Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
This is not so much about hardest or easiest, it's just favourite and least favourite.
Dual Crucible Knights
Dual Burial Watchdogs
Awful, uninspired and frustrating.
Dragonlord placidusax
Chadahn
Godrick the grafted tied with Rykard the apostle serpent
Bottom 3(Of the achievement bosses)
Elden Beast
Fire giant
Godskin duo
Honourable mention for valiant gargoyles, but seeing as they are completely optional they aren't as egregiously bad as the other 3
Don't forget about triple Putrid Crystallians. Arguably the worst boss in ANY Soulslike, and that's saying a lot considering how ♥♥♥♥ some bosses in non-FromSoft Soulslikes can get.
- Moves sporadically making it annoying for melee to attack without taking damage first
- Really small area so constantly knocked off ledge
- Constant Scarlet Rot because he stays in rot water
I admit hes the only boss I cheesed to death by standing on the branch and using fire sling a million times just out of his range .
The connection. I've been putting my sign down on Maliketh to help people and get runes, the last 11 times in a row I've been disconnected mid fight.
edit: 12th time.
I'm currently there and absolutely agree. The poison is the worst, because it has a huge range, you sometimes don't even see it and it kills very fast. I have immunity talisman and the armor with highest immunity, but it's still very fast. The strange thing is, that it can even stagger you, if you have the shield up. Summons are often dead in several seconds mostly because of the fast poison damage.
If I jump attack one gargoyle with my zweihander and poison mist is spread from the other in that direction, i'm almost dead until i'm able to move again after the animation. And I often can't recognize, in which direction is no poison.
I guess, you have to use range combat in 2.phase, but my build is mostly str and im not "gud" with bows or crossbows. Magic is also possible, but I have not much FP
One thing would make this a lot better: if the other one spawns, after the first one is dead. This would also removes the randomness and insanity of the some attack combinations, because both gargoyles are able to attack from ultra large range with instant death combos.
It's mostly a dps fight. Take the first gargoyle as far away as possible from the spawn point of the second one and try to kill it, or at least leave it with low health, before the other one reaches you. When the second one spawns, it will walk slowly towards you giving you time.
Godskin Apostle, Rennala, Godrick, Godfrey first phase, Mohg (besides the forced blood loss), most of the Dragon reskins (not the ice or rot one or the one on the bridge), Falling Star Beast (in the crater not the mines), Ancestors Spirit, annnnnnnnnnnd Rykard (despite his constant barrage of skulls).
Worst bosses, no particular order.
Radagon/Elden Beast duo. Godskin Duo, Duo Crucible Knights, Malenia, Maliketh, Watch Dog Duo, Radhan, Astel, Dragonkin Soldier, Misbegotten + Crucible Knight, annnnnnnnnnd that one Crucible Knight with the one shot grab in Deeproot Depths.
Thats all I can list off the top of my head.
Best: Radagon (funny that one of the best fights shows up right before one of the worst), Godfrey (another great boss right before the crap that is Elden beast), Radahn (was a cool theme and breaking the normal summon limit to just have an absolute brawl was fun + Patches in this fight)
1. Godfrey/Horah Loux- I think Phase 1 with Godfrey is better, especially with the arena wide stomp that really lays the pressure on but also because they kinda show you the fight in advance with spirit Godfrey before phase two turns him into a beast who will suplex you for well over 1k damage
2 and 3. Malenia/pre nerf Rahdahn- These two can flip between 2 and 3 because when you fight these guys they feel like the strongest demigods hands down but also the way you deal with them is opposite. For Rahdahn it becomes a raid where you and 10 dudes work together to bring him down whereas with Maleinia if you don't have an op summon (i.e. mimic tear) help is a hindrance because she will just heal off of them. All of this being said it is probably better that rahdahn was nerfed since he was gate-keeping Nokron which is an awesome zone that everyone should get access to.
4. Lich dragon Fortnitesex or whatever it is- I love the static charge he puts on you that for me completely separates him from all of the dragons that he shares some moves and a model with.
5.Margit/Morgott- When you first meet him hes a great boss that challenges you to either git gud or upgrade your weapons acting as a literal gatekeeper that forces you to engage with the game without stopping you from playing it like Gundyr would if you couldn't beat him. Then he shows up right before the capital to remind you of who he is just in time for re-rematch where he goes God mode on you in the capital. I would say that Morgott is the last boss in the game where you can take more than 2 hits from him (Level vigor jokes here) which makes deaths to him feel more fair than like Maliketh who will do a 5 hit combo that kills you in two hits.
Honorable mention Maliketh- He is super cool and his acrobatic movement all around his arena makes a good contrast to his first phase where his grounded beast incantations take him from tied to the earth to soaring through the air.
Worst:
1. Godskin Duo- I love both of these bosses separately and if they were both unique bosses that didn't get 3/4 different fights each they would take Maliketh's honorable mention. I'm not unique in this opinion so im not gonna spell it out except to say that they read imputes on your heals to hit you perfectly with that fireball into fireball bs.
2. All tree spirits and avatars- When I fought my first Tree avatar I was like oh thats a cool reference to DS1 I wonder whats at the other Erdtrees...... Needless to say the fact that there are like 20 of each of these only contributes to how much I hate grew to hate them.
3. Erdtree Watchdog Gank- On there own Erdtree watch dogs just like the Godskin boys are very interesting due to their strange set of attacks that give them a very freaky feel to them. But 2 of them?? Kill me. Unlike a fight like Orenstein and Smough the two enemies move at the same speed and use mostly the same moves so separating them to punish attacks is super hard and in this case mega unfun. Then again that may have been because I had 20k runes in the room
4. All crysallion fights- Whether they are a gank or a single one the mechanic where my +18 sword does less damage than my unupgraded battle hammer doesn't feel good because as far as I know no other enemy really has significant resistance to different physical damage types. I'm not against the idea, in general, I just think that if it only happens once ever it kinda detracts from the idea.
5. Flying Dragon Agheel- I don't know if they fixed this yet but every time I fought this boss he would always fly up onto the cliffs and it was very annoying not mention him taking forever to reset back to his spawn point. If that doesn't happen much anymore then strike him from the list
Honorable mention- Tibia Mariner- You're lucky your name is a funny-sounding bone or else your boring ass would be on the list.