro Shadows die 3 and 4 times. Wouldn't that be fun. I could not play those just like I don't play the other previous FromSoft games.
Let's just burn someone because a few are unhappy with something. That always worked.
Patches wants a word about your mech.
You're talking about the saltiest PvP tryhard currently playing ER. You could use nothing but exploding stones on this person and win, and see them here on the boards less than five minutes later crying for nerfs.
I mean really.
Humans have survived for eons by adapting, yet.. some.. not so much.
The most notable example is the overall bad and inconsistent art style. There's no way the same artists that worked on DS3, Sekiro and Bloodborne worked here. Everything is so messy and lack the attention to detail present in Miyazaki's games. This certainly must be the work of DS2's artists, with the approval of Tanimura himself. The bland rectangular and maze-like dungeons, the cartoonishly deformed regular mobs, the overall hideously designed armors, all of those can be exclusively found on DS2.
Other points:
- Areas that are unnecessarily long and with too many mobs that seem designed to drain you out of Estus
- Colorful high-fantasy atmosphere
- Too many filler areas that could as well as be procedurally generated
- Excessive non-linearity making half of the game too easy because you are too overleved
You realize you can run past like 95% of the mobs and just go straight to bonfires / bosses, right?
See Yu Suzuki and Yuji Naka's post Sega projects or Mighty Number 9 for some of the worst examples.
but since you need someone to spill it out for you: popular = profitable.