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Why would "early game" enemies be hard?
Plus if this game had scalling for starting area some peoples would become crazy asking for nerf, some boss would become even more atrocious for them like doing margit at SL120 or something.
It's already in the game as an option. What you do is if you find an area too easy, you switch to an unupgraded weapon and take off some of your armour or accessories. This is also a way to try out newly acquired weapons and Ashes to see if you enjoy using them without having to upgrade them. You'll see plenty of people going back to Gatefront to do just that.
Enemy scaling is a garbage mechanic, as shown by FFVIII or TES.
The original poster requests a feature that would be entirely optional to use and improve the enjoyment of the game for those who opt to use it, but is doomed to be inundated by respondents who will insist this game is perfect as is.
If the developers had launched the game with this optional feature, or they choose to add it at a later date, these same people would likely be praising that decision. But until then it will be attacked viciously because it dares to suggest that the game could be improved in some fashion.
Except by the time you finish the game and go to NG+ you one shot everything because you're level 120+. Level scaling should at least be present in NG+.
Maybe id like to experience a missed early dungeon, to some degree as it was intended
In stead of just breeze-walkin through it