ELDEN RING

ELDEN RING

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kestar 2022年1月17日 8時40分
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60 fps cap on PC is unacceptable
For a big profile release like this in 2022, a 60 fps cap on PC is inexcusable.

It shows either laziness or incompetence.

I don’t care about console HW. This game is also sold as a PC game. There is no reason why 144 fps could not be achievable.
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Doshka 2022年1月17日 13時27分 
MaxxGold の投稿を引用:
Doshka の投稿を引用:

Be careful, the fan boys will get mad at you. If you say anything about FPS caps or lack of Ultra Wide support they will start breathing really heavily and pounding on their keyboards in a fit of rage. :papyruswacky:

Funny, the only ones getting mad, are you and the OP. Everyone else is just fine if the game went over 60 FPS, and had Ultra-Wide support.

Mods will unlock the FPS, just like they have in the past, and you will be able to enjoy the game at higher than 60 FPS, and we don't even know if there will or will not be Ultra-Wide support at launch. Maybe it will happen, but if not, it will be one of the first mods released.

You two must be console gamers if you don't already realize this stuff, because PC gamers don't even have to complain about this stuff because we know how it works.

Ok, now you can go back to pounding on your keyboard and breathing heavily again!

:praisesun:


Oof, its like my grandfather always use to say "Isint it always the hit dog that cries out?" :papyruswacky:

I am fine, This isint the only game coming out on PC this year lol. And I plan to get this game on sell if I have to mod in features that they refuse to add as they dont deserve $60 from me at that point :)
最近の変更はDoshkaが行いました; 2022年1月17日 13時27分
Doshka の投稿を引用:
MaxxGold の投稿を引用:

Funny, the only ones getting mad, are you and the OP. Everyone else is just fine if the game went over 60 FPS, and had Ultra-Wide support.

Mods will unlock the FPS, just like they have in the past, and you will be able to enjoy the game at higher than 60 FPS, and we don't even know if there will or will not be Ultra-Wide support at launch. Maybe it will happen, but if not, it will be one of the first mods released.

You two must be console gamers if you don't already realize this stuff, because PC gamers don't even have to complain about this stuff because we know how it works.

Ok, now you can go back to pounding on your keyboard and breathing heavily again!

:praisesun:


Oof, its like my grandfather always use to say "Isint it always the hit dog that cries out?" :papyruswacky:

I am fine, This isint the only game coming out on PC this year lol. And I plan to get this game on sell if I have to mod in features that they refuse to add as they dont deserve $60 from me at that point :)
Hate to be that guy, as you seem nice but I doubt that they care.
Economies of scale. Voting with your wallet does jack.
OKMB 2022年1月17日 13時51分 
The 60 FPS cap is intentional. There are often visual or gameplay related glitches that occur when the game runs at a higher framerate. Physics in Souls-games are directly tied to framerate, and bumping it past the 60 cap usually results in a soft-ban from online services, and the game itself becomes less functional. In Dark Souls 2, it resulted in fewer i-frames when rolling, weapon condition depleting twice as fast, falling through the floor on jumps, ladders and some rolls.

Now, as for the complaints about the engine. Very, very few developers will ever change the engine wholesale unless the engine is actively falling apart (PAYDAY 2). It's extremely costly, time consuming and in this case, pointless to do so. You'll be waiting a long time for From Software to change their engine, and equally as long for them to abandon the 60 FPS cap.

There isn't anything you can do to change it, really. This is the way it is.
kestar 2022年1月17日 13時59分 
Delta593 の投稿を引用:
The 60 FPS cap is intentional. There are often visual or gameplay related glitches that occur when the game runs at a higher framerate. Physics in Souls-games are directly tied to framerate, and bumping it past the 60 cap usually results in a soft-ban from online services, and the game itself becomes less functional. In Dark Souls 2, it resulted in fewer i-frames when rolling, weapon condition depleting twice as fast, falling through the floor on jumps, ladders and some rolls.

