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can't have a post without this overused comment. (then people read this and post it again like a 12 year old cause it "bothers" them)
No u, noob git gud.
Taking your comment into my Elder Ring Cringe Montage
thank you for proving me right typing it again. so predictable.
On the subject of them out racing your stamina...I'm thinking you have a shield with low guard boost? Barricade + high stamina shield should allow you to handle it....could it be that you hold the shield button too long, preventing you from recovering stamina? idk even *I* break my opponents guard. Somethings sus
With that said, they WILL be strong as heck either way.
- One of the left is a Medium armored Knight which cast floating swords sorcery spells.
- The one in the middle is your usual light assassin with a buckler that you must NEVER attack while it got its shield up since it will riposte and 1-shot you.
- The one one the right is an heavy armored knight with a Heavy Mace as a weapon. Obviously, it will mostly 1-shot you with its mace, but it's a slow weapon.
In case you wonder why those NPC are so strong, the reason is that their level are automatically set to a certain value depending on which game you're on. (First game is like around level 200. NG+ is around 250 and so on.)
If you want a good value in Endurance, 25 to 30 is just right to ensure you're never reaching the end of it even in the worse scenario. Your point on armor is not wrong, but also not true either. It's just that the amount of damage these NPC deal is so big that the damage reduction feels negligible. The game utterly fails at explaining its mechanisms.
The formula that seems to be the closest to the results online is the following:
Damage Dealt/Received = (Attack - Defense) * ((100 - Damage negation)/100)
This means that an physical attack of 600 against 132/26.5 in Physical DEF/DN would result as (600 - 132) * ((100 - 26.5)/100) or 468 * 0.735 = 343.98. This exclude the damage bonus if the head is hit.
Damage negation is calculated as the average of the type of damage and the type of attack. That VS Strike/Slash/Pierce works for both physical and magical attacks. Pure magical attack uses 100% its element negation value while a mixed element + physical such as a weapon uses both VS and regular negation.
So having low DEF, but high VS Slash would only be worth half of it against Slash and having high DEF, but low VS of a type would result in the same bad result.
If an attack is both Magical and Pierce (like an magic arrow), the damage negation will be divided between the Magic Damage negation and the Pierce Damage negation. This makes spells somewhat hard to gasp as they lack texts to explain their type if there are any.
This is a rock solid post.
Don't be like me, a stubborn idiot who kept throwing himself at the jar knights until I entered a lucky hot streak/murder zen state with a +12 club you had in your back pocket because my bigger weapons were too slow to cope with "What if, gigga bleed memes but they have infinity FP and more HP than any player will ever have"
Still meme misery with 50 Vigor (oh no, ONLY 1,700 instead of 1,900 at 60 vig) and enough equip load for the banished knight set with a side of bleed resist talisman when I removed my backup longbow sentry torch and flintstone's lunchbox from my weapon slots.
Also, even if you are not going to try and trick them off a cliff (another hot tip online you see a lot), that particular tree branch can be useful as cover for "oops they are gonna cast lightning bolt... wait no now it is swarm of flies... wait no now it is the rot dragon..." spam moments from the NPCs, but that probably won't apply to Stock Offline NPCs as much.
... Anyways I will see about stacking defense to help make armor valuable, thanks for the math. I have a couple other ideas.
I'll just end this by suggesting better scaling armor efficacy with endurance, including bleed resist as so many people complain about that. Armor could be an alternative to just pure vigor dumping.
Barricade Shield is still necessity to block attacks from heavy enemies and bosses. I have 45 or so Endurance and it still does not give you enough stamina to safely block some of heavy attacks from bosses and leave you with enough stamina left to counter them. This ash of war is also absolutely necessary for dealing with Revenants since their flurry attack will easily drain you out of stamina and break your poise without it even at 45 Endurance and behind fully upgraded Manor Towershield. Another important effect of Barricade Shield on top of eliminating stamina cost of blocking is its ability to make enemy weapon bounce off your block, which gives you great opening for guard counter. This is best way to deal with armored enemies with heavy weapons or those annoying hands enemies.