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make sure u complete raya lucaria tho, thats where u can unlock the ability to respec.
to clarify, focus on one stat til u get to maybe 40-50, then u can start to focus on other stats as long as u keep ur weapon upgraded.
12-15 faith is hard to regret because 12 faith is the point of "Able to cast rot cure" and "Able to cast 'get a little bit more magic resist for a while" spells.
14-16 DEX is hard to regret even if you prefer larger melee weapons. because many cool melee weapons want dex on the side (like 17 for that bloodhound sword everyone is ♥♥♥♥♥♥♥♥ about), or just being able to barely use proper bows to tag dogs and "obvious ambush bait fodder guy" to get their attention farther than a dart can.
Default mind is horrible even if you hardly use weapon arts and spells, and I'm saying that as a guy still stubbornly slumming it with 10 mind = 68 FP for now.
and so on.
It can help if you Google up a stat planner and just stare at not what you convinced yourself will be "Your end goal level", but seeing what hurts to miss out on most 20 levels below your goal, and fiddle around from there.
Always plan around less than what you were told is "So easy to get" so you don't end up putting off what you really, really, REALLY wanted (or needed) because you gave into the temptation to have 40 stamina instead of 25 (oh god, why does 25 stamina empty out so ♥♥♥♥♥♥♥ fast even when I ignore shields) before you raised your Vigor to 40 or your core offense stats to meet a requirement.
Regardless, you are gonna want (eventually) 40 vigor MINIMUM because even that things still hit like a truck. Not even bosses, just "Regular recycled enemies but they are in a new area now *shortsword footsoldier stabs harder than Margit* Even 30 gets potentially two-shot by recycled fodder. like the vulgar militia guys who basically tickle early on, but in Caelid if they tap you twice will activate giga bleed and empty out your health bar, or cast beast claw for 80% of a 30 vigor health bar.
You'll be... mostly fine, but your damage potential is going to be stunted. You may find yourself needing to fall back on spirit ashes and high powered Ashes of War to prop your build up.
Just because the game focuses on magic though doesn't mean you need to do it. You could easily do a "quality build" which is str/dex. Either way you're always focusing 2 combat stats as your primaries then vigor as a secondary. Everything else is tertiary.
As has been said, vigor is extremely important if you don't want to be one shot by everything. Mind is important even if you don't use magic because more weapon skills is always nice. Endurance is good if you find that you need more equip load for heavier armor (don't really worry about stamina much honestly).
Another thing to note is just pay attention to what weapon(s) you want to use. Get their base stats, then increase the stat that it scales off the most. Like if it's a weapon with A scaling in dex then dex should be your main stat.
Also, there's like I think a total of 15 rebirths in one playthrough? So you have plenty of time to really work on your build and tweak it if you want.
- stick to 2 damage stats (faith, int, arcane, dex, str)
- always level vigor
- and pick one between mind and endurance (mind for spells, spirits and weapon arts - endurance for big boy armor) and level the other one just as needed
My recommendation is to choose your playstyle first. If you want heavy weapons, go for STR builds and maximize your damage. If you want to do percentage damage base, go for bleed builds which use Arcane and Dex mostly. Or if you want to spell caster, try searching for INT FTH builds.
In souls games you need to maximize your damage output. Period.
The best thing you can do in order to have a good time is to only pump STR/DEX/FAITH/INT until you have the minimum requirement's of wielding a weapon/skill. The rest should all go into Vigor until you hit 60 (which is the soft cap). Focusing on Weapon Scaling is not very rewarding , especially in the early/mid stages of the game, as scaling barely gives any damage. Relying on statuses and raw damage through upgrades is better.
As a side note: You will also always do MORE DAMAGE in the long run if you dont die to a boss in 1 or 2 hits.
And if you truly wanna become unkillable start using Bloodhound's step.
Flattening trash filler enemies two-handing is cool. Not dying on a staircase to a rats your attacks swing over the head of due to hitbox antics, also cool.