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Necromancy has generally been considered immoral in most cultures, and sometimes even illegalized, as it is believed to contravene the natural process of life and death and violate the sanctity of spirits. However, there have been significant exceptions, and the relative risks and merits of Necromancy have been a controversial subject for centuries.Much of the knowledge of it is often attributed to Daedric influences, specifically Molag Bal.Molag Bal is also the father of vampires, undead creatures who often practice and have a heightened affinity for necromancy, or work alongside necromancers.Vampirism is sometimes considered to be directly related to necromancy.
Advocates of the Dark Practice decry its censorship, some lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation. They downplay the dangers associated with it, and criticize what they see as the fictional divide between necromancy and some other schools. Conjuration, Enchantment, Mysticism, and possibly others have some link to necromancy. Opponents emphasize that it is not censorship, but caution and ethics which demand that necromancy be prohibited to all but the wisest and most trusted mages, and then only to combat the exercise of the Dark Practice by others. They also highlight that any institution of magic risks its own survival by disregarding the overwhelming public sentiment against necromancy, and that it is simply impossible to "dabble" in the practice without corrupting one's own soul, as even the simplest of spells require the spilling of blood. Thus, despite the intertwined nature of the schools, any study of necromancy is inherently too extreme to be wise, and delving into it virtually guarantees the destruction of the practitioner.
Morrowind is one of the best 2000's games, period.