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Fordítási probléma jelentése
No it's not absurd. I just said it earlier. The last 2 areas of the game : Mountaintop of the GIants and Crumbling Azula do not offer anything new in terms of fresh enemies. Pretty much every mob you encounter is a rehashed variation of some asset in the previous regions.
So I ask myself, what is the point of Mountaintop of the Giants and Crumbling Azula if they don't offer anything new? Just to walk through two more admittedly very beautiful places from an artistic point of view at the end of which there are a couple of more bossfights?
The game could have ended right after the Leyndell capital (not Ashen Capital) and it would have been just fine. Just have it such that you can enter the Erdtree right after Morgott instead of having to go through two more pointless areas.
But I guess these day if you sell an AAA game at the 50-60 EUR price point, then it is expected that you offer 80 - 100 hours of content, hence the empty padding present in many games nowadays.
It's totally fine for a game to be only 40-50 hours long, you know, as long as the experience is constantly at a high level of quality.
Even if these two zones have no new enemy types, they do have content - mountaintops has the usual open world locations including ruins, a crypt, the invisible bridge to the sorcerer tower etc. as well as new items; optional challenges. And Azula is a challenging legacy dungeon. That's their point. It's fine if you say that you find the game too long. But for those who enjoy more game - there's more game. I don't see this as "empty padding" or "lower quality" at all.
First time I see someone using "than" instead of "then". Usually is the other way around.
The land to cover in this title is much larger than any other souls entry. That's what I meant. It's mostly extra padded out distance with some random ingredients to gather or places to ride Torrent to but for argument's sake it is the biggest distance wise.
That's where we'll have to disagree. Using the excuse of "lore" to add duplicates always bugged me. Even in older games. There's a limitation of how much time and money they have during development but there's always ways to make games turn out better. Same was true of DS1-3 as well. Those games could have been done better in several areas as well.
No game should ever be exempt from being criticized. And if you love a game you should criticize it just like those who hate/dislike it. Because otherwise you'll just wind up parading it around as perfect. That last bit isn't directed at you specifically but aimed at people in general who become weird with games that they love.
Ah yes, ruins and crypts. Especially crypts. There are way too many crypts in this game. Caves too. And they all look almost the same.
Thanks for mentioning the blue archers and the tall werewolves (aren't those just some sort of Misbegotten dudes? but anyway). I stand corrected.
However, as you yourself have noted, they amount for too little in the new areas.
You can start trying to distort what you said (again, I feel like you're not replying to specific messages to avoid me being able to point specific quotes from you since this makes replies go all over the place: very convenient and clever), but what actually happened was: i went on a tirade about bosses being reused (I mentioned avatars, crucible knights, dragons, ulcerated tree spirits) and then i went on to mention that the dungeons were essentially reskinned (I even told you you misunderstood the structure of my sentence: I carefully mentioned bosses up until I mentioned dungeons, where I said that dungeons are eseentially copy pasted with minor tweaks with ridiculously lazy bosses at the end - i did not say the dungeon bosses were reskinned. This was in the reply you ignored because you were too lazy to read it by your own admission).
OK I thought we were arguing as grown ups: if I'm pointing out a trend (e.g. there is a trend of reusing erdtree avatars (undisputable)), pointing out a counter example does not negate a trend. This should be obvious. I may be using hyperbolic language (I don't think I did, but I may have to be more specific so you don't conveniently interpret what I say literally). I'm not saying that all dungeons are copy paste (and I literally did not say that), i'm saying that a lot are essentially the same (again, minor variations do not make meaningful new content). For example, taking twin princes from ds3 and adding a second prince on lorian's back called bothric shooting red lazers at you would not make a new boss fight. Similarly, putting two one shot carts instead of one is not a new concept, just like making the dungeon wider does not make a worthwhile new dungeon. It's the same thing, but slightly tweaked within the same game.
Really? It's factually bs that the bosses in the dungeons are lazy or just mob bosses? Some are gimmicks (the snail was cool, albeit too easy, i.e. it was not thought through enough, i.e. lazy), a lot are mobs (e.g. a knight in a poison pool, two centipedes shooting arrows at you, etc), then some are just very lackluster (falls into the lackluster category i guess) e.g. those cats (and no, putting two cats or a cat with mobs is, again, not a new boss fight. It's a lazy spin on an existing and mediocre boss).
What's this obsession with pointing out that i'm not complaining about other games that have certain lazy design choices? I'm not on the dark souls 2 forum, i didn't make this discussion thread either: we're discussing the topic at hand. Saying 'go complain in the ds2 forum' doesn't negate what i'm saying in the slightest.
The fact that the lore can be made to excuse lazy rehashes does not make up for the fact that it's...lazy. Like I said, the pursuer is following the bearer of the curse so it makes sense that he follows you around Drangleic. It's still very lazy to have a 'tough enemy' encounter by just recycling one you've already fought. It was cool the first few times, it's not cool the 6th time. I love Dark Souls 2 and I have no problem pointing out a lot of the bad design choices in it. It's still a masterpiece.
And ok sure, bs vs stupid is on par, i agree.
I will repeat it as long as you claim there is some objective measure here: no, when there is copy paste (no not necessarily literally: minor tweaking = the same boss) to this extent and that people are complaining about it, no: you can't claim that it's objectively not a problem. If people are complaining about it, that means some people are bothered by it. Hence, there is no such objective standard. Simple logical implications. If it were objectively a reasonable amount of rehash (keep in mind, to anyone else reading, that means 15+ avatars, 15+ crucible knights, 15+ flying dragons, 5+ulcerated tree spirits, innumerable mob boss fights), then no one would be complaining about it.
PS: let's note that I am giving specifics to counter your points and you're just saying the equivalent of 'no you're objectively/factually wrong'. That's why my replies are this long.
Lore is not an excuse for reuse, overuse, bad game design, etc.
Precisely. Lore is not a counterpoint to reused enemies no matter how many times it is said.
"I feel like you're not replying to specific messages to avoid me being able to point specific quotes from you"
Nope, I don't have any weird tactics going on here, m8.
"I carefully mentioned bosses up until I mentioned dungeons"
Yes. And then I said that you switched up the narrative by extending it to dungeons. That's all.
"again, minor variations do not make meaningful new content"
But it's not just minor variations. You try to paint a picture here that does not hold up.
"Really? It's factually bs that the bosses in the dungeons are lazy or just mob bosses?"
Yes. I repeat: It's an unrealistic, unreasonable expectation to have that many completely different bosses, and they actually changed them up with new abilities. Also it's really not like that you run into the same boss in quick succession or anything. If the "crypt guardian" annoys you - okay - but to have a fire one and a magic one as a miniboss in an optional area is not an issue. Look - if all ten(?) crypts (note theres also caves, crystal caves, mines and hero's graves) just had the same layout, maybe one more room, and the same boss, each time - I'd totally be on your side. But this is not case and actually far from the truth.
"What's this obsession with pointing out that i'm not complaining about other games"
There is no obsession. It's a reasonable point to make that what you expect of this game is unreasonable and not present for any game.
"I love Dark Souls 2"
Me too!
At first I hated the pursuer. When I play now, I kill them all - it's fun ^^
"when there is copy paste (no not necessarily literally: minor tweaking = the same boss) to this extent"
The actual extent is objectively not an issue.
How about no? It's not just hallways at all - lol :)