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haven't touched it in years.
I think Dark Souls 2 qualifies as literal art. Just from the way they crafted it together.
^ This. It's why the original release of DS2 looked worse than the version they showed off to us. And they didn't reinstate the shadow quality until the DX11 upgrade with SOFTS or whatever.
It's not an artistic choice. It's a pragmatic decision unfortunately.
I disagree with this. Look at how much detail they put into armor models, bosses, enemy design, weapons, spells, backgrounds...the whole thing has been pleasing to the eye, and has only been limited by past hardware. They’re not trying to make the next bleeding edge game, but graphically they are putting in great effort.
What they got rid of was the global ilumination system and specular shaders from the E3 demo build. That heavily impacted how the looks of the final game.
But using the latest tech in polygons, textures, lighting etc was never their thing. Miyazaki reaffirmed this in the recent Edge interview.
We were talking about how subsequent games got rid of the shadows, not DS2, just to clarify!
I know that, and I said the same thing in my reply to you. You're making it sound like they don't try, graphically.
ohhhhh lol thanks for explaining haha