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Ilmoita käännösongelmasta
Well if he's having a difficult time with colossal he'd probably have an easier time using a faster weapon no? It's the same thing if glintstone pebble isn't working against a target do you keep using glintstone pebble or do you try something different. So I'd say it's pretty much the same thing. Or are we saying it's ok for sorcery to need to do different things but not for others?
https://www.youtube.com/watch?v=eW-1P42AfZ8
Suggests it does over 500 dmg with higher end builds (or even around 400 with lesser) and I'm pretty sure they're not using any talismans/alternative buffs or it will likely push closer to 700-1000 if you tried. For the low cost and fast cast speed this is is hardly "zero damage". Makes me question if you've been testing this stuff.
This one has several spells you didn't mention that are clearly very powerful late game...
https://www.youtube.com/watch?v=zSUkZtiycME
I can't test it myself currently or I would probably find more options but it seems you didn't really test the spells and builds... or what situations they would be effective in.
Clearly some are more powerful than others like Azur Comet, but this doesn't make the others bad it just means one or two spells are clearly quite overpowered to an abnormal degree.
As others said, some of it comes down to FP efficiency so are you willing to trade FP efficiency for bigger less efficient spells with high dmg results? Or other benefits.
Of course, there is also the simple fact that just like in nearly any other video game with magic (Elder Scrolls, Dark Souls, etc.) there are often tons of useless poorly balanced spells as well that aren't worth looking at so expecting every spell to be amazing would be unrealistic (sadly) but you clearly haven't done enough testing.
Keep in mind magic is almost always safer than melee so that is another trade off. You might get some sick melee jump attack but you are using a ton of stamina and/or trading off being close to the enemy and dying unlike most magics.
I went with sorcerer first, and really enjoy it most of the time. I do get tired of finding myself suddenly in a small room with a strong melee opponent. I die too frequently that way. At range, sorcerer is very fun.
So, I don't have the expertise to comment intelligently about the class being OP or UP. But I can say that I think it's a lot of fun. But because of the close range problems I have, I'm going to try a more melee oriented character.
or at least give us a talisman that recovers FP over time like the HP one.
If you can't play around blasting ♥♥♥♥ with up to 70 different sorceries, idk man.
And even putting sorceries aside, every other weapon you pick up in this game is like "int requirement/scaling btw xd"
It feels bad to be anything but an all-rounder or caster, because your potential shiny new playthings in a game designed around wanderlust are few and far between.
Wing of Astel ♥♥♥♥♥. Free ranged pokes, can powerstance with another cold curved sword for a large moveset, and Nebula can both delete large enemies and cover me while I drink flasks.
I'm using the Carian Regal Scepter with 55 INT +5 from the talisman. Has the 2nd best spell adjust without any added FP cost, and I find it very funny to finish players off with the longer range Spinning Weapon art.
As for spells, Swift Glintstone Shard and Comet are workhorse straight damage, Magic Glintblade and Carian Phalanx counter input reading AI and give players delayed projectiles to worry about, Shard Spiral tracks very well and shreds apart big bosses over time, Carian Slicer, Piercer, and Moonblade give me a full left handed melee moveset, and Cannon of Haima does a lot of damage in a massive AoE when fully charged. I'd use Stars of Ruin in PvP but it feels cheap and not very interesting.
It's very fun and good. I get a lot of ranged offensive options, Nebula and the delayed shots to protect me while I cast and great melee damage with frostbite buildup. Certainly better than my faith build.
Number of naturally scaling int weapons and faith
int/total faith
Daggers - 3/16 - 3
S.S. - 6/19 - 4
G.S. - 4/21 - 6
C.S. - 4/11 - 2
T.S. - 0/7 - 0
H.T.S. - 0/4 - 0
Curved S. - 1/15 - 2
C.G.S - 1/9 - 1
Katana - 2/8 - 0
T.S. - 0/6 - 1
Axes - 1/13 - 0
Greataxes - 0/11 - 1
Hammers - 1/15 - 2
Flails - 2/5 - 0
Greathammers - 0/14 - 4
Colossal Weapons - 1/15 - 3
Spears - 4/17 - 2
Greatspears - 0/6 - 3
Halberds - 1/16 - 2
Reapers - 0/4 - 2
Whips - 0/6 - 2
Fists - 0/9 - 2
Claws - 0/4 - 0
For a total of 31/251 int melee weapons. 42/251 faith weapons. All 251 are usable by str/dex. So less than 1/8 of the weapons scale by int. Less than 1/6 scale by faith.
So not even close to 50% of the weapons scale by int naturally. 100% scale by str/dex which means that yes melee builds can use moonveil quite easily.