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theres plenty of questlines that lock sets of armor, weapons, and other quests behind them in all the souls games
i also dont recall too many quests with alternate paths either
the morality "issue" is sorta there the whole game too, you burn down a sacred tree to kill god ffs
the game gives you absolutely no reason not to do it here. you'd only refuse if you're personally hell-bent on personal roleplaying. It's like a D&D GM forgetting to plan one of his quests' multiple outcomes.
on a From perspective, it'd be like siding with both Kaathe and Frampt.
Scraping the bottom of the barrel, quest design isn't one of the game's strong points.
A: Repercussions from who? Who is gonna in lore go after you or have some severe issue with you? Gideon tells you at the Roundtable there isnt any code or anything, you can turn his adopted daughter into a pervs bangdoll and he straight up tells you that basically no one will care
. gives you access to FOUR armor sets otherwise unobtainable in a game already severely lacking in armor options as well as numerous other items
A: You are mad that you cant get the armors from a sidequest without doing the sidequest? What on earth? In what universe is it a problem that sidequests have unique rewards you cant obtain otherwise?
. locks you out of several side quests if you don't start it
A: Which quests? If you are about to reply with "the assassination ones" then duh, you cant get a contract from someone or a group who you dont associate with. This is called common sense.
. offers absolutely no alternate path, outcome or reward if you choose not to go the aforementioned morally questionable path of actions
A: Well why would it need alternate rewards if your other complaint is that you dont like the rewards being unlocked by beating the quest? You also do have choices, you dont have to work for them. You choose to or you choose not to. Its up to you.
Troll confirmed.
This game has about 126 armor sets. Sure, like 5 of them are a recolor of another set. Still leaves about 120 unique sets.
That one doesn't whatsoever that's the whole point ... you slaughter fellow tarnished that helped you and side with an opposing faction of the one you're currently in and literally nothing happens.
theres also varre's questline where he tells you to go murk other ACTUAL PLAYERS
siding with kaathe prevents you to side with frampt
killing gwendolyn to get the brass armor and sunlight blade denies you of a covenant and affects the world
etc
actions should have concequences indeed or they're weightless. it's nothing more than a collect 'em all mmo sidequest the way it's implemented. again, wouldn't be surprised it's actually unfinished.
As you said yourself, it affects other npcs in the game. There are consequences. From a lore perspective, though, the demigods don't care about the tarnished, so it's unclear why it should be considered amoral. If you invade player characters and kill them, that isn't considered a "slaughter" by anyone.
There are decisions that affect endings and "sides," just not this one.
That'd be a valid point if those NPCs appeared later on in the game if you let them live, which they don't.
Errm, no?
Apparently this is being personally hell-bent on role-playing ^^
Further signs for this:
I deliberately killed Fia and Dungeater knowing that I would end their questlines.