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Mohg, Lord of Blood - In my opinion he is probably the best boss fight in the game. The scale, the lore behind him, the MUSIC. I haven't been to blown away by too much of the music in this game, but Mohg's theme is incredible. And the fight is just incredibly fun, and fair as well. Everything he does has an intuitive way to avoid it (as all attacks should be), and it's still difficult. There is never a dull moment since he has deceptively long range. My only criticism of him would be his phase 2 transition, which is only avoidable if you have a specific item (even still, you have time to heal in between bursts. Good design right there), and how trivial the fight can become if you have his shackle.
Godfrey - This dude was just gigachad. You know a boss is sick when he does a one hit kill move on you but it looks so cool that you don't even care. Another really fun fight with no dull moments, Godfrey is always gunning for you. And his design is sick too
Maliketh - I mostly like this fight for just how cool Maliketh is. I honestly was upset he didn't get a full health bar for his second phase. Really entertaining boss fight. First phase is kinda meh tho
Worst:
Rennala - just a boring fight I'm gonna be honest. Mage's are never very fun to fight against. They're usually just too easy and tedious
Gideon - see above
Malenia - Remove the unavoidable kill move and she is S tier. Leave it in and it is the most unbalanced thing in Fromsoft history. Nothing kills your fun faster than having a good fight with the boss, then she randomly pops that 1 hit KO that you can't dodge at close range. Funs over, try again. Clearly your fault you lost, right. Very disappointing boss because of that, only because I know she could be perfect
check youtube guides and kills (and that combo isnt OHK - iits not ONE HIT, that combo have more hits, not ONE)
Bigger problem I have with Malenia is she should NOT heal on my shield or at the very least not the normal amount.
I agree, if she didn't heal on my shield, she'd be up in my favorites list.
duo bosses can be fun, but they need to have balance. O&S was the perfect example of this. godskin duo is the perfect example of screwing that up royally to just make an annoying fight where you constantly feel like you're being rushed down on top of having an absurd shared healthbar and can resummon whether you kill them both or not until the healthbar is depleted.
Agreed, they are just terrible.
1. Morgott. This fight was fun with every build I've played so far. He's particularly satisfying to parry and getting subsequent parries on his counter-attacks is very satisfying, although very risky. Fight this guy at low level for maximum fun.
2. Radagon. Fantastic fight. Fun to parry, fun if not doing a parry build. I'm rating this boss separate to Elden Beast because I really despise that tracking orb that they repurposed from the Four Kings.
3. Godrick. Early fight, but was just cool lol.
4. Rennala. I actually enjoyed this fight, the arena was beautiful. Despite finding Deacons one of the most boring fights in DS3 I somehow liked phase 1 just because of how weird and creepy it was.
5. Malenia. This fight would be in spot no 2 if waterfowl dance didn't punish you so hard for being aggressive. Sadly it forces you to hold back as if you're locked in an animation when she jumps up you're not dodging it without bloodhound step or something. Regardless of all that, fantastic fight.
Worst:
5. Mohg the Omen. I just found this fight really boring.
4. Gargoyle Gank. This was meh.
3. Mohg, Lord of Blood. I found his phase transition really annoying, the rest of the fight was just avoiding lingering piles of blood. It could have been more of an engaging fight imo.
2. Fire Giant. Fighting this guy at RL1 exposed the worst parts of the fight. Really tedious and boring.
1. Godskin Duo. Lazy attempt at recreating O+S without any of the parts that made O+S great.
Honourable Mention:
Maliketh. Really cool fight. I just didn't enjoy the 1st phase that much so that drags it away from the top 5.
I can definitely see why Mohg is up there. I did him at RL40 the other day and I did not have a single bit of fun.
Elemer, Rennala and Placidusax
Really fun and balanced fights like the other ds games
Worst:
Godskin Duo. because u know why
Firegiant. what the ♥♥♥♥ was that
I mean the rest of all the bosses are just boring mixes between massive aoe, onehit mechanics (that are fkn boring) and the same bosses again and again and again.
I honestly dont know what they smoked on some of these
Crucible Knight is also a fun Black Knight expy. The cheap tail shot of the tail whip variant is less than stellar (I would prefer not being exposed to cheap shots that have a 1 second window to see, react, press and release dodge/block, and wait for input delay), but his base attacks are fine enough, and the winged valkyrie move he pulls out for 2nd phase gives me a nice breather to get a free hit in when I'm nearing victory.
