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I was always taken by the Mastodon set, Imperious Set, Black Witch set, and the Desert Sorceress set. The only times I mixed and matched were for my hexer, support knight, and dual whip lady.
Hexer:
Sanctum Priestess Tiara
Desert Sorceress Top
Desert Sorceress Gloves
Bone Skirt
FTH/STR:
Hexer Hood
Throne Watcher Armor
Lion Mage Cuffs
Secret Havel's, Secret Havel's
Dual Whips:
Thief Mask
Executioner Armor
Imported Gloves
Bone Skirt
There are just so many sick armors in that game, and a lot of enemy cosplay builds that are incredibly satisfying to do. Honestly too many to list here.
My final answer.
Tysvm. My step-sister will be very happy to hear this.
Yeah man, across multiple characters and even within the same run, I'd be swapping out pieces and whatnot. Loved the black witch set too, the mastodon legs. Dude Throne Watcher Armor set was so sick for the characters that could war it. And yeah, hexer hood. lol that's why I just stuck with my two examples.
Mine weren't even geared for combat. I was literally just picking pieces that looked pretty together, and hopefully, my equip load could handle it. XD
Thanks for the link. I'm not too concerned with the practical implications of all this for mea s a player, but it is something that I find fascinating to read/learn about, especially with how esoteric the damage calc is.
That lack of visual representation of heavy armor combined with the fact that people might not test the difference between having armor and not probably contributed heavily.
Sure, the stats might say differently, but the impact the numbers has definitely does not seem as pronounced as it is in DS1. Though I haven't really looked too much into the armour in 1 and 3, I can definitely say, out of my experience, that it is easier to go without any armour in 3 than in 1. Armour in 1 could have a huge impact in whether or not you were equipped to take on certain areas and bosses, certain strategy guides for some bosses like the four kings even depend on the player just wearing the heaviest armour they have in order to tank and dish out damage. I never felt that was necessary or that it would have made in difference for 3, hence why I say it's just for fashion souls.
My point is that poise made heavy builds in ds1 more visually and mechanically distinct compared to ds3. In 3 difference is still there but it is more subtle, characters in heavy and light armor essentially behave in a same way and it is harder to spot the difference on sight if you don't delve deeper into mechanics and numbers.
In ds1 you can clearly see that heavy armor gives you poise without looking at stats, in ds3 difference is purely in stats, without visual distinction between heavy and light armor (or at least it's harder to distinguish with hyperamor to unfamiliar with it's concept).
In ds1 passive poise makes heavy builds feel tanky because you just poise through attacks and with light armor you can't really do this, so you see a big difference when you switch from naked to havel, for example.
In ds3 it doesn't really matter as you'll get stunlocked outside of HA frames in any armor, so it looks like armor doesn't do much unless you get deeper into mechanic.
Also i might be incorrect, but armor seemed to give more absorption in ds1 compared to 3.