Now, as for the complaints about the engine. Very, very few developers will ever change the engine wholesale unless the engine is actively falling apart (PAYDAY 2). It's extremely costly, time consuming and in this case, pointless to do so. You'll be waiting a long time for From Software to change their engine, and equally as long for them to abandon the 60 FPS cap.

There isn't anything you can do to change it, really. This is the way it is.

Sounds like bad design to me.
kestar の投稿を引用:
Delta593 の投稿を引用:
The 60 FPS cap is intentional. There are often visual or gameplay related glitches that occur when the game runs at a higher framerate. Physics in Souls-games are directly tied to framerate, and bumping it past the 60 cap usually results in a soft-ban from online services, and the game itself becomes less functional. In Dark Souls 2, it resulted in fewer i-frames when rolling, weapon condition depleting twice as fast, falling through the floor on jumps, ladders and some rolls.

Now, as for the complaints about the engine. Very, very few developers will ever change the engine wholesale unless the engine is actively falling apart (PAYDAY 2). It's extremely costly, time consuming and in this case, pointless to do so. You'll be waiting a long time for From Software to change their engine, and equally as long for them to abandon the 60 FPS cap.

There isn't anything you can do to change it, really. This is the way it is.

Sounds like bad design to me.
Not gonna change any time soon. And the game is going to be a success without you.
I heard they keep doin this bc u guys cry so loud
cridus 2022年1月17日 15時40分 
Groen90 の投稿を引用:
I heard that DS3 and Sekiro have no framerate-related glitches if you unlock them with their respective mods, never tried it myself though so take it with a grain of salt

DS3 does. sekiro probably doesn't, I've played it with unlocked FPS recently and had no problems.


btw a message to anyone new with fromsoft: they don't really care about pc players, they're primarily a console-targeting company.
look at the terrible "anti-cheat" that doesn't prevent cheats but only checks saves (obviously thought for consoles), no mouse & keyboard button prompts, not-so-good ports, fps limitations (also due to how their engine works)...
sekiro is the only exception. but unfortunately, although elden ring is a newer game, I don't think it's the one with which they started to care about us. I don't have my hopes up for a good anti-cheat, for example.
either they used another engine for sekiro, or a newer version of their engine, but I don't think elden ring uses it. I don't know, I have this feeling, also because many of the DS3 glitches were found in elden ring too.
最近の変更はcridusが行いました; 2022年1月17日 15時42分
I mean, it's not even out yet. Just shut up and wait to see what changes are made after its comes out. You are definitely part of that toxic group that makes all gamers look bad.
OKMB 2022年1月17日 17時16分 
kestar の投稿を引用:
Delta593 の投稿を引用:
The 60 FPS cap is intentional. There are often visual or gameplay related glitches that occur when the game runs at a higher framerate. Physics in Souls-games are directly tied to framerate, and bumping it past the 60 cap usually results in a soft-ban from online services, and the game itself becomes less functional. In Dark Souls 2, it resulted in fewer i-frames when rolling, weapon condition depleting twice as fast, falling through the floor on jumps, ladders and some rolls.

Now, as for the complaints about the engine. Very, very few developers will ever change the engine wholesale unless the engine is actively falling apart (PAYDAY 2). It's extremely costly, time consuming and in this case, pointless to do so. You'll be waiting a long time for From Software to change their engine, and equally as long for them to abandon the 60 FPS cap.

There isn't anything you can do to change it, really. This is the way it is.

Sounds like bad design to me.
You can decry it as whatever you wish, this is the way the game is designed. It would be substantially more costly to From Software to completely change engines for their games and abandon all the work they've ever done to satiate the rabid desires of a small portion (relative to the combined populations of Xbox and PlayStation) of 1/3rd of their total consumer base. The 60 FPS cap is there for a reason, taking it off puts your game at risk as well as your ability to play online due to the differences in your framerate affecting the game relative to others.

