ELDEN RING

ELDEN RING

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Sorcery is hot garbage
Even a spell like Ranni's Dark Moon, only does like 2800'ish dmg with a 10+ Lusat Glintstone staff and 80 intelligence. That is just horrendous for a spell like that.

As I see it, I have only found 3 spells that are somewhat worth it lategame. The obvious one, is the Azur comet, with the combo setup, second is Adula's Moonblade and thirdly is just another combo like Azur comet, just with Meteorite of Astel instead. But we can go even further, with how bad intelligence is. The weapons suck as well. Moonveil is great, sure, but that about covers it. Moonblade does like no dmg and needs such big wind up, that you might as well just use Adula's Moonblade instead.

How do you guys feel about magic in the game?
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and before someone brings it up, terra magus DOES make a lot of ranged sorceries really good, however, I do not consider it a good spell for this game. Miracles actually have a better version of it with "Flame, Grant me strength" since thats a body buff.
"I only do 2800 damage!" Man, sorcerers really need to step outside of their mansions once in a while.
Netsa a écrit :
"I only do 2800 damage!" Man, sorcerers really need to step outside of their mansions once in a while.

I mean my melee only does around 5,000 in the time I need to cast any sorcery.
Zordiark Darkeater a écrit :
Frozen Dervish a écrit :

Square block in round hole. If colossal isn't working have you though of using a different weapon like a sorcerer should?

i have no real issue with bosses. im just saying that caster are easymode you can literally circle run arround bosses from long range and just spam spells that hits harder then most colossal weapon twohanded lol

meanwhile as melee build you need to look out and dodge 6000 stuff constantly especialy when a boss decide to do a 80 hit combo move and half the time when you want to swing use weapon skills boss randomly decides to jump away from you and your swinging in the air.

Bosses are not hard as a melee but compared to casters you need to put in 10x more effort as melee on allot of bosses.

meanwhile casters just throwing rocks shooting lasers and stuff and all they need to do is dodge the very limited superpredictable long range super slow moves of bosses.
nah melee is easier u got like 30 crimson flask charges for any time you manage to mistime a dodge. casters get like 3. Also melees got more points for vit and endurance to take hits even better too.

Casters margin for error is miniscule. much less forgiving.
I love the amount of straight replies to an ironic post.
i use Ranni's Dark Moon alot, its great against 1v3's when the host and his friends try to bonfire camp with its AoE splash with a great distance.

It's also a great opener removing spells, so use it, run with it and deal with those pesky CR teams.
Use it, follow it and use the magic sword slash twice and most 3 man teams will be completely dead.

You can also use it to cover their screen loading a Azura comet to snipe the host.
Tfw a spell user complains about dealing almost 3k damage. I am playing dex build and I do like 250-300 damage in one hit and I am risking much more than you because if you are close to the boss, the boss' moveset expands by many combos which take some time to learn.

The only boss who is weak from close range is probably Rennala, but even she has counters for it.

If you are complaining about spells in this game, there is something wrong and it's not the game.
Deathwing1306 a écrit :
Tfw a spell user complains about dealing almost 3k damage. I am playing dex build and I do like 250-300 damage in one hit and I am risking much more than you because if you are close to the boss, the boss' moveset expands by many combos which take some time to learn.

The only boss who is weak from close range is probably Rennala, but even she has counters for it.

If you are complaining about spells in this game, there is something wrong and it's not the game.

250-300 that's like lvl 10 don't compare lvl 10 to someone above level 100.
Frozen Dervish a écrit :
Deathwing1306 a écrit :
Tfw a spell user complains about dealing almost 3k damage. I am playing dex build and I do like 250-300 damage in one hit and I am risking much more than you because if you are close to the boss, the boss' moveset expands by many combos which take some time to learn.

The only boss who is weak from close range is probably Rennala, but even she has counters for it.

If you are complaining about spells in this game, there is something wrong and it's not the game.

