ELDEN RING

ELDEN RING

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kestar 2 avr. 2022 à 15h29
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The amount of reused bosses and enemies is ridiculous
I wish the world was 1/2 as big, but with unique encounters rather than the huge amount of rehashed bosses/enemies that we have today.

After the capital it becomes glaringly obvious. It feels very cheap and rushed.

How many variations of gargoyle, tree sentinel, erdtree avatars, magma dragons, dragons do I have to fight before it gets old?
Dernière modification de kestar; 2 avr. 2022 à 16h07
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Affichage des commentaires 481 à 495 sur 534
LitchAzazel a écrit :
Actually, I started looking through it and there is a lot of repeats that are strange. I don't remember there being that many variants of the same enemy in DS3 such as 3 different Hollow Assassins. It is possible he's listing the same ones over and over, so I'm not sure now if that list is reliable.
Could be. They might have had a stroke while typing it forgetting what they already typed or were trolling the original post because it listed similar enemies as completely new ones.
StayFrosty ⚓ a écrit :
Lahoo Eckbert a écrit :
Yeah but then I wouldn't want the world to be smaller. I think it is one of the main appeals of the game.
Instead I'd wish that they would keep working on the game and add new stuff and rework existing cheap stuff like other mmo's out there. It would be great if they could remake Castle Redmane into a legacy dungeon like Stormveil with it's unique enemies and stuff for example.

I have faith we are going to see some amazing DLC's in the future for this game. A few quests hinted as much, and there were a few data mined assets that also indicated there will be add on's coming. :steamthumbsup:
Probably something to do with the badlands. If you're up in the haligtree you can see a landmass to the north/north-west, and I'm guessing that's the badlands.
Late areas have all the enemies (even the ones you previously see fighting each others) aligned there, all friendos, waiting for you. Elphel has what...3 rotten trees?
Yes, they underwent development issues and therefore had to copy and paste.
Yes, most late areas were not tested properly.
Yes, some stuff was cut, as some empty arenas etc clearly suggest (full interiors there, tho you cannot see).
I mean, it's just a company...nothing new under the sun.

That said, second half is nothing compared to the first one. And recycled assets do not help.
Naewyng a écrit :
StayFrosty ⚓ a écrit :

I have faith we are going to see some amazing DLC's in the future for this game. A few quests hinted as much, and there were a few data mined assets that also indicated there will be add on's coming. :steamthumbsup:
Probably something to do with the badlands. If you're up in the haligtree you can see a landmass to the north/north-west, and I'm guessing that's the badlands.

I've seen nothing, i will have to take a look when i will be on the halig tree on my NG+
There is a lot of mysteries on the Elden Ring wolrd, hope the DLCs will give some awnsers
The whole dungeon/mini boss subplot lacks the depth of Bloodborne's chalice dungeons.
Well duh, its FromSoftware, they doing it all the time
LitchAzazel a écrit :
vaanomega a écrit :

Someone already compared DS1/2/3 and Elden Ring in term of ennemy type without taking the reskined ennemies in the total fr ER, and even then, Elden Ring had a bigger bestiary without the reskins

If you're talking about the Reddit post titled "On Elden Ring's enemy variety, and how it compares to other games." That person used a method to where he was counting every single enemy that was the same type but with a different weapon and came out to 146 enemies. If you read the comments another person used this same method to count all the enemies in DS3 which came out to 220.

This is interesting.

And what is the number of Elden Ring if we dont count different weapons?
Trezoitao38 a écrit :
LitchAzazel a écrit :

If you're talking about the Reddit post titled "On Elden Ring's enemy variety, and how it compares to other games." That person used a method to where he was counting every single enemy that was the same type but with a different weapon and came out to 146 enemies. If you read the comments another person used this same method to count all the enemies in DS3 which came out to 220.

This is interesting.

And what is the number of Elden Ring if we dont count different weapons?

Look higher on this page, you will have you awnser about the famous "220 enemies" in DS3 wich seems to be bloated
vaanomega a écrit :
TheMetalCorpser a écrit :
I didn't scroll down too far after seeing the end of the list and the numbers for the other games. Did that include the DLCs cause that would skew the data even if it was playing by the same rules the original list was.


I'm not familiar with DS3 but he list above from the comment used multiple times the same names, i saw Rat/Mimic/Thrall/.... multiple times, so to me it seems to be a troll
The list does include DLC enemies. Not sure how many and I'm not interested in finding them all.
I think the issue has to do with some personality types. I personally love the amount of content in the game, even with reused assets. It provides me some benchmarks to see how much I have improved against similar enemies, but it also messes with my timing and habits when it's the same boss with a slightly different moveset.

I think some people just feel that they need to clear all the catacombs, caves, and evergoals, which annoys them as most of those are reused assets. It's also not part of the main story, they are completely optional. Why not skip them and move on if you don't feel like fighting repeated bosses? For those of us who like to explore all the nooks and crannies, this becomes a wonderful experience. Just because something is there doesn't mean you need to do it if that's not what you enjoy. But again, I think that's where personality type comes in to play.

