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Granted, blocking is nowhere near as great as in Nioh, but that game didn't have shields at all.
I'm not saying it's a good or a bad thing that blocking is the way it is. I'm just pointing it out because it's unusual compared to the series trend of shields being kinda limp and useless unless you pump stamina and use a greatshield.
Granted, it is a sliding scale of posturing anyways.
Beat artorias on the first try: Ugh, only babies use greatshields! real darksouls players learn 2 parry!
Drop down to hard leather armor, practice parry on darkwraiths, parry gwyn to death: Did I say parry is skill? Uh... I meant parry is for babies only naked two-handing a club runs are skil!
Return back to "pro tier two-hander players" dying to rats and getting so mad about it they cry about someone using a wooden plank shield wondering why there are so many bloodstains by rats.
Most people claiming to be mad about shields, are just actually mad they are not as pro tier they want to think they are... Or just mistaking inconvenience for challenge I guess, I'm sure a lot of poor bastards think "If I use the spider shield to block toxic darts, I didn't REALLY beat blight town!"
The most fun way to play the game is to use as many varying techniques as possible, exploring as many unique solutions to every situation as you possibly can. Make a non-optimal build, play using more than one weapon or spell, keep a backpack full of weird consumables that you can't even fathom the use for yet.
So exactly what Spears and thrusting swords can do?
"Right, I'll get right on 'infinite ez poking'-oh wait"
On a lighter/sad PVE hitbox note. When I dust off the pike instead of my usual faves "Regular greatsword with bastard sword movest" or "large club". it is not for guard pokes, and not for the horizontal length.
it is because the model will scrape the ground and aim upwawrds enough that the strong attack will not ♥♥♥♥♥♥♥ miss rats or crawling centipede priests on the floor, and can stab high enough to swat singing bat people out of the sky.
Also, I welcome you and this bad thread to 2009.
It is easier to cry about people beating the game "wrong" to feel special, than it is to make yourself one of the true masters of a game that beats a game so hard the devs feel it.
Hell, you can't even report game breaking or save corrupting bugs in a beta test without that shallow mindset. or even jank in the lowest stakes possible.
"You just can't handle realistic planning! I for one love a challenge and think the game should be harder!"
"What? This is a theme park designer game! I was reporting ferris wheels teleporting all the customers off as a meat cube of 100-200 people that grey-goo out of bounds and block sidewalks for five minutes while they wiggle back into position! This isn't darksouls!"
"... I beat all the challenge levels so therefore I know what I'm talking about. Sounds like you just want things handed to you on a silver platter"
And I wish to got that example was made up hyperbole. but nooo.