The fact that they're still using the same engine takes a lot of stress off their shoulders. I can recognize a number of animations on both enemies and the player because From Soft is able to reuse prior work to make their new games. Every major developer does this a way of preventing an absurd amount of work.
Delta593 の投稿を引用:
kestar の投稿を引用:

Sounds like bad design to me.
You can decry it as whatever you wish, this is the way the game is designed. It would be substantially more costly to From Software to completely change engines for their games and abandon all the work they've ever done to satiate the rabid desires of a small portion (relative to the combined populations of Xbox and PlayStation) of 1/3rd of their total consumer base. The 60 FPS cap is there for a reason, taking it off puts your game at risk as well as your ability to play online due to the differences in your framerate affecting the game relative to others.

The fact that they're still using the same engine takes a lot of stress off their shoulders. I can recognize a number of animations on both enemies and the player because From Soft is able to reuse prior work to make their new games. Every major developer does this a way of preventing an absurd amount of work.

Are you sure it's a limitation of the engine or the implementation of it?
OKMB 2022年1月17日 17時22分 
GɾσσʋყBυɱ の投稿を引用:
Delta593 の投稿を引用:
You can decry it as whatever you wish, this is the way the game is designed. It would be substantially more costly to From Software to completely change engines for their games and abandon all the work they've ever done to satiate the rabid desires of a small portion (relative to the combined populations of Xbox and PlayStation) of 1/3rd of their total consumer base. The 60 FPS cap is there for a reason, taking it off puts your game at risk as well as your ability to play online due to the differences in your framerate affecting the game relative to others.

The fact that they're still using the same engine takes a lot of stress off their shoulders. I can recognize a number of animations on both enemies and the player because From Soft is able to reuse prior work to make their new games. Every major developer does this a way of preventing an absurd amount of work.

Are you sure it's a limitation of the engine or the implementation of it?
The framerate is directly tied to the physics engine. Increasing the framerate above 60 FPS results in major issues with missed i-frames, increased weapon degradation and other issues (particularly centered around player movement), as well as potential issues in Co-Op and PVP experiences for other players who are not playing at the increased framerate.

After 6 games using the same engine (Demon's, Dark 1, 2, Bloodborne, 3 and Sekrio), I have little reason to suspect that the framerate is capped for any reason other than purely technical. It's possible, that with enough messing with it, From Soft could increase the framerate beyond 60. But even if it were possible, and I doubt that it is, they aren't going to spend the time doing it for a small portion of 1/3rd of their fanbase.
Delta593 の投稿を引用:
GɾσσʋყBυɱ の投稿を引用:

Are you sure it's a limitation of the engine or the implementation of it?
The framerate is directly tied to the physics engine. Increasing the framerate above 60 FPS results in major issues with missed i-frames, increased weapon degradation and other issues (particularly centered around player movement), as well as potential issues in Co-Op and PVP experiences for other players who are not playing at the increased framerate.

After 6 games using the same engine (Demon's, Dark 1, 2, Bloodborne, 3 and Sekrio), I have little reason to suspect that the framerate is capped for any reason other than purely technical. It's possible, that with enough messing with it, From Soft could increase the framerate beyond 60. But even if it were possible, and I doubt that it is, they aren't going to spend the time doing it for a small portion of 1/3rd of their fanbase.

1/3rd isn't a "small portion" not to mention that next gen consoles support 120hz although they certainly don't have enough power to drive games at native 4k and 120 BUT you can let your console players choose 4k @60 vs 1080p @120.
OKMB 2022年1月17日 18時02分 
GɾσσʋყBυɱ の投稿を引用:
Delta593 の投稿を引用:
The framerate is directly tied to the physics engine. Increasing the framerate above 60 FPS results in major issues with missed i-frames, increased weapon degradation and other issues (particularly centered around player movement), as well as potential issues in Co-Op and PVP experiences for other players who are not playing at the increased framerate.

