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Fordítási probléma jelentése
Ah you're right I got Mistwood ruins confused with Waypoint ruins by mistake. I suppose since they're both next to each other maybe the devs would hope you'd explore the Mistwood as well, but I'll admit I was wrong on that one my mistake.
Do you even know that the howling is worth investigating, and that you need to look up and see Blaidd? Is there any hint given that it's even possible to ask someone about it? And not just someone, but only one specific NPC? Your character has clearly noted the howling as something unusual (hence the option to ask about it), but the game doesn't give the *player* this information. You might even miss it, or think it's part of the area's background noises. Which is again fine if you agree with From's way of treating these quests more like secrets or easter eggs, whose solving relies on players communicating with each other and looking up guides. But to insist that they're perfectly logical or solvable by yourself is just disingenuous.
Again, you're either being thick headed or arguing in bad faith. We're talking about a merchant NPC whose dialogue you've already exhausted and from whom you already purchased all the stuff you needed. If you have access to Roundtable Hold and other parts of the game, what would the logical reason be to go back to him?
That's why I and others said it would be nice to have a journal of some sort. Your character could, for example, note that he heard a strange howling in Mistwood and should ask someone nearby about it. Nobody's talking about quest arrows, and I think it's telling you cannot accept a middle ground between handholding and giving no clues whatsoever, letting the players rely on random chance.
I wouldn't mind if they were occasional secrets/easter eggs which seems to be what they're aiming for. But From really overdoes this stuff in all of their games, with the pretty clear intention that players should rely on messages and guides. I'm not a big fan of the system.
liar. nobody buys this game for it's quest design. nobody
It's actually not so random, since with him being a merchant and by RPG logic, you would go back to him to trade (and there's also the fact he's at a very convenient spot to warp to).
If you're going to complain about these terrible quest designs, at least do so with a better example, like how you can totally miss Blaidd at Siofra River because that's not a place you'd like to go back to, and if you've already beaten the boss you have absolutely no reason to do so, especially to the spot where he is (you can see him by walking to the boss' arena, but even then chances are you won't even notice). You could've also pointed out to the fact you can speak to Ranni's Doll at a specific bonfire, but she won't answer you the first time you get to said bonfire, which will make the player think "well, maybe it's nothing" and probably never try it again (since you know... it's only at THAT specific spot).
no, it is 100% random
you are drawing connections after you know the answer. hindsight bias fallacy
you are seeing the connection after you know the answer, cause you just didnt get it before.
the connection is always there
It's never acceptable that you HAVE to look something up to reasonably to determine the solution. Thankfully, there are extremely few times where that's the case here. Virtually all of the quests follow some kind of logic or will reward those who are thorough (IE putting people associated with the quest further in the game in places you are likely to go). The tweaks that could be done are minuscule at best. About the only thing I'd REALLY like is a conversation log so I can go back and read something someone said 50 hours ago as a reminder.
The answer is simple Mr. Nukem. I noticed very early on that the merchant at the church says different things the more you explore the opening area so I went back to him from time to time to see what he would say. Eventually he gave me the snap emote. That is using in game logic. If you have actually played the other souls games (I dont believe you have, it is likely that somebody else played those games on your account due to your lack of knowledge) you'd know the importance of revisiting with npcs, open world or not.
Thread solved. Praise the sun!
no, it is fully made up in your imagination. there is no connection between blaidd and the merchant. it is 100% random
I'm happy to...if you spare us your dramatic hyperbole.
While there exists secrets that are otherwise unreferenced in Elden Ring indeed, the percentage of such compared to those that are referenced is quite infinitesimally small and is quite actually "in small doses."
...talk about overdoing it...
There's no logic that indicates you should come back to Kale, however it does seem like they intentionally had the teleport put you close enough to hear the howling. (On the topic of your question this is still not something you can piece together with in-game logic.)
I think Fromsoft expects you to go back to Kale after exploring for a while (and hopefully wandering through Mistwood or getting teleported there) to try and buy his cookbooks since you have like no runes the first time talking to him.)
SIDE POINT: You can skip the beginning and still meet Blaidd at Siofra and you only miss the one Somber Smithing 2 from helping him at the Evergaol (I'm guessing someone mentioned that in the last 17 pages but I don't wanna read all that.)