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Game uses DX11 API, which is now quite old. Knowing it is DX11 is everything that matters.
I've analyzed the performance of Dark Souls III and Sekiro at 4k with PS5-equivalent hardware (the commonly agreed upon equivalent GPU is a RTX 2070S), and compared that to how Elden Ring ran in the Closed Network Test at Quality Mode (4k checkerboard rendering). I've done this because Elden Ring looks stunning, but its still a last-gen game, and I don't believe that the PC version will be better than the PS5 or XB SX/S, since those consoles simply tend to bring last-gen games up to par with PC. With that out of the way, my analysis showed that Sekiro and Dark Souls III both run in the 40-50fps range at 4k max settings with a 2070S, mirroring the PS5's performance in Elden Ring (40-50fps), though the PS5 uses checkerboard 4k so we can assume the game will be more demanding than Sekiro. That said, the PS5 and With this in mind, my predictions are as follows:
Minimum Requirements:
OS: Windows 7/10/11 64-bit
Processor: Intel Core i3-8100 | Ryzen 5 1500X
Memory: 8GB
Graphics: Nvidia GeForce GTX 770 | AMD Radeon R9 390
Storage: 75-85GB
Target: 1080p30fps on Low settings
Recommended Requirements:
OS: Windows 7/10/11 64-bit
Processor: Intel Core i5-8400 | Ryzen 5 1600X
Memory: 16GB
Graphics: Nvidia GeForce GTX 1060 | AMD Radeon RX 580
Storage: 75-85GB (SSD)
Target: 1080p60fps on High settings
Ray Tracing Requirements:
OS: Windows 7/10/11 64-bit
Processor: Intel Core i5-8400 | Ryzen 5 1600X
Memory: 16GB
Graphics: Nvidia GeForce RTX 2070 Super | AMD Radeon RX 6700 XT
Storage: 75-85GB (SSD)
Target: 1080p60fps with Ray Tracing enabled
I really hope that my 1060 can handle the game.
Sure.
https://gamewith.jp/ps4/game/article/show/5131/12233
Yeah, my bet would be something around that too. It's really just Dark Souls 3 graphics with a bit higher polish - nothing really revolutionary as it's also on old fart consoles.
Without specs - we can't tell how guaranteed you may be. I mean if you hit just 60fps nu right amount.. While Elden Ring won't be some technical marvel in graphics, it will surely be more demanding than Dark Souls 3 - plus open world will put a bit more work on CPU.
For 60fps minimum I estimate GTX 1050 TI,"normal one" with only 2 GB VRAM might be VRAM bottlenecked by now.
Most upcoming next gen UE 5 games like STALKER 2 have min system reqs of a GTX 1060 6GB which is most common GPU among STEAM users so it might be the recommended one or close to it For ER.
Also sales wise,you should target many users who can realisticly play the game.
For RTS mode RTX 2080,as PS 5 can't maintain 60fps at this time.2080 might could for 4k.
HDD will be fine as PS 4 have a slow one,SSD will be likely recommended just like almost any new game nowadays.
Dark souls engine is old and was never that demanding,hopefuly game will be optimised for PC and won't be a half asses port which will need a year to fix like many.....
Question from interviewer: Did the graphical fidelity of the Demon’s Souls remake create extra pressure within the Elden Ring team, given that the games will sit side by side on PS5?
Yes, I’m pretty sure our graphics-creation staff
felt that pressure more than anyone else. And not just with Elden Ring, but with all of the games we make. Graphical fidelity is not something we put as the top priority. What we ask for on the graphics side depends on the
systems and requirements of the game itself, and
it takes less priority compared to the other elements of development. So this is always an
area where I feel a little bit apologetic towards my graphics team because I know they work
extremely hard. And they’ve worked extremely hard on Elden Ring – our graphics-systems team
and our programmers have been pushing a lot of new features to create the best-looking game we’ve ever made. But, you know, for me personally and for our games as a whole, it’s not
the number-one priority