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Mister Vain 2022 年 3 月 18 日 下午 9:29
Elden Ring PvP is Horrible… Change my Mind
Missile Spells… AoE spells… Ash of War spells… more missile spells.. cover your whole screen with purple orbs missle spells… nuke spells.. jump in the air and create madness aoe spells… lightning spells… gravity spells… some poor bastard using a poison spell… more aoe spells… dual sword jump in the air and slam down with aoe nuke spell…

And then… finally… someone bows! good etiquette! We lock on. Circle each other… this feels like it could be a good fight! And then……. light beams cover my screen while he launches bug (bleed) spells at me, while I’m still dodging homing light beam spells and bug spells and then he nukes me with a fire orb … :steamfacepalm:

What happened to the PvP in this game?
最后由 Mister Vain 编辑于; 2022 年 3 月 19 日 上午 8:44
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正在显示第 31 - 45 条,共 56 条留言
Edifier 2022 年 3 月 19 日 上午 1:40 
引用自 Mister Vain
Missile Spells… AoE spells… Ash of War spells… more missile spells.. cover your whole screen with purple orbs missle spells… nuke spells.. jump in the air and create madness aoe spells… lightning spells… gravity spells… some poor bastard using a poison spell… more aoe spells… dual sword jump in the air and slam down with aoe nuke spell…

And then… finally… someone bows! good etiquette! We lock on. Circle each other… this feels like it could be a good fight! And then……. light beams cover my screen while he launches bug (bleed) spells at me, while I’m still dodging homing light beam spells and bug spells and then he nukes me with fire orb … :steamfacepalm:

What happened to the PvP in this game?

What happened? Simple, it got Chaotic fun.

You'll never know what to expect in a PvP battle. One invader to the other could be something entirely different.

Why does it always have be to standard sword vs sword? We already did that for 3 full games.
We now got more fun tools at our disposal and we will use them in PvP.
ZTL-Altima 2022 年 3 月 19 日 上午 1:54 
引用自 MateAndMead
FromSoft PvP has never exactly been Soul Calibur. I can't speak for others but for me It's fun for, like, an hour and then it gets boring because its so shallow and unintuitive. No matchmaking, no like cool arena gamemodes like CTF, no nothing. The PvP is the same, old stuff every time and it's getting stale.
Invasions are a special bred. You are right, mechanics are simple. But then, in an invasion there are so many variables possible. It's too different from anything.
Uvirith 2022 年 3 月 19 日 上午 1:57 
PvP was always horrible in Soulsgames. At least they toned it down a little in this game. Thank the Lords items are not gated behind a gazillion pvp-covenants anymore.
Bobr 2022 年 3 月 19 日 上午 2:04 
引用自 Kerrack
引用自 ARA Panzergott
Forced gank squads and the existence of uncounterable magic like Stars of Ruin or Paleduiseux's Ruin makes Invading nothing better then a gamble. How does one counter a mage being babysat by 2 phantoms that are level 500 while they spam a spell GURANTEED to damage you?
That is exactly the point.
If you want someone to blame, blame the invaders back in DS1 who constantly used twink dark bead builds to troll new players in Undead Burg for hours on end rather than actually playing the game, or the ones who used filthy hacks to give themselves a weapon that caused a full bar worth of curse build-up *and* inflicted the egg parasite at the same time on a single hit. Or the ones who figured out how to use hacks to invade Majula and kick the Emerald Herald off a cliff.
People doing stuff like that is the reason the invasions got so heavily skewed in the host's favor.

That doesnt make any sense. All those things you mentioned were bugs or hacks, which fromsoft didnt really do anything against except add a non working anti cheat to the game lmao.

If anything the horrid state of invasions and duels means hackers are even more inclined to invade and hack people into a infinite death loop for being a ganker since the game already favors the host. Back in DS3 it was possible to 1v3 the host and his gankers if you had good spacing, now with the dex and int spam its basically impossible.
Elazul 2022 年 3 月 19 日 上午 2:07 
Played a bit of PvP today. Too many people running away and disconnecting. I think half of the people I invaded disconnected. The other half slaughtered the ♥♥♥♥ outta me cause I'm still new to PvP in a souls like game and figuring things out. Had fun still though. It's a constant learning process.

EDIT: I take that back actually I killed 1 guy who probably was as bad as I am lmao
最后由 Elazul 编辑于; 2022 年 3 月 19 日 上午 2:09
Omar 2022 年 3 月 19 日 上午 2:08 
its why we should be able to turn it off all to ether and play with our friends, its mind boggling how ♥♥♥♥♥♥♥ dumb these devs are to not give people good co op now adays

like its ♥♥♥♥♥♥ level stuff
Bobr 2022 年 3 月 19 日 上午 2:10 
引用自 Dargsy
引用自 Funpire

Miyazaki removed all the MP covenants, nerfed the blue hunters, nerfed the regional pvp areas like rat king, pontiff, bell bros and basically decided he only wanted reds to be a mob/monster.

He actively seeks to ensure pvp is discouraged unless it's in his view and he actively seeks to discourage methods in pve that don't align to his view.
Ya. It's called making something in your vision.

Welcome to Elden Ring. This isn't Dark Souls.

it uses the bb/ds3/sekiro engine, and plays almost exactly like ds3. Its dark souls with a new coat of paint cause they ended the souls story with 3. Its perfectly reasonable for people to expect the game to also keep the ds3 invasion balance.
Carighan 2022 年 3 月 19 日 上午 3:37 
引用自 Bobr
Its perfectly reasonable for people to expect the game to also keep the ds3 invasion balance.

