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I did a lot of exploring without guides. Don't ruin your game. Check them out after the fact.
Instead can try another game, and come back later. Plus there will be maybe a new DLC by then which makes the prospect of replaying it more enticing. FROM are known to release DLCs in quite short periods. I bet in a year from now there will be a big DLC already coming.
Next time I do a playthrough I'm probably going to wiki more to cut out a lot of the dungeons that give me things that I'm never going to use such as spirit ashes. This game tempts you to check everywhere because you don't want to miss something that could perfect your build, but I reckon I would enjoy the pacing a lot more if it didn't.
Example: Knight only with one-handed weapon and meduim shield, complete plate armor. Possibly a small heal spell.
Warrior with all weapons one-handed, two-handed, two weapons - powerstance. If shield then a wooden shield. Armor chain and leather. No magic or invocation.
Mage/astrologer. Only cloth armor, small or medium shield. Weapons only staves or daggers, crossbow allowed. Any spells or even spell invocations, dragon spells. But no classic cleric spells allowed.
Thief. Bandits with arcane and only light weapons including bows. Armor leather and cloth mix. Lurkers with small shield or parry dagger.
Accordingly, the attribute distribution. At the moment I have besides my current main, which is actually mixed built, 5 other classes built exactly the same way - class specific. When the main is finished, the others will be added. With clearly defined classes and skills. This will be a challenge... replay value for someone like me guaranteed.
So boredom so not possible for the next few years. Just like DS III or DS II.