ELDEN RING

ELDEN RING

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Artcake Mar 31, 2022 @ 1:42pm
Final boss completely erased all enjoyment I had of this game
Before we go on all that BS "git gud" let me get this straight: I can count on the fingers of 1 hand how many times I have to die to finish Bloodborne, and I have had no problems finishing any other boss in any of the souls games. Yes, some were hard but they always felt "hard but fair" regardless of the build you made.

I have played this game to the point that nothing gave me any trouble anymore, I did not even bother summon spirits to beat certain bosses, no problem at all since most do very little damage to me and I do tons. I REALLY loved playing the whole length of this game and exploring as much as I could, in fact I think this caused me to be a bit over-level for the final boss (I am at 150).

However the last bosses, feels like a really cheap attempt at prolonging the game at a point where it is no longer needed. Why was this boss fight designed to be harder than the progression curve of any other boss? It makes ZERO sense. You cannot rate every boss in game fro ma scale of 1 to 10, and suddenly you put the last challenge at its own scale at 30. On top of that it becomes HARDER when you invite in other players, like I can barely do a scratch if there are 2 cooperators.. seriously WTF? How do I go from a cheap, spammy R1 combo taking off about 15% health to do less than 2% of damage?

Design wise it makes no sense, it feels as if I am missing a special item to make the game less BS, like trying to do the Manta boss in DS or the giant snake boss in ER without the special sword. I have tried any combination of defences based on what the bosses deal, and I have about 1500+ Health, and the difference between armour and no armour is so marginal it is not worth it, so why the hell did I Spend all those hours getting all of those amulets and rare armour pieces if it makes 2% difference???

The frustration levels of this boss are so high that I have completely forgot all of the enjoyable moments spent in this game, I can honestly no longer recall last time I had fun or why I liked it so much, and instead of looking forward to NG+ or replaying it from scratch with a different build, I just want to go back playing ANY of the other souls games more than ever, even that garbage pile of DS2 (and that is saying a lot since I could never bring myself down to finish it).

Sadly this has really soured my experience and can no longer recommend the game to my friends as I was doing at first, in fact I am actively discouraging from getting it, until they either patch the last boss or actually make defence talismans or armours actually make more than "slightly" difference.
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Showing 1-15 of 61 comments
Marcel Mar 31, 2022 @ 1:45pm 
probably one of the easiest bosses in the game
comq Mar 31, 2022 @ 1:47pm 
Final boss... Radagon/elden beast? Its a pain in the ass sure, but its still very easy.
I can clap radagon in 30s then more 10 min to kill the beast cause he doesn't ♥♥♥♥♥♥♥ stop
Last edited by comq; Mar 31, 2022 @ 1:47pm
Onni Mar 31, 2022 @ 1:48pm 
That seems like a foolish mindset.
One boss ruined a whole game?
All the fun you had just doesn't matter anymore?
An Irate Walrus (Banned) Mar 31, 2022 @ 1:48pm 
Elden Beast is a frustrating fight for melee builds, for sure. The "nuh-uh, I swam through the goo on the floor and I'm over here now" quality of the boss's tactics is reminiscent of how adolescents play D&D.

...still less BS than Malenia, though.
Zaney Mar 31, 2022 @ 1:49pm 
You're gonna get a lot of lazy knuckle draggers that just say git gud instead of reading. typical steam discussions. Whoever was in charge of balancing things should be fired.
Frost Mar 31, 2022 @ 1:51pm 
Sounds like a highly personal issue, not sure why you felt the need to post this here.

Take a break from the game and come back later.
Rord64 Mar 31, 2022 @ 1:54pm 
Uhhh, I also didn't like the Elden Beast, but that didn't ruin an entire game for me

Boss is tedious and annoying, but not exactly difficult. If Malenia is a 9.5 in difficuly, Elden Beast is like a 7.

If you think it's design makes no sense, then that's just from not understanding the lore.
Artcake Mar 31, 2022 @ 1:54pm 
Originally posted by An Irate Walrus:
Elden Beast is a frustrating fight for melee builds, for sure. The "nuh-uh, I swam through the goo on the floor and I'm over here now" quality of the boss's tactics is reminiscent of how adolescents play D&D.