Weird, I would assume things are improved or discarded. Sadly we have this half/half solution now. Hopefully in Elden Ring 2 Invasions are just gone and the game engine and balance is retooled around whether and if yes how they want coop to work. And if you enjoy PvP then you can always pick up a fighting game. I mean even the worst ones are significantly better than DS PvP is.
Mister Vain 2022 年 3 月 19 日 上午 8:42 
引用自 Carighan
Weird, I would assume things are improved or discarded. Sadly we have this half/half solution now. Hopefully in Elden Ring 2 Invasions are just gone and the game engine and balance is retooled around whether and if yes how they want coop to work. And if you enjoy PvP then you can always pick up a fighting game. I mean even the worst ones are significantly better than DS PvP is.

But I think the charm of DS PvP was the fact that you had to be on your toes at all times BECAUSE you could get invaded at any moment (provided you weren't hollow of course). It forced you to change the way you thought about weapons or spells and incorporate a mindset of .... "is my build ALSO viable against a real person?" And in fact, beating a real person when you least expect it almost gave you the same sense of jubilation you would get from beating a boss.

A good, balanced PvP fight in a Soulsborne game was like a boxing match. You circle each other, throw jabs, test the waters a bit and then.. you go for it. Some fights could last 5mins (or more). It was the culmination of my build and skills verses yours. With the added bonus of using the environment to win a fight as well. And spellcaster PvP players had to be three steps ahead in order to win with spells alone. But even they would have to rely on dodging and melee skills most of the time.

In ER... it's... puke out some colourful spells and watch the healthbar go down in one to two hits.
mpcgannon 2022 年 3 月 19 日 上午 8:53 
Bigger budget means bigger lights
Tacticowl 2022 年 3 月 19 日 上午 8:54 
引用自 Parsify
引用自 MateAndMead
FromSoft PvP has never exactly been Soul Calibur. I can't speak for others but for me It's fun for, like, an hour and then it gets boring because its so shallow and unintuitive. No matchmaking, no like cool arena gamemodes like CTF, no nothing. The PvP is the same, old stuff every time and it's getting stale.
Invasions are a special bred. You are right, mechanics are simple. But then, in an invasion there are so many variables possible. It's too different from anything.
I respectfully disagree. They were interesting in Dark Souls 1 because of the levels being designed with invaders in mind, letting them use traps or ambush the host, but in every game after that, they've been not, making every invasion just amount to "invader rushes into gank and gets killed" or "invader stands behind strong enemies for an hour". It's a cat and mouse chase and it also never changes. They could do something interesting, like letting players take control of enemies when invading or doing something akin to Gravelording again, but they don't. Same ol' stale cat and mouse chase.
最后由 Tacticowl 编辑于; 2022 年 3 月 19 日 上午 8:59
Mister Vain 2022 年 3 月 19 日 上午 11:05 
引用自 MateAndMead
I respectfully disagree. They were interesting in Dark Souls 1 because of the levels being designed with invaders in mind, letting them use traps or ambush the host, but in every game after that, they've been not, making every invasion just amount to "invader rushes into gank and gets killed" or "invader stands behind strong enemies for an hour". It's a cat and mouse chase and it also never changes. They could do something interesting, like letting players take control of enemies when invading or doing something akin to Gravelording again, but they don't. Same ol' stale cat and mouse chase.

Fair enough. On a surface level, I agree. The vast majority of PvP invasions go down that way in DS2, DS3 and ER.

However, I think it’s important to distinguish between invasion PvP and arena PvP. Artorias of the abyss introduced arena matches with 1v1, 2v2, etc. it was my goto for like-minded PvP‘ers looking for a no BS, uninterrupted fight. DS2 continued that and so did DS3.

Now that being said… I’m like 90% sure From Soft will be releasing such a mode in a later DLC (according to data mine leaks). And by then, one could hope, they will have had enough patches under their belt to balance out this mess.

In its current state, I won’t willingly partake in invasions, I’ll wait for 1v1 arena.
最后由 Mister Vain 编辑于; 2022 年 3 月 19 日 上午 11:06
GarbageCollector 2022 年 3 月 19 日 下午 1:52 
引用自 Mister Vain
引用自 Carighan
Weird, I would assume things are improved or discarded. Sadly we have this half/half solution now. Hopefully in Elden Ring 2 Invasions are just gone and the game engine and balance is retooled around whether and if yes how they want coop to work. And if you enjoy PvP then you can always pick up a fighting game. I mean even the worst ones are significantly better than DS PvP is.

But I think the charm of DS PvP was the fact that you had to be on your toes at all times BECAUSE you could get invaded at any moment (provided you weren't hollow of course). It forced you to change the way you thought about weapons or spells and incorporate a mindset of .... "is my build ALSO viable against a real person?" And in fact, beating a real person when you least expect it almost gave you the same sense of jubilation you would get from beating a boss.

A good, balanced PvP fight in a Soulsborne game was like a boxing match. You circle each other, throw jabs, test the waters a bit and then.. you go for it. Some fights could last 5mins (or more). It was the culmination of my build and skills verses yours. With the added bonus of using the environment to win a fight as well. And spellcaster PvP players had to be three steps ahead in order to win with spells alone. But even they would have to rely on dodging and melee skills most of the time.

In ER... it's... puke out some colourful spells and watch the healthbar go down in one to two hits.

The number of ER invasions I've seen end with a single L2 weapon art is unreal.
VladiMatt 2022 年 3 月 19 日 下午 1:53 
PvP is always horrible, in any game.
urabe mikoto (已封禁) 2022 年 3 月 19 日 下午 2:40 
引用自 M@
PvP is always horrible, in any game.
But ER is by a considerable margin the worst
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发帖日期: 2022 年 3 月 18 日 下午 9:29
回复数: 56