ELDEN RING

ELDEN RING

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SILVER TEAR MASK V.S WHITE MASK (for dex+arc build BTW)
I am trying to figuring out which of these helmets would make my build better. I am currently doing a dexterity + arcane build. I am at level 104 with my vigor at 45, endurance at 37, dexterity at 45, and my arcane at 38. My armor currently is the radahn set but the helmet is the silver tear mask. I am considering on getting the white mask but is it worth it?
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White mask is better
Rebellious Joe a écrit :
White mask is better
Necromancy, also called the Necromantic Arts, Dark Arts, or Dark Practice, is the manipulation of the souls or corpses of the dead. Dragons know it as alok-dilon.Practitioners of the Dark Arts are known as necromancers (or necros in the common parlance).Different groups and cultures have varying positions on what exactly constitutes necromancy. In its broadest sense, necromancy can be understood as any form of soul manipulation.Some might consider it a subset of the conjuration school of magic, as both involve the summoning of spirits and utilizing the powers of Oblivion.However, necromancy is more generally understood to connote the manipulation of the souls of mortals and the reanimation of their corpses,leading some to consider them two different schools.Some consider it a part of death magic, its own distinct school.Typically, this soul manipulation is accomplished by binding a soul to a physical form which has been prepared by the necromancer.

Necromancy has generally been considered immoral in most cultures, and sometimes even illegalized, as it is believed to contravene the natural process of life and death and violate the sanctity of spirits. However, there have been significant exceptions, and the relative risks and merits of Necromancy have been a controversial subject for centuries.Much of the knowledge of it is often attributed to Daedric influences, specifically Molag Bal.Molag Bal is also the father of vampires, undead creatures who often practice and have a heightened affinity for necromancy, or work alongside necromancers.Vampirism is sometimes considered to be directly related to necromancy.

Advocates of the Dark Practice decry its censorship, some lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation. They downplay the dangers associated with it, and criticize what they see as the fictional divide between necromancy and some other schools. Conjuration, Enchantment, Mysticism, and possibly others have some link to necromancy. Opponents emphasize that it is not censorship, but caution and ethics which demand that necromancy be prohibited to all but the wisest and most trusted mages, and then only to combat the exercise of the Dark Practice by others. They also highlight that any institution of magic risks its own survival by disregarding the overwhelming public sentiment against necromancy, and that it is simply impossible to "dabble" in the practice without corrupting one's own soul, as even the simplest of spells require the spilling of blood. Thus, despite the intertwined nature of the schools, any study of necromancy is inherently too extreme to be wise, and delving into it virtually guarantees the destruction of the practitioner.
Dernière modification de echo_ML; 7 mai 2024 à 15h05
Hopefully OP got this sorted on his own over the past 2 years...
echo_ML a écrit :
Rebellious Joe a écrit :
White mask is better
Necromancy, also called the Necromantic Arts, Dark Arts, or Dark Practice, is the manipulation of the souls or corpses of the dead. Dragons know it as alok-dilon.Practitioners of the Dark Arts are known as necromancers (or necros in the common parlance).Different groups and cultures have varying positions on what exactly constitutes necromancy. In its broadest sense, necromancy can be understood as any form of soul manipulation.Some might consider it a subset of the conjuration school of magic, as both involve the summoning of spirits and utilizing the powers of Oblivion.However, necromancy is more generally understood to connote the manipulation of the souls of mortals and the reanimation of their corpses,leading some to consider them two different schools.Some consider it a part of death magic, its own distinct school.Typically, this soul manipulation is accomplished by binding a soul to a physical form which has been prepared by the necromancer.

Necromancy has generally been considered immoral in most cultures, and sometimes even illegalized, as it is believed to contravene the natural process of life and death and violate the sanctity of spirits. However, there have been significant exceptions, and the relative risks and merits of Necromancy have been a controversial subject for centuries.Much of the knowledge of it is often attributed to Daedric influences, specifically Molag Bal.Molag Bal is also the father of vampires, undead creatures who often practice and have a heightened affinity for necromancy, or work alongside necromancers.Vampirism is sometimes considered to be directly related to necromancy.

Advocates of the Dark Practice decry its censorship, some lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation. They downplay the dangers associated with it, and criticize what they see as the fictional divide between necromancy and some other schools. Conjuration, Enchantment, Mysticism, and possibly others have some link to necromancy. Opponents emphasize that it is not censorship, but caution and ethics which demand that necromancy be prohibited to all but the wisest and most trusted mages, and then only to combat the exercise of the Dark Practice by others. They also highlight that any institution of magic risks its own survival by disregarding the overwhelming public sentiment against necromancy, and that it is simply impossible to "dabble" in the practice without corrupting one's own soul, as even the simplest of spells require the spilling of blood. Thus, despite the intertwined nature of the schools, any study of necromancy is inherently too extreme to be wise, and delving into it virtually guarantees the destruction of the practitioner.

Morrowind is one of the best 2000's games, period.
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Posté le 18 mars 2022 à 14h03
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