This was actually a complaint I had in prior souls games - you beat a boss once and that's it until the next playthrough. That still appears to be the case for some bosses (I haven't completed the game yet), but you get to practice and fight against them a few more times without waiting for NG+ if you want. I will agree, some of the changes feels cheap such as having two bosses or more in a boss room. I do believe those are lower quality rather than relying on the mechanics that they developed. By and large, I enjoy mastering the fights against tree sentinels, dragons, Margit, Godrick, etc.
Obviously Logic a écrit :
David Benioff a écrit :
As I've replied to the tons of others replying with this reasoning (I don't mean to lash out at you specifically), you can excuse any reuse of assets, no matter how egregious, by making it fit the lore. It's not a valid counter to the complaint 'there are too many erdtree avatars'. Also to be fair, there are like 5 that aren't even guarding erdtrees at all. And quite a few are near others. And this complaint applies to a bunch of enemy types, most notably dragons and crucible knights (and to a lesser extent, ulcerated tree spirits, leonine misbegottens and those blodhound knight things).

In terms of unique assets, Im sure I saw a video that showed elden ring had more unique enemy and boss types than just about any other game of its type regardless of how many assets it reused. I think the ratio of unique to reused isn't bad at all when you put them on paper dude. I'm not even a super fan either.
For sure, it definitely has more unique enemies than other souls likes (I don't tend to play open worlds so I can't compare in that genre), but it's also much much bigger. I can't really argue or disagree with you though, since you're saying it didn't bother you and thats fine, I respect your opinion
vamirez a écrit :
David Benioff a écrit :
I get on in spurts. Hence, if I see a lot of stupid comments along the lines of your comments one after the other, I will comment within the span of a few minutes: love that you're already misconstruing the facts, as though i'm monitoring this thread constantly. We all get the notifications, and I check it and reply when I get the chance lol.
Firstly, you mentioned quite a few times that it makes sense for things like erdtree avatars to appear so often because they're guarding erdtrees: by definition, this is using 'lore' to justify questionable game design. You then followed up these claims by saying things like 'they're optional so you don't have to fight them' (the problems with these two arguments being blatantly obvious).
Speaking of lying, were you not constantly accusing me of changing the critiques of the game we were discussing? After which I provided you with quotes in those 'walls of text' that proved you wrong? Who's sticking to a false narrative, genius? Like I told you all those messages ago, there is no cheaper cop out than saying 'your reply is too long so i'm not going to reply to what you said': it doesn't discredit what's been said, you just come off as lazy.
As the Youtuber Mauler would say, it takes hours to dissect a few minutes of stupidity.

Having the same opinion as OP =!= defending everything OP says. I don't believe I've interacted with OP once in this thread. I'm replying to the dishonest stupidity I see, e.g. there is 'objectively' not too much copy paste: these are stupid and dishonest (and logically completely false - this is trivial to see, this statement could never be objective) comments. Like i've told you multiple, multiple times, you can say 'the amount of reuse didn't bother me'. Tons of people have said that, you don't see me arguing with them.

See - all of the same crap instantly again.
Saying "I am too lazy to read what you say" is lazy and it's a cop out. I shall paraphrase again: "it takes hours to explain what is wrong with a very stupid 30 second statement".
You are lazy, lazy, lazy.
Shiggieb00 a écrit :
kestar a écrit :
I wish the world was 1/2 as big, but with unique encounters rather than the huge amount of rehashed bosses/enemies that we have today.

After the capital it becomes glaringly obvious. It feels very cheap and rushed.

How many variations of gargoyle, tree sentinel, erdtree avatars, magma dragons, dragons do I have to fight before it gets old?

No you dont, because then you would be ♥♥♥♥♥♥♥♥ about how the world isnt very big, and the game isnt that good, and its not really open world blah blah blah.. quit crying.. Literally every game ever does this..
Oh yay, mister overly angry is back to scream at us about how wrong we are. Oh joy
vaanomega a écrit :
TheMetalCorpser a écrit :
I didn't scroll down too far after seeing the end of the list and the numbers for the other games. Did that include the DLCs cause that would skew the data even if it was playing by the same rules the original list was.


I'm not familiar with DS3 but he list above from the comment used multiple times the same names, i saw Rat/Mimic/Thrall/.... multiple times, so to me it seems to be a troll

I took the list from the comment;
DS3 enemies include:

