ELDEN RING

ELDEN RING

View Stats:
Stormveil Castle the Highlight of Elden Ring?
Honestly almost done the game and I feel like after Stormveil it only goes down in quality. Anyone else feel this way?
< >
Showing 1-15 of 43 comments
Lucifer_ Mar 19, 2022 @ 8:58am 
Nah after leyendell it goes down in quality. Leyendell is easily the best legacy dungeon.
Kashra Fall Mar 19, 2022 @ 9:00am 
Limgrave/caedil/storm veil are the best parts of ER. Altus is bloated, Mt. Glemir shouldn't even exist, lyndell was awe inspiring (at first.) until you notice the cracks. Mountaintops might as well be called empty tops etc. The first three had so much care put into them and is just another signification of quality over quantity.
Fuzzy Mar 19, 2022 @ 9:08am 
I just would have preffered a DS3 style game to elden ring as the big open world is pretty useless for anything besides dragon encounters and screenshots. that being said i love this game for what it is, just would have liked more dungeons with less open world exploration, it gets boring after the 30th hour of riding your horse around picking up runes and grabbing golden seeds.
Viper Mar 19, 2022 @ 9:20am 
Well good thing everybodies not the same isn't it. Some want another cut and paste Dark Souls game. From said there not going to make those games anymore. Most do prefer the new style open world to a dungeon crawler. This is the best Dark Souls styles game ever made. And sale s of it are so much higher than any other game they made. Guess where there going in the future. A game does not have to be constant action. Wading through enemies form beginning till end. Exploration is very welcome. Infact I look forward to the interludes. Not the boss fights . Which is often a delay while i fight the dang thing 3 -10 times. So I can move on.
Last edited by Viper; Mar 19, 2022 @ 9:29am
Anzaman Mar 19, 2022 @ 9:26am 
Stormveil Castle was probably my favourite location. And overall any legacy dungeon felt more natural to the game compared to great vasts of empty land between locations.

Sure they looked nice on first couple goes, but when they are nothing but empty areas just to have something between locations, they aren't that memorable.

"Ah hello random Ruins #37 with one basement with either boss or chest hidden behind fake floor."
socially ept outcel Mar 19, 2022 @ 10:12am 
Originally posted by Lucifer_:
Nah after leyendell it goes down in quality. Leyendell is easily the best legacy dungeon.

Leyndell is a mediocre area imo. It's the start of the trend where encounter design is replaced with just having strong mobs in your path. And I think it's a little too open for its own good, maybe.

Originally posted by Viper:
Well good thing everybodies not the same isn't it. Some want another cut and paste Dark Souls game. From said there not going to make those games anymore. Most do prefer the new style open world to a dungeon crawler. This is the best Dark Souls styles game ever made. And sale s of it are so much higher than any other game they made. Guess where there going in the future. A game does not have to be constant action. Wading through enemies form beginning till end. Exploration is very welcome. Infact I look forward to the interludes. Not the boss fights . Which is often a delay while i fight the dang thing 3 -10 times. So I can move on.

So basically, what you really like doing is not playing a game? Holding forwards on the analogue stick for five minutes while nothing happens is your kind of thing? They make Assassin's Creed games and jigsaw puzzles for people like you
SOLOMON Mar 19, 2022 @ 10:18am 
I personally liked Raya Lucaria best, but Stormveil, Nokron and Nokstella were fantastic too. Most of the Haligtree was great, couple rather annoying sections though for completionists like me. Leyndell was also really neat with the sewers being a big reduction on the overall zone. Volcano Manor is just okay, can't say I dislike it but nothing really excited me about the place.

The rest are either smaller set pieces I'm not talking about or areas too open to be compared to the dungeons. Some good some bad.
Lucifer_ Mar 19, 2022 @ 10:24am 
Originally posted by arekks:
Originally posted by Lucifer_:
Nah after leyendell it goes down in quality. Leyendell is easily the best legacy dungeon.

Leyndell is a mediocre area imo. It's the start of the trend where encounter design is replaced with just having strong mobs in your path. And I think it's a little too open for its own good, maybe.
To each his own i guess. I liked that leyndell had three levels of verticality. Rooftops, streets and sewers. Stormveil was easily the second best
Gearwar Mar 19, 2022 @ 10:26am 
Originally posted by Napoleon Dynamite:
Honestly almost done the game and I feel like after Stormveil it only goes down in quality. Anyone else feel this way?

So far for me yes. Im near the end .. i think? But this is the only part of the game that truly feels like it comes close to previous lvl designs. There are other areas that are great but the castle seems to be where the meat is.
Target Mar 19, 2022 @ 10:31am 
I think Stormviel might be the best over all, there are just so many secrets and it feels the most developed. Also now its patched so you can actually finish nephali's quest line and she can take over the place.
Lahoo Eckbert Mar 19, 2022 @ 10:33am 
I think Raya Lucaria is pretty good and so are underground cities but they lack in size and depth a bit. I wish Raya lucaria was much bigger.
I think the highlight is definitely Leyndell. After that, there is nothing like it, which is a bit sad.
mpcgannon Mar 19, 2022 @ 10:34am 
Originally posted by Napoleon Dynamite:
Honestly almost done the game and I feel like after Stormveil it only goes down in quality. Anyone else feel this way?
I will definitely say the late game feels more sparse than the beginning. Someone argued that the content is "front loaded". I love this game but it is what it is. And the first half was much better for me.
SOLOMON Mar 19, 2022 @ 10:40am 
Originally posted by mpcgannon:
Originally posted by Napoleon Dynamite:
Honestly almost done the game and I feel like after Stormveil it only goes down in quality. Anyone else feel this way?
I will definitely say the late game feels more sparse than the beginning. Someone argued that the content is "front loaded". I love this game but it is what it is. And the first half was much better for me.

most souls games are front loaded with the good stuff. i think 3 was probably the best in terms of spacing out its good content despite it overall being lower quality in my opinion..? like DS1 had from firelink to the burg and sens fortress and the forest and new londo and blighttown and catacombs and all that which at the time was amazing. then you have the second half which is anor londo and tomb of the giants and second part of new londo and dukes archives and crystal caves and.. just.. a big drop in quality.
The Black Baron Mar 19, 2022 @ 10:42am 
Originally posted by Lucifer_:
Nah after leyendell it goes down in quality. Leyendell is easily the best legacy dungeon.
I just didn't find the bosses too memorable. Light dude with god in his name. Same character model as the stormveil boss and the others look too similar. Were kinda bad bosses, a bit boring re used. It just feels like they blew their best ideas at stormveil and kinda had to make due what is left in the budget.
warmy bear Mar 19, 2022 @ 10:43am 
wehat no
the Legacy Dungeons are all fantastic and I think the Mountaintop is deliberately meant to be cold/lonely but Stormveil is the most classically "medieval fantasy fortress" dungeon which...Fromsoft have done for the last decade
< >
Showing 1-15 of 43 comments
Per page: 1530 50

Date Posted: Mar 19, 2022 @ 8:57am
Posts: 43