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Yes, they underwent development issues and therefore had to copy and paste.
Yes, most late areas were not tested properly.
Yes, some stuff was cut, as some empty arenas etc clearly suggest (full interiors there, tho you cannot see).
I mean, it's just a company...nothing new under the sun.
That said, second half is nothing compared to the first one. And recycled assets do not help.
I've seen nothing, i will have to take a look when i will be on the halig tree on my NG+
There is a lot of mysteries on the Elden Ring wolrd, hope the DLCs will give some awnsers
This is interesting.
And what is the number of Elden Ring if we dont count different weapons?
Look higher on this page, you will have you awnser about the famous "220 enemies" in DS3 wich seems to be bloated
I think some people just feel that they need to clear all the catacombs, caves, and evergoals, which annoys them as most of those are reused assets. It's also not part of the main story, they are completely optional. Why not skip them and move on if you don't feel like fighting repeated bosses? For those of us who like to explore all the nooks and crannies, this becomes a wonderful experience. Just because something is there doesn't mean you need to do it if that's not what you enjoy. But again, I think that's where personality type comes in to play.
This was actually a complaint I had in prior souls games - you beat a boss once and that's it until the next playthrough. That still appears to be the case for some bosses (I haven't completed the game yet), but you get to practice and fight against them a few more times without waiting for NG+ if you want. I will agree, some of the changes feels cheap such as having two bosses or more in a boss room. I do believe those are lower quality rather than relying on the mechanics that they developed. By and large, I enjoy mastering the fights against tree sentinels, dragons, Margit, Godrick, etc.
You are lazy, lazy, lazy.
I'm only quote replying so people have to scroll this massive list again. Let's start the train boys 🤣🤣🤣 Only way to have fun in this thread now
Almost every video game that works in a series has done this. Even if the games aren't directly related. The legend of Zelda is a perfect example. Oot and Majora's mask are both wonderful games, with two separate parts of the timeline, both have a vast amount of similar enemies, with some new or added ones in Majora's mask. It saves on production. Otherwise you get what we've gotten from companies like Bethesda who do make each world entirely unique but it takes twice as long as the last to make a new game. Also small nods to previous games is a good thing. You get curious about certain enemies, look something up and notice it was in a game you want to play or already have played.