ELDEN RING

ELDEN RING

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Dor 31 MAR 2022 a las 6:07
Attack power
I am confused by attack power in the game.
I have a maxed out Crystal Sword and a maxed out sword of night and flame
When I look at the wapons, it says that the

crystal sword has 259 + 198 attack power
and
night and flame has 213 + 75 attack power

I dual wield them ,and have the night and flame as right armament 1, and the crystal sword as left armament 1.
And if I check my status, it says that right has 675 attack power and left has 668 attack power.
Any idea why the night and flame has better AP in status, but lower AP if I check the weapon?
Última edición por Dor; 31 MAR 2022 a las 7:06
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Mostrando 1-15 de 19 comentarios
GhostUrsa 31 MAR 2022 a las 6:35 
Only thing I can think of is the elemental damage is getting rolled together in the status page but shown separately in the equipmant page.
Dor 31 MAR 2022 a las 6:51 
If that is correct, I should use two (I'm on new game +) crystal swords for best melee output. and not night and flame, even though it has higher AP in the status page.
But when I search for the best straight swords, night and flame always comes up as the best one.
Última edición por Dor; 31 MAR 2022 a las 6:52
Stardust 31 MAR 2022 a las 6:58 
Publicado originalmente por Dor:
If that is correct, I should use two (I'm on new game +) crystal swords for best melee output. and not night and flame, even though it has higher AP in the status page.
But when I search for the best straight swords, night and flame always comes up as the best one.
night and flame got nerfed recently. those online posts may be out of date
Drukaris 31 MAR 2022 a las 7:02 
you sure you looked at the whole thing?
crystal sword has 2 damage types and night and flame has 3 damage types
Dor 31 MAR 2022 a las 7:05 
I only use the melee damage, I don't think the magic and fire is very good al all, so I only included the physical.
Drukaris 31 MAR 2022 a las 7:06 
Publicado originalmente por Dor:
I only use the melee damage, I don't think the magic and fire is very good al all, so I only included the physical.

yeah but the game adds it all up
Dor 31 MAR 2022 a las 7:08 
OK. Thanks a lot. Then I'm gonna use two Crystal swords from now on, and that means I don't have to put 24 points in Fai and Int anymore.
MULTIPASS 31 MAR 2022 a las 7:08 
Publicado originalmente por Dor:
I only use the melee damage, I don't think the magic and fire is very good al all, so I only included the physical.

The magic and fire damage shown on the weapon is part of the melee damage.
grandma_moses 31 MAR 2022 a las 7:09 
On the reskill-page you can see the total AR added up.

It doesn't factor in any buffs you might have towards a given damage type. Say, your weapon deals a portion of its damage as magic damage and you then use a Glintstone crown and a talisman that boosts magic damage ( Magic Scorpion Charm ), then those values will show up already factored in when checking the status page ( your AR is higher there ), but NOT on the reskill page.

So I could imagine you wearing some kind of buff to one of the damage types of your swords, which changes ( = buffs ) their AR when checked on the status page.

In regards to your question, on higher levels the good weapons' L2 attacks outshine their 'normal' hit damage, so any combo with a high-damaging L2 will yield better results on the damage-front than simply combining the two highest AR weapons and not using their L2.
Última edición por grandma_moses; 31 MAR 2022 a las 7:16
Dor 31 MAR 2022 a las 7:30 
I'm feeeling more and more stupid by the minute here =)
So I should us the weapon with the highest nummer on the status page ie the night and flame?
Drukaris 31 MAR 2022 a las 7:43 
Publicado originalmente por Dor:
I'm feeeling more and more stupid by the minute here =)
So I should us the weapon with the highest nummer on the status page ie the night and flame?

no need to feel stupid
its a bit complicated

example
sword one does 200 physical and 200 magic damage = 400 dmg on normal attack
sword two does 400 pure physical damge = 400 dmg on normal attack

so you would think both are equal

but enemies have different resistances to all the damage types

lets say an enemy has 10% physical res and 50% magic res
sword one would do 180 phys dmg and 100 magic dmg = 280 dmg on normal attack
sword two would do 380 phys dmg and 0 magic dmg (duh) = 380 dmg on normal attack

(this is simplifyed - there is also flat dmg reduction and weapon arts are a whole different beast)

basically weapons with only one damage type (or at least one dominant) are better - broadly speaking

there are exceptions depending on the enemy youre facing and what stats you have leveled up
Última edición por Drukaris; 31 MAR 2022 a las 7:53
Dor 31 MAR 2022 a las 7:51 
I tried to testa the damage on each of my weapons on the same mob. But it varied from 300 to 800 damage per hit, so that didn't really help.
Drukaris 31 MAR 2022 a las 7:59 
Publicado originalmente por Dor:
I tried to testa the damage on each of my weapons on the same mob. But it varied from 300 to 800 damage per hit, so that didn't really help.

on a normal r1 attack?
that seems a bit weird
GhostUrsa 31 MAR 2022 a las 8:01 
Publicado originalmente por Drukaris:
Publicado originalmente por Dor:
I tried to testa the damage on each of my weapons on the same mob. But it varied from 300 to 800 damage per hit, so that didn't really help.

on a normal r1 attack?
that seems a bit weird
Yeah, variable damage with the heavy attack is understandable but it rarely happens with the quick attack unless the player is hitting critical spots.
Dor 31 MAR 2022 a las 8:09 
I tried it again. I must have messed up last time.
crystal 630 on the first swing.
Night and flame 513 on the first swing.

And that was on the "rune farming moghs" if you know who I mean.
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Publicado el: 31 MAR 2022 a las 6:07
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