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번역 관련 문제 보고
You want to use spell? Go for it, out of mana? Earn it, either go for high road of parrying and counter or slash your way through, which often make you kill everything before you even recovered a half of it
Estus Flask +10 = +600 HP
Estus Flask +10 & Estus Ring = +720 HP
Ashen Flask +0 = +80 FP
Ashen Flask +10 = +200 FP
Ashen Flask +10 & Ashen Estus Ring = +240 FP
Med Heal
This means a 15 Faith +0 priest chime will have 113 spell buff and heal for 463 health... already healing nearly double that of base rank Estus for almost no faith investment at all in a single cast. However, it should also be noted that 2 Ashen flask +0 would = 160 FP is at least two Med Heal casts, or if you have a mere 5 extra FP due to attunement resulting leftover FP it is very likely many builds will see three casts in actual practice (or if offset by a simple infusion after potentially only a few seconds). You are looking at at least 926 - 1389 health depending on that 5 extra FP for 2 Ashen Flasks vs 500 HP from 2 Estus flasks...
Lets scale that up a bit to later in the game...
Great Heal
Priest Chime +10 at 25 Faith would have 132 spell buff. This results in 726 health for a mere 65 FP.
Ashen Flask +10 = +200 FP is 3 Great Heals with 5 FP to spare for +2178 HP
Estus Flask +10 = +600 HP
Estus Flask +10 & Estus Ring = +720 HP
vs
1 Ashen flask = 3x Great Heal = +2178 HP
Of course, we aren't even using FP reduction rings or the Ashen Estus Ring, yet. Even if we assumed they didn't have enough FP and so some of it wasted... it would still easily be 2 heals aka 1x Ashen approximately 2x Estus Flask. This means, in practice, you have room to heal plus room to cast offensive spells/buffs.
That was with low faith... 15 for first example and 25 for the second. To state that Ashen Flask healing efficiency beat Estus Flask would basically be an insult. It crushed it.
What if they had... 40 Faith and a +10 Priest Chime? Great heal would recover +1006 HP in a single cast. Soothing Sunlight would recover +1281 HP in a single cast. Both of these are also AoE if you were playing in co-op per chance. It only continues to climb.
The cast time isn't that long, either. It is a bit longer than Estus but you are recovering significantly more health and using a more efficient means. There obviously should be a trade off. In addition, your typically being at range means you are taking less damage in general, anyways, so thus the actual practice of a caster using Ashen based healing is even more efficient. If you want you can keep a clutch Estus or three on hand.
Could you elaborate on this logic for me? Last I checked, I'm pretty sure melee weapons do not get enemies out of your face any more than magic does since you can't knock them away.
In addition, casters have several good melee ranged spells such as Blackflame, the two sword spells, etc. Quite a few, really if you want to dig into it. In fact, the vast bulk of spells can be cast at close range even without cast reduction equipment, but there are obviously especially suited close range options for those who aren't as skilled.
As for DPS... magic damage is so off the charts you can get up to as high as 4k+ per spell and even 700-2k hits aren't uncommon later on. Melee cannot hope for anything of the sort, much less with the accompaniment of such safety.
Mages aren't any less squishy than melee fighters in DS3, though... HP is cheap to invest in, and should be the main stat initially invested in for ANY build, period. Tossing your first 10ish points into Vigor is not a big deal that early on when you don't have squat for scaling yet and you have time before you start needing more stats for minimum requirements to cast your desired spells.
In addition, why can you not simply dodge an enemy if it gets to close? Is your dodge key broken as a caster or something? If your point is to say you should be able to kill everything before it is ever close than damage taken, healing, etc. are irrelevant because what you are wanting is to be so grossly overpowered everything dies before it gets close... It might be one thing if mages were like in some movies, anime, or other RPGs and either had vanguards on the front line or different types of barrier/terrain spells to block for them but you don't in this game. You have to use the dodge mechanic or at least run. This is expected. Your Abyss Watcher example is no different for a melee user except that melee user is ALWAYS within their attack range while also having less adequate healing unlike the mage who is less likely to get hit, often disengaged from melee only Abyss Watcher's range, and has more heal per healing cast.
Maybe use a different element then... or melee on this already laughably easy boss? It is resistant to magic but it is weak to, literally, every other attack type in the entire game. Try pyro, dark magic, melee, etc. or be prepared for a slightly less efficient fight as a pure caster. What would you expect from a pyro up against a pyro devil? For it to just melt from your flames?
This is actually completely wrong. Due to the armor scaling in the game it makes virtually no difference. That person in Havel's died in 5 hits? Yeah, well your robes are typically going to result in you dying in... 5 hits as well. The issue with how armor and defensive stats work in this game is why the meme "Fashion souls" exists, and it isn't an exaggeration.
Please, if you are using Steel Plate, Havels armor, and Havels Ring why are you doing this to yourself? This definitely does not result in the boost in tankiness you think it does. You don't need to pump up that vitality.
Casting speed is massively overrated, especially in PvE. If you really want to boost it, though, you can use the rings and/or offhands to help some and invest less in dex or just marginally invest in dex so it is a bit faster but you don't need to cut off 0.2 seconds or something. It really will not matter.
Almost nothing does magic damage in the game, anyways, so not a big loss using Dusk Crown and you can always take it off for the rare encounters that do, as they are probably resistant to magic anyways and you should swap to another spell type if you want to talk efficiency.
Pretty sure trading slight faster Estus for hyper armor uber boosted AoE heals that can dwarf what Estus Flask heals while also having the potential for spells to do 1k+ dmg, or more (Great Soul Dreg goes brrrrr for 1-4k dmg), while playing safely at range in a game where almost every threat is melee, and even the potential to heavily abuse shields as well is a superb trade off.
If you want a sorcery pure run, no pyro/lightning/melee, then you better be ready for some counter fights to take a bit more effort (tho they are also rare as there are only what, 2 bosses particularly resistant? lol Crystal Tutorial Sage and Ocerious).
Casters in DS3 are vastly more broken in PvE than melee and it isn't even close. This is a well established acknowledged fact in the DS3 community. Sadly, its potency does not carry over to PvP but oh well.