After 6 games using the same engine (Demon's, Dark 1, 2, Bloodborne, 3 and Sekrio), I have little reason to suspect that the framerate is capped for any reason other than purely technical. It's possible, that with enough messing with it, From Soft could increase the framerate beyond 60. But even if it were possible, and I doubt that it is, they aren't going to spend the time doing it for a small portion of 1/3rd of their fanbase.

1/3rd isn't a "small portion" not to mention that next gen consoles support 120hz although they certainly don't have enough power to drive games at native 4k and 120 BUT you can let your console players choose 4k @60 vs 1080p @120.
Well, that aside (and depending on whether the TV itself supports 120 FPS), From Soft games aren't the only games that tie movement/game logic to the frame-rate. Fighting games do it as well. Increasing the frame-rate literally has the game running at double the speed, whereas lowering the frame-rate has the game running at half the speed. For Fighting Game players, they read the inputs and react accordingly during those inputs. Increasing the speed results in a "lower" time to react to the input, whereas decreasing the speed results in more time to react to the input.

From Soft games are the same way (aside from the detrimental effects it has on the game, as some players report that at 120 FPS plus, they could no longer Sprint), with game logic tied to the frame-rate. Increasing the frame rate isn't going to result in a game that's better to play, only one that's potentially harder because you have less time to react to enemy attacks (for the purposes of parrying or blocking). Additionally, standardizing the frame-rate is important so that players who match between 60 FPS and 120 FPS don't have specific advantages or disadvantages based on what their frames per second are.

Here's some extra reading on the issue
https://www.ign.com/articles/2014/11/05/understanding-frame-rate-and-its-importance
最近の変更はOKMBが行いました; 2022年1月17日 18時05分
Delta593 の投稿を引用:
GɾσσʋყBυɱ の投稿を引用:

1/3rd isn't a "small portion" not to mention that next gen consoles support 120hz although they certainly don't have enough power to drive games at native 4k and 120 BUT you can let your console players choose 4k @60 vs 1080p @120.
Well, that aside (and depending on whether the TV itself supports 120 FPS), From Soft games aren't the only games that tie movement/game logic to the frame-rate. Fighting games do it as well. Increasing the frame-rate literally has the game running at double the speed, whereas lowering the frame-rate has the game running at half the speed. For Fighting Game players, they read the inputs and react accordingly during those inputs. Increasing the speed results in a "lower" time to react to the input, whereas decreasing the speed results in more time to react to the input.

From Soft games are the same way (aside from the detrimental effects it has on the game, as some players report that at 120 FPS plus, they could no longer Sprint), with game logic tied to the frame-rate. Increasing the frame rate isn't going to result in a game that's better to play, only one that's potentially harder because you have less time to react to enemy attacks (for the purposes of parrying or blocking). Additionally, standardizing the frame-rate is important so that players who match between 60 FPS and 120 FPS don't have specific advantages or disadvantages based on what their frames per second are.

Here's some extra reading on the issue
https://www.ign.com/articles/2014/11/05/understanding-frame-rate-and-its-importance

Console gamers are buying high refresh monitors to play their games at 120hz if their tv can't support it. It's clearly in high demand.

I understand that the engine probably can't support it but that's just inexcusable in 2022.

And to your point about advantage: well just like someone with a rx580 is disadvantaged vs someone with a rtx3090. Just because the target is set at 60 doesn't mean all PC gamers will reach it.

And I can't take IGN seriously. They're talking about 30 and 60 and 720p and 1080p. That's clearly outdated. Not to mention that IGN has a reputation for being uninformed and giving bad information.

Here's better videos on the topic:

https://youtu.be/tV8P6T5tTYs

https://youtu.be/OX31kZbAXsA
Scar 2022年1月17日 18時31分 
60FPS is literally smooth, consoles only get 30 and they experience no issues and great graphics, ya'll just so demanding/entitled, no offence

higher fps only matters in PvP games
最近の変更はScarが行いました; 2022年1月17日 18時31分
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投稿日: 2022年1月17日 8時40分
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