250-300 that's like lvl 10 don't compare lvl 10 to someone above level 100.

I don't know, my str 80 with a pair of great axe 25+, doing jump attacks is only doing 600 to 900 damage(depending on the bosses) at lvl 162. 3k damage is still a lot compared to that.
LangrisserWWE a écrit :
Frozen Dervish a écrit :

250-300 that's like lvl 10 don't compare lvl 10 to someone above level 100.

I don't know, my str 80 with a pair of great axe 25+, doing jump attacks is only doing 600 to 900 damage(depending on the bosses) at lvl 162. 3k damage is still a lot compared to that.

That's incredibly low. With jump attacks you should be doing 2-3k minimum.
Frozen Dervish a écrit :
LangrisserWWE a écrit :

I don't know, my str 80 with a pair of great axe 25+, doing jump attacks is only doing 600 to 900 damage(depending on the bosses) at lvl 162. 3k damage is still a lot compared to that.

That's incredibly low. With jump attacks you should be doing 2-3k minimum.

I have a pair of colossal sword, the great sword and the graft one fully upgraded to 25+ no buffs though, as I am playing pure strength, 80 str. Never saw a 2 to 3 k damage either not even 1k. I use my great axes for aesthetics and roll play. So how is it possible that you can get 2 to 3 k damage with two colossal weapon with a single jump attack? I have seen people with two colossal hammers doing at most 1k+ with one just attack.(I always spam coop.) but they never did do more than 2 k in a single jump.

Are you taking about super low lever mobs or bosses? My observation a based on end game bosses.
Dernière modification de 楊玄。杨玄。LangrisserWWE; 1 avr. 2022 à 17h50
LangrisserWWE a écrit :
Frozen Dervish a écrit :

That's incredibly low. With jump attacks you should be doing 2-3k minimum.

I have a pair of colossal sword, the great sword and the graft one fully upgraded to 25+ no buffs though, as I am playing pure strength, 80 str. Never saw a 2 to 3 k damage either not even 1k. I use my great axes for aesthetics and roll play. So how is it possible that you can get 2 to 3 k damage with two colossal weapon with a single jump attack? I have seen people with two colossal hammers doing at most 1k+ with one just attack.(I always spam coop.) but they never did do more than 2 k in a single jump.

Well for one try getting attack multipliers like the claw talisman/raven equipment to start with, next Royal Knight's Resolve/faith buffs, frostbite/bleed. The fact that you're trying to put in less effort than a mage to max your damage is telling.
Bruh my moon spells never do above 1100 damage with 80 int and the best staff in the game. What are you guys smoking? 2400 damage?!?
Serulean a écrit :
Bruh my moon spells never do above 1100 damage with 80 int and the best staff in the game. What are you guys smoking? 2400 damage?!?

As with the post above multipliers. Graven talisman, Queen's hat, Lusat Staff/Carian Royal Staff combo etc.

Also should note Full Darkmoon does more damage than Full Moon cause it also procs frostbite meaning it does % chunk of damage when frostbite procs and you gain bonus damage afterwards while frostbite is in effect.
Dernière modification de Frozen Dervish; 1 avr. 2022 à 17h55
Ranni's darkmoon has less base damage than Renalla's Full moon.

Frozen Dervish a écrit :
Serulean a écrit :
Bruh my moon spells never do above 1100 damage with 80 int and the best staff in the game. What are you guys smoking? 2400 damage?!?

As with the post above multipliers. Graven talisman, Queen's hat, Lusat Staff/Carian Royal Staff combo etc.

Also should note Full Darkmoon does more damage than Full Moon cause it also procs frostbite meaning it does % chunk of damage when frostbite procs and you gain bonus damage afterwards while frostbite is in effect.
Ranni's darkmoon has less base damage than Renalla's Full moon. I know darkmoon can also proc Frostbite for additional damage, but that only works if you fire two consecutive darkmoons. One is not enough to proc frostbite.
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Posté le 31 mars 2022 à 16h17
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