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I can clap radagon in 30s then more 10 min to kill the beast cause he doesn't ♥♥♥♥♥♥♥ stop
One boss ruined a whole game?
All the fun you had just doesn't matter anymore?
...still less BS than Malenia, though.
Take a break from the game and come back later.
Boss is tedious and annoying, but not exactly difficult. If Malenia is a 9.5 in difficuly, Elden Beast is like a 7.
If you think it's design makes no sense, then that's just from not understanding the lore.
See.. the problem is.. Radagan is a 1 out 5 that I manage to kill him, so by the time I reach the Elden Beast, he either 1 shot kills me or if I progress, I do not have the practice to learn its move pattern because I very rarely get to it with the right resources.
If the fight was split in 2, it would be EASY, sure... but having to REPEAT over and over the first fight is incredibly boring... like the most boring experience I have ever felt playing a game... because you are not learning anything knew, you are just repeating the same fight over and over, and hoping you make very little mistakes...
The problem is when you have to fight 2 bosses, it becomes TEDIOUS having to orepeat over and over if you do not have enough time to learn the moves.
And like someone pointed up there, it is likely a very short melee class issue. So are we saying I am forced to respec to beat this boss, therefore I have to play like the designers wants me to play, rather than the freedom I thought I had?
All the other giant battlefield bosses let you use the horse and it felt cheap to not let you bring your horse-bro with you into the last fight when they've been with you every other step of the way.
Yes... That's called learning Radagons moveset.
The game gives you like 15 Larval Tears, so respeccing is encouraged, yes
I played as a shield/spear build the whole game, and while yes, the boss sucked, it wasn't something I'd consider difficult.
This is a fair criticism, but I think it's worth remembering that the "this isn't even my final form" (and yes, I know Radagon and EB are separate entities) thing isn't entirely new.
It would be nice if the fight were progress-split, but it's meant to be the final challenge, and therefore the toughest (apart from some of the optional bosses, anyhow).
For my part, I found Radagon relatively easy to deal with once I got the timing on some of his bait-and-delay attacks down--but EB always felt like BS.
Also personally I thought these two last bosses were a lot better than most bosses before them, so I'm especially not sure where the frustration comes from
Yes I GET that.... but then why is this boss not consistent to every other boss in game? Why does it feel like its diffculty curve is completely off any other boss or miniboss in game? Even the big guy on his tiny horse felt extremely hard, but even so I felt I could eventually overcome him. Unlike this boss which has taken all the enjoyment out of the game for me.... I mean if a game makes you feel like that, I think there is something wrong with the design of the game, not with me. But to each their own.
Two, have you tried going else where? Doing dungeons, fighting Malenias, fighting Mohg, etc. There's a lot to do in the game and based on what you said about difficulty curve guessing you haven't gone to the Haligtree.