ELDEN RING

ELDEN RING

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nugdolf Mar 30, 2022 @ 6:43am
jawbone axe
in the description is says it does strike damage, but in the menu it says it does standard damage. which is it?
Originally posted by SadPlatty©:
Originally posted by gh0stwizard:
Doesn't Standard is separated from other damage types? I mean if a weapon makes a slash animation with Standard dmg type, then it will be compared against Standard damage resistance? E.g. an enemy has 100 Standard resist and 10 Slash resist, then a weapon which does Slash damage will be better than Standard ones (with the same AR, ofc).

So if I understand this correctly - yes.
You can use the animations to help distinguish the type of damage coming from the weapon, and the dmg would be calculated against resistances as you mention.

So we will take the Stone Miner dudes for example. Without looking it up, I am going to just say (on a 1-100 scale with the higher # being better defense) their defense is something like:
- standard : 50
- slash : 25
- piercing : 75
- blunt : 15
- magic : 15
- lightning : 25
- fire : 100
- holy : 50

You would then take your weapon and break out it's damage across those types to get a calculated damage value like in other games. So we have this +15 sword that shows:
- Standard : 216 +166
- Fire : 195 +120

We know it "slashes" and thus the full 382 loses it's 50 + 25 to become 307. Then the Fire would normally be 315; however the resistance would be 50 + 100 knocking it down to 185. This then totals out to the calculated AR 492 per hit.

Now, some of the numbers may be a bit off, and I forget exactly if you need to lump in the two defenses like that (with a raw and adjusted to type defense), or if it was % vs straight values, as it has been a while since invested as much thought into builds.

TL:DR - there is a LOT of random math and numbers in those menus, but yes the axe is strike lol.
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Showing 1-9 of 9 comments
Julymorning Mar 30, 2022 @ 6:45am 
Use rivers of blood
SadPlatty© Mar 30, 2022 @ 6:49am 
It has Strike dmg, but that is a sub-type of the Standard tree.

So like, Lightning is a sorta sub-type to holy (no FTH req) or how Ice is the sorta sub-type to Sorcery (lower INT req), Strike is a sub-type of the Standard damage tree, which just means you can also imbue the weapon with saps.

The damage sub-types then matter for enemies as - say, Crystalians are weak to Bludgeon damage (it is a Standard type, that more or less just means hammer/mace/club). Slash is then things like Katanas and Swords and good against undead, Strike is more swords/staves/fists and good to deplete stamina (aka against humanoids), and then piercing is the stabby weapons.
Last edited by SadPlatty©; Mar 30, 2022 @ 6:51am
Bill Waggoner Mar 30, 2022 @ 6:55am 
Originally posted by Julymorning:
Use rivers of blood

Yes, use it so it becomes the next hoarfrost stomp, useless. This is why we can't have cool ♥♥♥♥. By the time they're done nerfing, all the awesome weapons will be relegated to trash tier.
nugdolf Mar 30, 2022 @ 7:42am 
well, this is confusing
The author of this thread has indicated that this post answers the original topic.
SadPlatty© Mar 30, 2022 @ 1:32pm 
Originally posted by gh0stwizard:
Doesn't Standard is separated from other damage types? I mean if a weapon makes a slash animation with Standard dmg type, then it will be compared against Standard damage resistance? E.g. an enemy has 100 Standard resist and 10 Slash resist, then a weapon which does Slash damage will be better than Standard ones (with the same AR, ofc).

So if I understand this correctly - yes.
You can use the animations to help distinguish the type of damage coming from the weapon, and the dmg would be calculated against resistances as you mention.

So we will take the Stone Miner dudes for example. Without looking it up, I am going to just say (on a 1-100 scale with the higher # being better defense) their defense is something like:
- standard : 50
- slash : 25
- piercing : 75
- blunt : 15
- magic : 15
- lightning : 25
- fire : 100
- holy : 50

You would then take your weapon and break out it's damage across those types to get a calculated damage value like in other games. So we have this +15 sword that shows:
- Standard : 216 +166
- Fire : 195 +120

We know it "slashes" and thus the full 382 loses it's 50 + 25 to become 307. Then the Fire would normally be 315; however the resistance would be 50 + 100 knocking it down to 185. This then totals out to the calculated AR 492 per hit.

Now, some of the numbers may be a bit off, and I forget exactly if you need to lump in the two defenses like that (with a raw and adjusted to type defense), or if it was % vs straight values, as it has been a while since invested as much thought into builds.

TL:DR - there is a LOT of random math and numbers in those menus, but yes the axe is strike lol.
nugdolf Mar 30, 2022 @ 1:42pm 
Originally posted by SadPlatty©:
Originally posted by gh0stwizard:
Doesn't Standard is separated from other damage types? I mean if a weapon makes a slash animation with Standard dmg type, then it will be compared against Standard damage resistance? E.g. an enemy has 100 Standard resist and 10 Slash resist, then a weapon which does Slash damage will be better than Standard ones (with the same AR, ofc).

So if I understand this correctly - yes.
You can use the animations to help distinguish the type of damage coming from the weapon, and the dmg would be calculated against resistances as you mention.

So we will take the Stone Miner dudes for example. Without looking it up, I am going to just say (on a 1-100 scale with the higher # being better defense) their defense is something like:
- standard : 50
- slash : 25
- piercing : 75
- blunt : 15
- magic : 15
- lightning : 25
- fire : 100
- holy : 50

You would then take your weapon and break out it's damage across those types to get a calculated damage value like in other games. So we have this +15 sword that shows:
- Standard : 216 +166
- Fire : 195 +120

We know it "slashes" and thus the full 382 loses it's 50 + 25 to become 307. Then the Fire would normally be 315; however the resistance would be 50 + 100 knocking it down to 185. This then totals out to the calculated AR 492 per hit.

Now, some of the numbers may be a bit off, and I forget exactly if you need to lump in the two defenses like that (with a raw and adjusted to type defense), or if it was % vs straight values, as it has been a while since invested as much thought into builds.

TL:DR - there is a LOT of random math and numbers in those menus, but yes the axe is strike lol.
jesus christ. i think i get it now
Revi-Dragon Mar 30, 2022 @ 1:42pm 
the Easyest way to figure out is to Test it Agenst an enemy type you Know is vulnerable to Strick/Blunt Damage but resistant to Slash, like the Stone miners in limgrave, just go there whit an un-upgraded Weapon and Hit them, and if you do something like 15-30 damage it is probably an Slash Damage Weapon, but if it do Strick/Blunt it will most likely do closer to 80-100 damage.

hope this helps.
nugdolf Mar 30, 2022 @ 1:43pm 
Originally posted by Revi-Dragon:
the Easyest way to figure out is to Test it Agenst an enemy type you Know is vulnerable to Strick/Blunt Damage but resistant to Slash, like the Stone miners in limgrave, just go there whit an un-upgraded Weapon and Hit them, and if you do something like 15-30 damage it is probably an Slash Damage Weapon, but if it do Strick/Blunt it will most likely do closer to 80-100 damage.

hope this helps.
i probably should've done that. but i didn't feel booting elden ring up
Evilcheesewheel Mar 30, 2022 @ 1:46pm 
It might be like Bloodborne where only certain moves deal strike damage and the rest are standard.
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Date Posted: Mar 30, 2022 @ 6:43am
Posts: 9