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The Surge 2 and Code Vein for instance have options like this. They're pretty sweet.
That's super interesting, glad to see some devs still offer such options.
If it's a very old game that uses <DirectX 9, use directx wrappers/try RTSS.
What kind of question is that really?
In game framerate limits work far better for games like this.
Usually you want to turn in-game v-sync and framerate caps off and set according settings in Nvidia control panel instead to get rock solid frametimes. If that is not the case for you, then there is a problem.
It's just hassle free using the in game options. I don't have to do so much fiddling and troubleshooting when it doesn't work, unless i'm playing The Surge 2, but the code on that one seems shot thanks to poor Vulkan optimization and support. Blegh.
https://steamcommunity.com/app/379720/discussions/0/152390014796705929/
Doom 3 (original, not BFG) though i get pretty bad frame pacing in general with or without the limits. It's more stable on my crappy Switch than on my PC. xD