ELDEN RING

ELDEN RING

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sophAur Mar 30, 2022 @ 10:49pm
It would be funny if the knight of the great jar were real players
maybe reduce the number from 3 to 2 or 1

just because some people are misunderstanding, I meant 'replace the npc invaders with players, but reduce their number from 3 to 2 or something. That would be fun'
Last edited by sophAur; Mar 30, 2022 @ 11:01pm
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Showing 1-11 of 11 comments
815|Shouldabeen Mar 30, 2022 @ 10:52pm 
Maybe just beat them and move on with your life? The fights aren't that hard.

Also, if it were players, you'd be fighting all three at one time.
sophAur Mar 30, 2022 @ 10:54pm 
Originally posted by 815|Shouldabeen:
Maybe just beat them and move on with your life? The fights aren't that hard.

Also, if it were players, you'd be fighting all three at one time.
lol chill, I already got the jar talisman, and never said anything about them being hard.
Ignomyrmex Mar 30, 2022 @ 10:56pm 
Originally posted by sophAur:
maybe reduce the number from 3 to 2 or 1

It would be something similar to the Spears of the Church fight from DS3 where the boss before Gael could be another player summoned to protect the church. That would be a nice feature/boss fight mechanic if they introduce it again in a DLC, though I do not think everyone would like the PVP mechanic from it.
815|Shouldabeen Mar 30, 2022 @ 10:58pm 
Originally posted by sophAur:
Originally posted by 815|Shouldabeen:
Maybe just beat them and move on with your life? The fights aren't that hard.

Also, if it were players, you'd be fighting all three at one time.
lol chill, I already got the jar talisman, and never said anything about them being hard.

If you're requesting a nerf to something, then you feel like it's overtuned (IE too hard). Otherwise you wouldn't request a nerf.
sophAur Mar 30, 2022 @ 11:00pm 
Originally posted by Ignomyrmex:
Originally posted by sophAur:
maybe reduce the number from 3 to 2 or 1

It would be something similar to the Spears of the Church fight from DS3 where the boss before Gael could be another player summoned to protect the church. That would be a nice feature/boss fight mechanic if they introduce it again in a DLC, though I do not think everyone would like the PVP mechanic from it.
yeah but unlike halflight or the mirror knight for that matter, this fight is completely optional, but I see your point.
sophAur Mar 30, 2022 @ 11:01pm 
Originally posted by 815|Shouldabeen:
Originally posted by sophAur:
lol chill, I already got the jar talisman, and never said anything about them being hard.

If you're requesting a nerf to something, then you feel like it's overtuned (IE too hard). Otherwise you wouldn't request a nerf.
I edited the post for you, got anything more to say?
Ignomyrmex Mar 30, 2022 @ 11:02pm 
Originally posted by sophAur:
Originally posted by Ignomyrmex:

It would be something similar to the Spears of the Church fight from DS3 where the boss before Gael could be another player summoned to protect the church. That would be a nice feature/boss fight mechanic if they introduce it again in a DLC, though I do not think everyone would like the PVP mechanic from it.
yeah but unlike halflight or the mirror knight for that matter, this fight is completely optional, but I see your point.

I see your point too, and to me I would enjoy your suggestion overall. I guess optional pvp boss fights would be more preferable than forced PVP tp progress.
815|Shouldabeen Mar 30, 2022 @ 11:10pm 
Originally posted by sophAur:
Originally posted by 815|Shouldabeen:

If you're requesting a nerf to something, then you feel like it's overtuned (IE too hard). Otherwise you wouldn't request a nerf.
I edited the post for you, got anything more to say?

That is much more reasonable. I definitely did not get that from your OP. The slightly longer and more detailed explanation enlightened me.

I guess I didn't catch on to it because that type of mechanic hasn't existed in any video game that I've ever played. So it simply just didn't register as being what you were talking about.

It is a cool idea though. I'd be down for it. Heck, they don't even need to drop the number. When it comes to 1 v 1s, you should be able to win vs 3 phantoms in a row considering you get a lot more healing than they do. Just maybe you get some flask charges back after beating each one.
Anatolius Mar 30, 2022 @ 11:10pm 
I think they are, just not directly summoned players but rather, copied player builds controlled by ai. Would've been decent if half the playerbase weren't full bleed, moonveils or some other crap.
sophAur Mar 30, 2022 @ 11:14pm 
Originally posted by 815|Shouldabeen:
Originally posted by sophAur:
I edited the post for you, got anything more to say?

That is much more reasonable. I definitely did not get that from your OP. The slightly longer and more detailed explanation enlightened me.

I guess I didn't catch on to it because that type of mechanic hasn't existed in any video game that I've ever played. So it simply just didn't register as being what you were talking about.

It is a cool idea though. I'd be down for it. Heck, they don't even need to drop the number. When it comes to 1 v 1s, you should be able to win vs 3 phantoms in a row considering you get a lot more healing than they do. Just maybe you get some flask charges back after beating each one.
glad we've come to our senses. The toxicity here is driving some people insane. But you're right, healing is something to be considered. I imagined something like disabling red flasks while in fight, but I see that could work as well
Xelane Mar 30, 2022 @ 11:16pm 
It might make it too difficult for some players to get the reward though. I imagine a lot of people would go out of their way to make busted builds and just hang out in that area just to nuke less-familiar/skilled players and cause them to miss out on the talisman.
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Date Posted: Mar 30, 2022 @ 10:49pm
Posts: 11