As much as input reading can be a cheap shot, what I will forever hold disdain for are the bosses that can't even commit to the heal punish bit consistently. Radagon's tendency to do nothing when you heal 30% of the time just adds insult to injury when he decides to hit you the other 70% of the time.
1. Malenia
- The things that make people rage are merely what give her the edge of being threatening. There are a multitude of builds that can face her despite being the toughest fight in the game for most people. In fact, the fact that any build can handle her in some way is what gives her a preference spot over all other fights. She has no mechanics that deny particular builds or make them less viable, only requires different timings for each. She's humanoid and can be both staggered and parried, favors no particular damage type, CAN be poisoned, can be SOLOED by a mimic summon for the truly trash players out there, and can be defeated at lvl 1 because her attacks are entirely no hit avoidable without random chaotic off-screen nonsense like some bosses.
2. Godrick
- Besides the cool presentation and boss transform, he's a reasonably challenging battle for this stage of the game with tremendous amounts of AOE death and reason to capitalize on the terrain for protection -- which is a freaking gravyard, yeah totally not a sign of how deadly he can be.
3. Radagon
- Epic, Epic, Epic. Kind of over the top in some areas but really feels like felling a god.
4. Twin Gargoyles
- Now here's a duo I can respect, none of this resurrecting each other crap, just pure brutal and punishing duo wreckage. The windows of opportunity to attack or survive are slim but they don't require specific setups for punishment. Just need to end things quickly before the poison becomes too much to handle.
5. Maliketh
- Pretty nice sword ya got there buddy. It's infuriatingly deadly but not to the point of being unfair. I know I screwed up, so kudos. He's even got the big reveal and that transformation pose is Desktop Wallpaper worthy.
Worst:
1. Fire Giant
- Stared at his nutsack the entire battle.
2. Crystallian trio
- While not hard, it's kind of stupid. Who invented this enemy's shield mechanic? Three of anything that hits this hard is just artificial difficulty because of how unpredictable the timing windows become.
3. Fallingstar Beast
- Hyper aggressive giant boss that can't be staggered with crazy movement speed and stupid levels of AOE damage that can hit you even through a dodge. Some of the mounted knights have similar levels of BS movesets and stagger resistance.
4. Ulcerated Tree Spirit
- What even is this thing? It has no discernable body parts and moves in a choatic fashion because of that while attacking from off-screen for everything. You spend most of the time inside its hitbox.
5. Godskin Duo
- This feels more like a World of Warcraft fight. You have to kill both at the same time or the fight becomes that much harder.
Now that you mention it, it does feel like a WoW fight
Malenia
Godfrey
Radagon
Placidusax
Elden Beast
Margit
Fire Giant
Maliketh
Worst:
By far and wide fallingstar beast in selia crystal cave. Look, I like falling star a lot, although I wish the full grown one had another moveset to separate it from a non full grown one, but the selia boss is lazy as ♥♥♥♥. The arena is reused and not fun to fight this thing in and is my main problem. It also is supposed to be a fallingstar that fell long ago and is being mined up for some reason yet it isnt full grown compared to one on top of the mountain.
Godskin Duo only because I can't understand the lore for it. Mechanically it is ass, but lore wise the two are weird. They don't even seem to actually "exist" as they are getting summoned by something else. You can tell this because when both die at the same time the signet of the god slayers appears from nowhere and the apostel is summoned and the apostel summons nobels. Strangely there is an npc with heavily promoted armor wielding a sealed sword that holds the source of the godskins power so they might have been summons. But damn, they suck ass.
All but the dragonlord dragon fights sucked imo as well. I want a midir level dragon that uses it's size and speed as a threat. The dragons are just to slow, even the dragon lord imo.
1. Morgott: Easily the best boss in this whole game, for obvious reasons.
2. Godrick: What a first major boss should be.
3. Rykard: The best gimmick fight in the series. Rykard is actually a threat to the player.
HM. Fire Giant (Phase 1): This is what should be the baseline for all giant fights going forward. It was extremely satisfying to dodge his attacks and nothing he did felt unfair.
Worst:
1. Godskin Duo: Putting two really quick bosses in a tiny arena together with no way of actually breaking up their aggro is not good design. The worst part? It's required.
2. Alecto, Black Knife Ringleader: These enemies are bad enough on their own, but giving them access to some of Maliketh's moves is downright cruel.
3. Misbegotten Warrior + Crucible Knight: Thank god this fight is optional.
DHM. Fire Giant (Phase 2): How to ruin a good boss.