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Сообщить о проблеме с переводом
They should completely revamp the incantation system: a measly buff wouldn’t solve anything. The difference in efficiency between glintstone sorceries and incantations is terrific. Incantations, pure faith and dragon communions especially, got the shortest straw in Elden Ring.
Check the South, looks a bit like a broken down church with a banished Knight patrolling it.
West of Redmane castle, near the road where you find the traveling merchant and map piece where the road branches off. you should actually be able to get there by hugging the coastline from that castle due west and on the cliffs.
Here's the list of spells and hearts:
https://eldenring.wiki.fextralife.com/Dragon+Heart
There is 23 dragon hearts in a play through. some spells only unlock if the dragon attached to them have been defeated. there 2 places to get dragon spells.
Terrific in their useleness.
I’ve tried 60 faith/ 60 arcane with 99 Dex and even the elden Star sucked in normal game (with 2 seals!), NG+ was even worse.
Dragon Communions Incantations? Too slow, no hyper armour and for the most part, too situational. I would save only DragonMaw, but is it a “proper” incantation if it deals only physical damage? The rest as I said is situational (Rotten breath too, which shines vs Radahn the most).
Dragon Cult Incantations? Almost worse, with the majority of them defeated by terrain: they often fail to properly target (honed bolt) and propagate on slopes (frozen lightning spear). The damage is a joke, and the casting animations supremely long, easily punishable. Lightning spear and strike are the best here, but they should deal more damage and/ or cost less because glinstone sorcery overcomes them in damage and efficiency for every point spent in INT. Oh, and Placidusax Ruin can NOT properly target an enemy if it is lower than you when you are casting it: it means you can’t use a stone to jump higher than your enemy, therefore the ability to cast it while jumping is stumped. Great damage yes, but marred by poor implementation.
Erdtree incantation? Golden Vow for self and ally buff, the rest is slow in casting, poor in damage and generally useless (heal can be used against Royal Revenants, sure, but they are a niche enemy). Strangely, Black Blade is considered an Erdtree incantation (instead of a godslaying one), which means that you can’t buff it with seals’ passive! Having fun with miracles? Not in my games!
I can count on 1 finger the occasion when crucible aspects saved the day, and it was when I pushed a crucible knight over a rail with horns.
Fire Giant incantations are overall good, but sadly limited to fire damage only, and not all enemies suffer it.
Fire monk incantations are lousy, worse than fire giant, but they have “Flame, cleanse me!” among them, my most used miracle in game (lake of rot). Forget the rest.
Frenzied Flame Incantations scale with Arcane too for the status, so again, you’ve to invest twice the stat for dealing the same damage, and the majority of them are short range burst (while sorcery hits on medium to long range always, allowing for a safer fight).
Godskin Apostle incantations come with the same problem of Fire Giant, with less options to deal damage and a buff that has a malus nested in (Black flame protection).
Servant of Rot: Pest threads is the only one working nicely. Easily the best incantation for targeting specific areas (dragon heads). A longer range would be nice, though.
Blood Incantation: acquire swarm of flies, which works very well. Imo, it’s the only incantation which doesn’t need a buff. The rest is to be disregarded: bloodflame blade provides an inferior buff, overshadowed by putting blood infusion on the same weapon.
Bestial are a mix of useful and useless: Stone of Gurranq is supreme for poise damage and you can spam it, while the 2 versions of beast claw are good (even if they can be dodged by chance because of their hitboxes). They all suffer for their slowish projectile travel.
So, in the end, the “best” incantations are those who cause pure physical damage or bleeding… Proving that Miyazaki isn’t ready for a miracle.
Sorry for the derail, but the mess which are incantations in Elden Ring atm pisses me off.
Basically, cast Mimic, cast Ekzyke's, cast Borealis's, and then just spam Catch Flame or whatever until the boss dies. A surprising number of bosses in this game, even some that do fire damage, aren't immune to fire. The only spells I would really avoid are Bloodflame, but even that's probably good if you built Bleed on your weapon and/or high Arcane.
Edit:
Oh, I liked Crucible Tail, too. It has a pretty high stagger value, so it's good for getting extra counters on bosses if they're distracted.