Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The stats matter more on lower level, you might want to ditch them later when your stats are higher and can meet your softcaps even without it. Also remember that you might not need all the stats you get from the seal
Also consider that you are not balancing the seal against nothing but against the talisman you would use in their place.
For any easy comparison, compare Radagon's Soreseal against the Strascourge Heirloom. Both give +5 to strength but the soreseal will also give 5 to vigor, endurance and dexterity. That is +15 stats at the cost of 15% more damage taken. It would get even less useful if your character didn't need the dexterity.
Godrick’s great rune is same logic too , eventually just go for another one because those levels become meaningless as hit caps