ELDEN RING

ELDEN RING

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_MrMeuzi_ Jan 6, 2022 @ 11:32am
Why is there no dynamic grace shadows and torches in Elden Ring?
In the gameplay show, the player walked through the catacombs and in the castle with a torch, but there was no shadow from the player. Also, the player was near grace, and no shadow fell from him. And I also noticed that this problem is observed in all FromSoftware games, except Dark Souls 2. Maybe I'm picking on it, but it looks a little strange.
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Showing 1-14 of 14 comments
not sure, but I do know that for some odd reason I refuse to uninstall Dark Souls 2,

haven't touched it in years.

I think Dark Souls 2 qualifies as literal art. Just from the way they crafted it together.
Call Sign: Raven (Banned) Jan 6, 2022 @ 11:38am 
They probably got rid of those shadows as a way to optimize frame rate.
Tander Jan 6, 2022 @ 11:39am 
doesn't really matter
ZTL-Altima Jan 6, 2022 @ 11:56am 
Since its foundation, graphical fidelity is not a From Software priority.
Morton Koopa Jr. Jan 6, 2022 @ 12:19pm 
Originally posted by Harrison Ford:
They probably got rid of those shadows as a way to optimize frame rate.

^ This. It's why the original release of DS2 looked worse than the version they showed off to us. And they didn't reinstate the shadow quality until the DX11 upgrade with SOFTS or whatever.

It's not an artistic choice. It's a pragmatic decision unfortunately.
Call Sign: Raven (Banned) Jan 6, 2022 @ 12:46pm 
Originally posted by Parsify:
Since its foundation, graphical fidelity is not a From Software priority.

I disagree with this. Look at how much detail they put into armor models, bosses, enemy design, weapons, spells, backgrounds...the whole thing has been pleasing to the eye, and has only been limited by past hardware. They’re not trying to make the next bleeding edge game, but graphically they are putting in great effort.
RyuKazé Jan 6, 2022 @ 5:19pm 
That's the tiniest detail I've never noticed in any of their games. Right up there with reused animations.
hip Jan 6, 2022 @ 5:21pm 
Originally posted by Morton Koopa Jr.:
Originally posted by Harrison Ford:
They probably got rid of those shadows as a way to optimize frame rate.

^ This. It's why the original release of DS2 looked worse than the version they showed off to us. And they didn't reinstate the shadow quality until the DX11 upgrade with SOFTS or whatever.

It's not an artistic choice. It's a pragmatic decision unfortunately.
they didn't got rid of dynamic shadows in vanilla DS2. Shadows are still there when you light a torch or get near a bonfire just like in the E3 demo build

What they got rid of was the global ilumination system and specular shaders from the E3 demo build. That heavily impacted how the looks of the final game.
Last edited by hip; Jan 6, 2022 @ 5:31pm
CazadorDeLobo Jan 6, 2022 @ 5:37pm 
Note that on PC versions of FromSoftware games, you have the freedom to simply turn those shadows on or off, depending on your desired or maximum performance.
ZTL-Altima Jan 6, 2022 @ 7:14pm 
Originally posted by Harrison Ford:
Originally posted by Parsify:
Since its foundation, graphical fidelity is not a From Software priority.

I disagree with this. Look at how much detail they put into armor models, bosses, enemy design, weapons, spells, backgrounds...the whole thing has been pleasing to the eye, and has only been limited by past hardware. They’re not trying to make the next bleeding edge game, but graphically they are putting in great effort.
"Graphical fidelity" in the sense of the tech involved. Their modeling is top notch for general assets. As their artistry is best in the business.

But using the latest tech in polygons, textures, lighting etc was never their thing. Miyazaki reaffirmed this in the recent Edge interview.
Call Sign: Raven (Banned) Jan 6, 2022 @ 9:14pm 
Originally posted by Hipocondria:
Originally posted by Morton Koopa Jr.:

^ This. It's why the original release of DS2 looked worse than the version they showed off to us. And they didn't reinstate the shadow quality until the DX11 upgrade with SOFTS or whatever.

It's not an artistic choice. It's a pragmatic decision unfortunately.
they didn't got rid of dynamic shadows in vanilla DS2. Shadows are still there when you light a torch or get near a bonfire just like in the E3 demo build

What they got rid of was the global ilumination system and specular shaders from the E3 demo build. That heavily impacted how the looks of the final game.

We were talking about how subsequent games got rid of the shadows, not DS2, just to clarify!
Call Sign: Raven (Banned) Jan 6, 2022 @ 9:15pm 
Originally posted by Parsify:
Originally posted by Harrison Ford:

I disagree with this. Look at how much detail they put into armor models, bosses, enemy design, weapons, spells, backgrounds...the whole thing has been pleasing to the eye, and has only been limited by past hardware. They’re not trying to make the next bleeding edge game, but graphically they are putting in great effort.
"Graphical fidelity" in the sense of the tech involved. Their modeling is top notch for general assets. As their artistry is best in the business.

But using the latest tech in polygons, textures, lighting etc was never their thing. Miyazaki reaffirmed this in the recent Edge interview.

I know that, and I said the same thing in my reply to you. You're making it sound like they don't try, graphically.
Morton Koopa Jr. Jan 6, 2022 @ 9:30pm 
Originally posted by Hipocondria:
Originally posted by Morton Koopa Jr.:

^ This. It's why the original release of DS2 looked worse than the version they showed off to us. And they didn't reinstate the shadow quality until the DX11 upgrade with SOFTS or whatever.

It's not an artistic choice. It's a pragmatic decision unfortunately.
they didn't got rid of dynamic shadows in vanilla DS2. Shadows are still there when you light a torch or get near a bonfire just like in the E3 demo build

What they got rid of was the global ilumination system and specular shaders from the E3 demo build. That heavily impacted how the looks of the final game.

ohhhhh lol thanks for explaining haha
Behelit Jan 7, 2022 @ 7:14am 
Originally posted by Harrison Ford:
Originally posted by Parsify:
Since its foundation, graphical fidelity is not a From Software priority.

I disagree with this. Look at how much detail they put into armor models, bosses, enemy design, weapons, spells, backgrounds...the whole thing has been pleasing to the eye, and has only been limited by past hardware. They’re not trying to make the next bleeding edge game, but graphically they are putting in great effort.
They said it themselves tho when answering a question about if they felt pressured by Demon's Souls graphical fidelity. Their art direction more than makes up for it tho. I agree that without the graphical fidelity of Demon's Souls the games still look wonderful. Bloodborne will remain my favorite for now. That atmosphere is just out of this world.
Last edited by Behelit; Jan 7, 2022 @ 7:17am
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Date Posted: Jan 6, 2022 @ 11:32am
Posts: 14