Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Oof, its like my grandfather always use to say "Isint it always the hit dog that cries out?"
I am fine, This isint the only game coming out on PC this year lol. And I plan to get this game on sell if I have to mod in features that they refuse to add as they dont deserve $60 from me at that point :)
Economies of scale. Voting with your wallet does jack.
Now, as for the complaints about the engine. Very, very few developers will ever change the engine wholesale unless the engine is actively falling apart (PAYDAY 2). It's extremely costly, time consuming and in this case, pointless to do so. You'll be waiting a long time for From Software to change their engine, and equally as long for them to abandon the 60 FPS cap.
There isn't anything you can do to change it, really. This is the way it is.
Sounds like bad design to me.
DS3 does. sekiro probably doesn't, I've played it with unlocked FPS recently and had no problems.
btw a message to anyone new with fromsoft: they don't really care about pc players, they're primarily a console-targeting company.
look at the terrible "anti-cheat" that doesn't prevent cheats but only checks saves (obviously thought for consoles), no mouse & keyboard button prompts, not-so-good ports, fps limitations (also due to how their engine works)...
sekiro is the only exception. but unfortunately, although elden ring is a newer game, I don't think it's the one with which they started to care about us. I don't have my hopes up for a good anti-cheat, for example.
either they used another engine for sekiro, or a newer version of their engine, but I don't think elden ring uses it. I don't know, I have this feeling, also because many of the DS3 glitches were found in elden ring too.
The fact that they're still using the same engine takes a lot of stress off their shoulders. I can recognize a number of animations on both enemies and the player because From Soft is able to reuse prior work to make their new games. Every major developer does this a way of preventing an absurd amount of work.
Are you sure it's a limitation of the engine or the implementation of it?
After 6 games using the same engine (Demon's, Dark 1, 2, Bloodborne, 3 and Sekrio), I have little reason to suspect that the framerate is capped for any reason other than purely technical. It's possible, that with enough messing with it, From Soft could increase the framerate beyond 60. But even if it were possible, and I doubt that it is, they aren't going to spend the time doing it for a small portion of 1/3rd of their fanbase.
1/3rd isn't a "small portion" not to mention that next gen consoles support 120hz although they certainly don't have enough power to drive games at native 4k and 120 BUT you can let your console players choose 4k @60 vs 1080p @120.
From Soft games are the same way (aside from the detrimental effects it has on the game, as some players report that at 120 FPS plus, they could no longer Sprint), with game logic tied to the frame-rate. Increasing the frame rate isn't going to result in a game that's better to play, only one that's potentially harder because you have less time to react to enemy attacks (for the purposes of parrying or blocking). Additionally, standardizing the frame-rate is important so that players who match between 60 FPS and 120 FPS don't have specific advantages or disadvantages based on what their frames per second are.
Here's some extra reading on the issue
https://www.ign.com/articles/2014/11/05/understanding-frame-rate-and-its-importance
Console gamers are buying high refresh monitors to play their games at 120hz if their tv can't support it. It's clearly in high demand.
I understand that the engine probably can't support it but that's just inexcusable in 2022.
And to your point about advantage: well just like someone with a rx580 is disadvantaged vs someone with a rtx3090. Just because the target is set at 60 doesn't mean all PC gamers will reach it.
And I can't take IGN seriously. They're talking about 30 and 60 and 720p and 1080p. That's clearly outdated. Not to mention that IGN has a reputation for being uninformed and giving bad information.
Here's better videos on the topic:
https://youtu.be/tV8P6T5tTYs
https://youtu.be/OX31kZbAXsA
higher fps only matters in PvP games