ELDEN RING

ELDEN RING

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Badass_Ben Mar 30, 2022 @ 11:13am
I would enjoy if this game had “scaling” for lower level enemies
It is kinda a bummer, when you go back to earlier parts of the game to complete missed dungeons and such, but you are so over-leveled at this point that they fights are a joke

You meet some new intimidating boss enemy, only to slap em a few times to defeat them

An optional scaling mechanic to keep enemies lower than you from becoming total jokes would be good

Witcher 3 had that, and i always had it on
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Showing 1-15 of 42 comments
Gnasty Gnorc Mar 30, 2022 @ 11:14am 
Because they're "early game" enemies.

Why would "early game" enemies be hard?
mewlynx Mar 30, 2022 @ 11:15am 
kinda agree, but they reuse bosses and enemies so much, you're basically guaranteed to run into one at your level at some point
juicy Mar 30, 2022 @ 11:15am 
This isn't an elder scrolls game.
Raziel Mar 30, 2022 @ 11:16am 
level scaling is ♥♥♥♥.
Azukaos Mar 30, 2022 @ 11:21am 
soulborne games are designed like that, come back to any starting area in any of their games and you will melt everything.

Plus if this game had scalling for starting area some peoples would become crazy asking for nerf, some boss would become even more atrocious for them like doing margit at SL120 or something.
Majere Mar 30, 2022 @ 11:24am 
Originally posted by Badass_Ben:
It is kinda a bummer, when you go back to earlier parts of the game to complete missed dungeons and such, but you are so over-leveled at this point that they fights are a joke

You meet some new intimidating boss enemy, only to slap em a few times to defeat them

An optional scaling mechanic to keep enemies lower than you from becoming total jokes would be good

Witcher 3 had that, and i always had it on

It's already in the game as an option. What you do is if you find an area too easy, you switch to an unupgraded weapon and take off some of your armour or accessories. This is also a way to try out newly acquired weapons and Ashes to see if you enjoy using them without having to upgrade them. You'll see plenty of people going back to Gatefront to do just that.
WhiteLezard Mar 30, 2022 @ 11:25am 
No thanks.
Enemy scaling is a garbage mechanic, as shown by FFVIII or TES.
Professor Hugedix Mar 30, 2022 @ 11:27am 
Isn't going back to bully the dudes in the starting zone one of the best perks of playing an RPG? When everything scales to keep pace with you, what's the point of having a levelling system?
Fuzzy Mar 30, 2022 @ 11:27am 
Originally posted by Bang Howdy:
Because they're "early game" enemies.

Why would "early game" enemies be hard?
its an open world game its not ds or sekiro, its insanely boring to go back and do a catacomb you missed like the op is saying.... anyway im sure changing the formula would just devastate you so why argue.
Elymnir Mar 30, 2022 @ 11:27am 
Scaling would take on the joy to feel overpowered once in a while and it wouldn't be in the spirit of the game. When you know the game, like where is which dungeon, you can choose for yourself if you want to do it early in your run or later.
Gyson Mar 30, 2022 @ 11:29am 
Originally posted by Fuzzy:
Originally posted by Bang Howdy:
Because they're "early game" enemies.

Why would "early game" enemies be hard?
its an open world game its not ds or sekiro, its insanely boring to go back and do a catacomb you missed like the op is saying.... anyway im sure changing the formula would just devastate you so why argue.

The original poster requests a feature that would be entirely optional to use and improve the enjoyment of the game for those who opt to use it, but is doomed to be inundated by respondents who will insist this game is perfect as is.

If the developers had launched the game with this optional feature, or they choose to add it at a later date, these same people would likely be praising that decision. But until then it will be attacked viciously because it dares to suggest that the game could be improved in some fashion.
Big Moustache Mar 30, 2022 @ 11:31am 
starter enemies drop 20 runes or something, that is your scaling right there. Fighting them becomes a waste of time. Now back to Caelid with you!
Broso Mar 30, 2022 @ 11:33am 
They do get scaled up in NG+, early game enemies getting a bigger boosts than late game enemies.
StarChief Mar 30, 2022 @ 11:36am 
Originally posted by Broso:
They do get scaled up in NG+, early game enemies getting a bigger boosts than late game enemies.

Except by the time you finish the game and go to NG+ you one shot everything because you're level 120+. Level scaling should at least be present in NG+.
Badass_Ben Mar 30, 2022 @ 11:38am 
Most people apparently missed the part where i said “option”

Maybe id like to experience a missed early dungeon, to some degree as it was intended
In stead of just breeze-walkin through it
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Date Posted: Mar 30, 2022 @ 11:13am
Posts: 42