Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is less due to ammunition issues and more due to the bow's limited damage and poor crowd control, though. A merchant found very early in the game will sell you infinite basic ammunition very cheaply, and by endgame you will be swimming in more ammo than you could ever use.
This isn't terribly problematic until you fight beefier bosses. You'll usually see that melee options are better as bow damage is fairly low in many PvE scenarios and may not be worth the resources, especially in the early game.
This was not the case in DS3; arrows did only stack to 99 and you could equip two types at once for 198 total, but you could carry 99 of every type and just swap them out when you ran dry of one.
Maybe that changed in ER?
Bows are never meant to be a viable main weapon, they're a weaker tool for ranged poke or drawing aggro. Stuff can be killed with them, but it's an exercise in extreme tedium.
And you need to craft/buy more arrows if you want to recover them every time you rest at a grace