...still less BS than Malenia, though.

See.. the problem is.. Radagan is a 1 out 5 that I manage to kill him, so by the time I reach the Elden Beast, he either 1 shot kills me or if I progress, I do not have the practice to learn its move pattern because I very rarely get to it with the right resources.

If the fight was split in 2, it would be EASY, sure... but having to REPEAT over and over the first fight is incredibly boring... like the most boring experience I have ever felt playing a game... because you are not learning anything knew, you are just repeating the same fight over and over, and hoping you make very little mistakes...

Originally posted by Rord64:
Uhhh, I also didn't like the Elden Beast, but that didn't ruin an entire game for me

Boss is tedious and annoying, but not exactly difficult. If Malenia is a 9.5 in difficuly, Elden Beast is like a 7.

If you think it's design makes no sense, then that's just from not understanding the lore.

The problem is when you have to fight 2 bosses, it becomes TEDIOUS having to orepeat over and over if you do not have enough time to learn the moves.

And like someone pointed up there, it is likely a very short melee class issue. So are we saying I am forced to respec to beat this boss, therefore I have to play like the designers wants me to play, rather than the freedom I thought I had?
Last edited by Artcake; Mar 31, 2022 @ 1:56pm
xiro298 Mar 31, 2022 @ 1:56pm 
I just wished that I could use the horse. I didn't exactly like the boss, but I thought a lot of the mechanics of it would have worked better with Torrent. Having to race all the way across the field to get in melee range only for the boss to immediately teleport was frustrating. A projectile that you have to get hit by and roll through to avoid? Should have been racing away on the horse.

All the other giant battlefield bosses let you use the horse and it felt cheap to not let you bring your horse-bro with you into the last fight when they've been with you every other step of the way.
Onni Mar 31, 2022 @ 1:56pm 
Originally posted by Artcake:
Originally posted by An Irate Walrus:
Elden Beast is a frustrating fight for melee builds, for sure. The "nuh-uh, I swam through the goo on the floor and I'm over here now" quality of the boss's tactics is reminiscent of how adolescents play D&D.

...still less BS than Malenia, though.

See.. the problem is.. Radagan is a 1 out 5 that I manage to kill him, so by the time I reach the Elden Beast, he either 1 shot kills me or if I progress, I do not have the practice to learn its move pattern because I very rarely get to it with the right resources.

If the fight was split in 2, it would be EASY, sure... but having to REPEAT over and over the first fight is incredibly boring... like the most boring experience I have ever felt playing a game... because you are not learning anything knew, you are just repeating the same fight over and over, and hoping you make very little mistakes...
"Hoping you make very little mistakes"
Yes... That's called learning Radagons moveset.
Rord64 Mar 31, 2022 @ 1:58pm 
Originally posted by Artcake:
Originally posted by An Irate Walrus:
Elden Beast is a frustrating fight for melee builds, for sure. The "nuh-uh, I swam through the goo on the floor and I'm over here now" quality of the boss's tactics is reminiscent of how adolescents play D&D.

...still less BS than Malenia, though.

See.. the problem is.. Radagan is a 1 out 5 that I manage to kill him, so by the time I reach the Elden Beast, he either 1 shot kills me or if I progress, I do not have the practice to learn its move pattern because I very rarely get to it with the right resources.

If the fight was split in 2, it would be EASY, sure... but having to REPEAT over and over the first fight is incredibly boring... like the most boring experience I have ever felt playing a game... because you are not learning anything knew, you are just repeating the same fight over and over, and hoping you make very little mistakes...

Originally posted by Rord64:
Uhhh, I also didn't like the Elden Beast, but that didn't ruin an entire game for me

Boss is tedious and annoying, but not exactly difficult. If Malenia is a 9.5 in difficuly, Elden Beast is like a 7.

If you think it's design makes no sense, then that's just from not understanding the lore.

The problem is when you have to fight 2 bosses, it becomes TEDIOUS having to orepeat over and over if you do not have enough time to learn the moves.

