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Sure they looked nice on first couple goes, but when they are nothing but empty areas just to have something between locations, they aren't that memorable.
"Ah hello random Ruins #37 with one basement with either boss or chest hidden behind fake floor."
Leyndell is a mediocre area imo. It's the start of the trend where encounter design is replaced with just having strong mobs in your path. And I think it's a little too open for its own good, maybe.
So basically, what you really like doing is not playing a game? Holding forwards on the analogue stick for five minutes while nothing happens is your kind of thing? They make Assassin's Creed games and jigsaw puzzles for people like you
The rest are either smaller set pieces I'm not talking about or areas too open to be compared to the dungeons. Some good some bad.
So far for me yes. Im near the end .. i think? But this is the only part of the game that truly feels like it comes close to previous lvl designs. There are other areas that are great but the castle seems to be where the meat is.
I think the highlight is definitely Leyndell. After that, there is nothing like it, which is a bit sad.
most souls games are front loaded with the good stuff. i think 3 was probably the best in terms of spacing out its good content despite it overall being lower quality in my opinion..? like DS1 had from firelink to the burg and sens fortress and the forest and new londo and blighttown and catacombs and all that which at the time was amazing. then you have the second half which is anor londo and tomb of the giants and second part of new londo and dukes archives and crystal caves and.. just.. a big drop in quality.
the Legacy Dungeons are all fantastic and I think the Mountaintop is deliberately meant to be cold/lonely but Stormveil is the most classically "medieval fantasy fortress" dungeon which...Fromsoft have done for the last decade