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To swap weapons, you'll like have to respec your stats. Which requires a special item that has a finite supply. You'll have to go out of your way to visit a special NPC to do it. Even if you already have the new weapon in question already, you will need to collect a ton of upgrade materials, which are also in limited supply until much later in the game. Then you will also have to spend a ton of runes for the actual upgrading. Etc.
To change sorceries, you just tap up on the D-Pad, done.
If you don't have it equipped, you just sit at a grace and swap it, period.
So no, they are not the same.
I'm a confused sorcerer now...
I went thru the whole game and noticed that you need to explore really everything to get a good range of different spells. But pebble/ice pebble are still viable in Haligtree, so. The moon is nice for the debuff. The bow rocks as a sniping weapon. And so on...
I don't use jump attack never liked it :P i prefer to spam my weapon art its much cooler.
i have no real issue with bosses. im just saying that caster are easymode you can literally circle run arround bosses from long range and just spam spells that hits harder then most colossal weapon twohanded lol
meanwhile as melee build you need to look out and dodge 6000 stuff constantly especialy when a boss decide to do a 80 hit combo move and half the time when you want to swing use weapon skills boss randomly decides to jump away from you and your swinging in the air.
Bosses are not hard as a melee but compared to casters you need to put in 10x more effort as melee on allot of bosses.
meanwhile casters just throwing rocks shooting lasers and stuff and all they need to do is dodge the very limited superpredictable long range super slow moves of bosses.
As a caster I must say it is clearly bad game design that bosses can even hit me from that far away, requiring me to do vulgar stuff like... dodging... or yuk paying attention to what my victim is doing (=learning their moves). And how do they get to me so quickly? That I even have to carry a shield or put points in Vigor is a travesty. Also casting times are too long.
Stars of Ruin was my go-to for a quick-ish damage dealer, rock sling was first but I gave it up for the extra accuracy. Azure is my Treefolk obliterater for the most part. Night Maiden's Mist was a favorite for Crowd Control, though Zariman's Ice Storm was also pretty cool
Though I disagree on Ranni's Dark Moon being garbage - OK, so just under 3k damage AND it debuff's their magic defenses for a bit after, AND it can eat up magic it touches (like Loretta's Arrows). Sure it isn't the "I win" button, but why do you need more if Azur is the end-all DMG stacker?
Also - the Meteor spells are pretty good too; I just feel like they are more reserved for boss fights than some random NPCs (the spread is ridiculous, however that doesn't stop it from working when you sneak behind the large enemy - think gargoyle outside of Beast Palace). They also do good Stance damage - I could stagger the gargoyle within 2 seconds if enough hit.
And weapon wise - there was not a lot of variety up front, but Bastard's Stars and Moonlight GreatSword didn't disappoint either (both could hit for more than 1k with a heavy, and the flail art was neat).
Granted I memed to 99INT, but it's honestly probably only 30 more damage per tick on spells/swings than you since we got hard-capped anyway.
Edit : And shout-out to Loretta's Mastery also - that has range as far as you can lock-on, AND could stack close to 2k damage if they all hit.
HAHAHAHAHAHA respec stats? OMG have you played the game? If you are melee you can effectively use 90% of the weapons without respeccing or leveling since str/dex is your bread and butter. You'd only need to add maybe a few points in faith/int/arc to fit whatever weapon you wanted so you can equip it. Where as sorcery ya you'd have a tougher time since you'd need at least 30 faith and 60 int which 70 levels to use all your spells which is a steep cost since less than 1/8 of the weapons in the game are naturally int scaling and adding int scaling to a weapon limits it when using ashes on top of the dex/str requirements needed for the weapons themselves.
And to top it off you can easily get multiple weapons to 9/24 upgrades though it's like sorceries you gotta find them though you can get several bell bearings early cutting the first half of upgrading to infinite before mid/endgame.