Grave Warden
Ravenous Crystal Lizard
Grave Warden
Strved Hound
Crystal Lizard
Sword Master
Hollow
Hollow Soldier
Hollow Assassin
Pus of Man
Starved Hound
Lothric Knight
Winged Knight
Mimic
Crystal Lizard
Lothric Wyvern
Darkwraith
Hollow
Worker Hollow
Caged Hollow
Thrall
Starved Hound
Hollow Manservant
Evangelist
Rat
Giant Rat
Root Skeleton
Demon
Outrider Knight
Giant of the Undead Settlement
Crystal Lizard
Corvian
Corvian Storyteller
Starved Hound
Lycanthrope
Lycanthrope Hunter
Poisonhorn Bug
Crab
Giant Crab
Black Knight
Sage's Prentice
Evangelist
Hollow Manservant
Crystal Lizard
Madwoman
Twin Exiles
Starved Hound
Reanimated Corpse
Infested Corpse
Maggot-grub
Cathedral Grave Warden
Devout Hollow
Thrall
Deacon
Cathedral Knight
Evangelist
Giant
Man-grub
Deep Accursed
Crystal Lizard
Ravenous Crystal Lizard
Fallen Knight
Brigand
Ghru Grunt
Ghru Leaper
Ghru Conjurator
Mad Ghru
Elder Ghru
Rotten Slug
Black Knight
Basilisk
Corvian
Corvian Storyteller
Giant Crab
Darkwraith
Hollow Soldier
Hollow Assassin
Stray Demon
Crystal Lizard
Ravenous Crystal Lizard
Skeleton
Carthus Grave Warden
Carthus Swordsman
Skeleton Wheel
Skeleton Ball
Rat
Rotten Flesh
Crystal Lizard
Demon
Carthus Sandworm
Crab
Giant Crab
Demon Cleric
Ghru Leaper
Ghru Grunt
Mad Ghru
Ghru Conjurator
Basilisk
Black Knight
Smouldering Flesh
Demon Statue
Skeleton Wheel
Carthus Swordsman
Rat
Crystal Lizard
Mimic
Knight Slayer Tsorig
Pontiff Knight
Fire Witch
Irithyllian Slave
Irithyllian Hound
Silver knight
Sewer Centipede
Evangelist
Corvian
Giant
Deacon
Crystal Lizard
Sulyvahn's Beast
Mimic
Drang Knights
Silver Knight
Deacon
Flesh of Aldrich
Deep Accursed
Corpse
Infested Corpse
Maggot-grub
Caged Hollow
Jailer Hollow
Jailer
Wretch
Lycanthrope
Rat
Giant Rat
Basilisk
Giant
Mimic
Crystal Lizard
Monstrosity of Sin
Survivor of the Flame
Sewer Centipede
Headless Gargoyle
Mimic
Crystal Lizard
Court Sorcerer
Pus of Man
Rotten Slug
Cathedral Knight
Thrall
Man-serpent
Hollow Priest
Grave Warden
Cathedral Grave Warden
Black Knight
Starved Hound
Corvian
Corvian Storyteller
Ravenous Crystal Lizard
Pus of Man
Elite Hollow Soldier
Hollow Assassin
Lothric Knight
Winged Knight
Boreal Outrider Knight
Lothric Wyvern
Mimic
Crystal Lizard
Elite Hollow Soldier
Thrall
Lothric Knight
Blue Lothric Knight
Gertrude's Knight
Boreal Outrider Knight
Crystal Sage (Grand Archives)
Scholar
Man-grub
Gargoyle
Corvian
Corvian Storyteller
Crystal Lizard
Lion Knight Albert
Black Hand Kamui
Daughter of Crystal Kriemhild
Man-serpent
Giant Man-serpent
Man-serpent Summoner
Rock Lizard
Wyvern
Crystal Lizard
Drakeblood Knight
Rapier Champion
Havel Knight
Farron Follower
Tree Woman
Millwood Knight
Icy Giant Crab
Corvian Settler
Corvian Knight
Sewer Centipede
Giant Fly
Wolf
Crystal Lizard
Sir Vilhelm
Murkman
Harald Knight
Angel
Angel Pilgrim
Overgrown Lothric Knight
Thrall
Poisonhorn Bug
Crystal Lizard
Desert Pyromancer Zoey
Root Skeleton
Judicator
Ringed City Hollow
Hollow Cleric
Ringed Knight
Locust Preacher
Iron Dragonslayer
Crystal Lizard
Shira, Knight of Filianore

I'm only quote replying so people have to scroll this massive list again. Let's start the train boys 🤣🤣🤣 Only way to have fun in this thread now
kestar a écrit :
I wish the world was 1/2 as big, but with unique encounters rather than the huge amount of rehashed bosses/enemies that we have today.

After the capital it becomes glaringly obvious. It feels very cheap and rushed.

How many variations of gargoyle, tree sentinel, erdtree avatars, magma dragons, dragons do I have to fight before it gets old?

Almost every video game that works in a series has done this. Even if the games aren't directly related. The legend of Zelda is a perfect example. Oot and Majora's mask are both wonderful games, with two separate parts of the timeline, both have a vast amount of similar enemies, with some new or added ones in Majora's mask. It saves on production. Otherwise you get what we've gotten from companies like Bethesda who do make each world entirely unique but it takes twice as long as the last to make a new game. Also small nods to previous games is a good thing. You get curious about certain enemies, look something up and notice it was in a game you want to play or already have played.
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Posté le 2 avr. 2022 à 15h29
Messages : 534