And like someone pointed up there, it is likely a very short melee class issue. So are we saying I am forced to respec to beat this boss, therefore I have to play like the designers wants me to play, rather than the freedom I thought I had?

The game gives you like 15 Larval Tears, so respeccing is encouraged, yes

I played as a shield/spear build the whole game, and while yes, the boss sucked, it wasn't something I'd consider difficult.
An Irate Walrus (Banned) Mar 31, 2022 @ 1:58pm 
Originally posted by Artcake:
Originally posted by An Irate Walrus:
Elden Beast is a frustrating fight for melee builds, for sure. The "nuh-uh, I swam through the goo on the floor and I'm over here now" quality of the boss's tactics is reminiscent of how adolescents play D&D.

...still less BS than Malenia, though.

See.. the problem is.. Radagan is a 1 out 5 that I manage to kill him, so by the time I reach the Elden Beast, he either 1 shot kills me or if I progress, I do not have the practice to learn its move pattern because I very rarely get to it with the right resources.

If the fight was split in 2, it would be EASY, sure... but having to REPEAT over and over the first fight is incredibly boring... like the most boring experience I have ever felt playing a game... because you are not learning anything knew, you are just repeating the same fight over and over, and hoping you make very little mistakes...

This is a fair criticism, but I think it's worth remembering that the "this isn't even my final form" (and yes, I know Radagon and EB are separate entities) thing isn't entirely new.

It would be nice if the fight were progress-split, but it's meant to be the final challenge, and therefore the toughest (apart from some of the optional bosses, anyhow).

For my part, I found Radagon relatively easy to deal with once I got the timing on some of his bait-and-delay attacks down--but EB always felt like BS.
Robin Mar 31, 2022 @ 1:59pm 
I can relate having the game soured by bs bosses, I went back to Sekiro for a bit and had a lot of fun. That being said, despite 4 whole paragraphs you don't even state what exactly gives you trouble at that boss (or which of the two).

Also personally I thought these two last bosses were a lot better than most bosses before them, so I'm especially not sure where the frustration comes from
Artcake Mar 31, 2022 @ 2:01pm 
Originally posted by Onnisaurus:
Originally posted by Artcake:

See.. the problem is.. Radagan is a 1 out 5 that I manage to kill him, so by the time I reach the Elden Beast, he either 1 shot kills me or if I progress, I do not have the practice to learn its move pattern because I very rarely get to it with the right resources.

If the fight was split in 2, it would be EASY, sure... but having to REPEAT over and over the first fight is incredibly boring... like the most boring experience I have ever felt playing a game... because you are not learning anything knew, you are just repeating the same fight over and over, and hoping you make very little mistakes...
"Hoping you make very little mistakes"
Yes... That's called learning Radagons moveset.

Yes I GET that.... but then why is this boss not consistent to every other boss in game? Why does it feel like its diffculty curve is completely off any other boss or miniboss in game? Even the big guy on his tiny horse felt extremely hard, but even so I felt I could eventually overcome him. Unlike this boss which has taken all the enjoyment out of the game for me.... I mean if a game makes you feel like that, I think there is something wrong with the design of the game, not with me. But to each their own.
Onni Mar 31, 2022 @ 2:03pm 
Originally posted by Artcake:
Originally posted by Onnisaurus:
"Hoping you make very little mistakes"
Yes... That's called learning Radagons moveset.

Yes I GET that.... but then why is this boss not consistent to every other boss in game? Why does it feel like its diffculty curve is completely off any other boss or miniboss in game? Even the big guy on his tiny horse felt extremely hard, but even so I felt I could eventually overcome him. Unlike this boss which has taken all the enjoyment out of the game for me.... I mean if a game makes you feel like that, I think there is something wrong with the design of the game, not with me. But to each their own.
2 things. One, why would you assume it's game design and not yourself just cause you dislike him.
Two, have you tried going else where? Doing dungeons, fighting Malenias, fighting Mohg, etc. There's a lot to do in the game and based on what you said about difficulty curve guessing you haven't gone to the Haligtree.
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Date Posted: Mar 31, 2022 @ 1:42pm
Posts: 61